private void CPUDebugger_Load(object sender, EventArgs e) { //constract system componants RAM ram = new RAM(); IORegisters ioRegisters = new IORegisters(); ExpansionROM eROM = new ExpansionROM(); SaveRAM sRAM = new SaveRAM(); ROM rom = new ROM(); MemoryAccessController memoryAccessControler = new MemoryAccessController(ram, ioRegisters, eROM, sRAM, rom); cpu = new CPU(memoryAccessControler); memeoryBuffer = memoryAccessControler.getInternalMemoryBuffer(); //read rom data from file byte[] fileData = System.IO.File.ReadAllBytes("C:\\CPUTests\\nestest.nes"); for (int i = 0; i < 16384; i++) { memeoryBuffer[i + 32768] = fileData[i + 16]; // bank one 0x8000 } for (int i = 0; i < 16384; i++) { memeoryBuffer[i + 49152] = fileData[i + 16]; // bank tow 0xC000 } //read log file logBuffer = System.IO.File.ReadAllLines("C:\\CPUTests\\nestest.log"); }
public void initialize() { //constract system componants RAM ram = new RAM(); IORegisters ioRegisters = new IORegisters(); ExpansionROM eROM = new ExpansionROM(); SaveRAM sRAM = new SaveRAM(); ROM rom = new ROM(); MemoryAccessController memoryAccessControler = new MemoryAccessController(ram, ioRegisters, eROM, sRAM, rom); CPU cpu = new CPU(memoryAccessControler); }
private void DockingManager_Loaded(object sender, RoutedEventArgs e) { List <LayoutAnchorable> docks = new List <LayoutAnchorable>(); docks.Add(Background); docks.Add(Breakpoints); docks.Add(CPU); //docks.Add(DisplayTiming); docks.Add(Interrupts); docks.Add(InstructionHistogram); docks.Add(IORegisters); docks.Add(Memory); docks.Add(MemoryImage); //docks.Add(SoundChannelInternals); //docks.Add(Spectogram); docks.Add(SpriteLayer); //docks.Add(Sprites); docks.Add(SoundRecording); docks.Add(TileMap); docks.Add(Window); foreach (LayoutAnchorable dock in docks) { dock.AutoHideWidth = 500; dock.FloatingWidth = 500; } Background.ToggleAutoHide(); Breakpoints.ToggleAutoHide(); CPU.ToggleAutoHide(); //DisplayTiming.ToggleAutoHide(); Interrupts.ToggleAutoHide(); InstructionHistogram.ToggleAutoHide(); IORegisters.ToggleAutoHide(); Memory.ToggleAutoHide(); MemoryImage.ToggleAutoHide(); //SoundChannelInternals.ToggleAutoHide(); //Spectogram.ToggleAutoHide(); SpriteLayer.ToggleAutoHide(); //Sprites.ToggleAutoHide(); SoundRecording.ToggleAutoHide(); TileMap.ToggleAutoHide(); Window.ToggleAutoHide(); }