static void Main(string[] args) { // Constants const int AXIS_NUMBER = 0; // Specify which axis/motor to control. const int POSITION = 5; // Specify the position to travel to. const int USER_UNITS = 1048576; // Specify your counts per unit / user units. (the motor used in this sample app has 1048576 encoder pulses per revolution) const int VELOCITY = 1; // Specify your velocity. - units: Units/Sec (it will do 1048576 counts/1 revolution every 1 second.) const int ACCELERATION = 10; // Specify your acceleration. - units: Units/Sec^2 const int DECELERATION = 10; // Specify your deceleration. - units: Units/Sec^2const int POSITION_INDEX = 0; // This is the index of the input you will use to trigger the user limit. const int POSITION_INDEX = 0; // This is the index of the axis actual position that will go active when the user limit triggers. const int OUTPUT_INDEX = 0; // This is the index of the digital output that will go active when the user limit triggers. const int NODE_INDEX = 0; // The EtherCAT Node we will be communicating with // Initialize RapidCode Objects MotionController controller = MotionController.CreateFromSoftware(/*@"C:\RSI\X.X.X\"*/); // Insert the path location of the RMP.rta (usually the RapidSetup folder) SampleAppsCS.HelperFunctions.CheckErrors(controller); // [Helper Function] Check that the controller has been initialize correctly. SampleAppsCS.HelperFunctions.StartTheNetwork(controller); // [Helper Function] Initialize the network. Axis axis = controller.AxisGet(AXIS_NUMBER); // Initialize Axis Class. (Use RapidSetup Tool to see what is your axis number) SampleAppsCS.HelperFunctions.CheckErrors(axis); // [Helper Function] Check that the axis has been initialize correctly. IOPoint output0 = IOPoint.CreateDigitalOutput(controller.IOGet(NODE_INDEX), OUTPUT_INDEX); // Create IOPoint object. Can be used to automatically get the address of a specified node and input index try { controller.UserLimitCountSet(2); // Set the amount of UserLimits that you want to use. (every connected axis will automatically get 1 user limit) controller.InterruptEnableSet(true); // Enable User Limit Interrupts. (When a user limit input comparison is met, and interrupt is triggered) //-------- PARAMETERS FOR UserLimitConditionSet -------- int userLimit = 1; // Specify which user limit to use. int condition = 0; // Specify which condition to use (0 or 1) ("0" to compare 1 input || "1" to compare 2 inputs) RSIUserLimitLogic logic = RSIUserLimitLogic.RSIUserLimitLogicGE; // Logic for input value comparison. (Greater or equal) ulong inputAddress = controller.NetworkInputAddressGet(POSITION_INDEX); // 0 was the index of tha axis' Position Actual Value. (To check your IO indexes go to RapidSetup -. uint inputMask = 0XFFFFFFFF; uint limitValue = (uint)controller.NetworkInputValueGet(POSITION_INDEX) + (1048576 * POSITION); // Get the current encoder value, then add to it your axis encoder unit count times the number of revolutions you want your motor to do before stopping. // [1] Configure the input's trigger condition. controller.UserLimitConditionSet(userLimit, // (User Limit Index) - Specify which user limit to use condition, // (Condition Number) - Specify how many inputs you want to compare. logic, // (Comparison Logic) - Specify the how the input value(s) will be compared inputAddress, // (Input Address) - Specify the address of the input that will be compared. inputMask, // (Input Mask) - Specify the bits in an address which need to be used when comparing inputs. limitValue); // (Limit Value) - Specify the value to be compared with. //-------- PARAMETERS FOR UserLimitConfigSet -------- RSIUserLimitTriggerType triggerType = RSIUserLimitTriggerType.RSIUserLimitTriggerTypeSINGLE_CONDITION; RSIAction action = RSIAction.RSIActionABORT; // Abort move when user limit triggers. int duration = 0; // [2] Configure and Enable the user limit. controller.UserLimitConfigSet(userLimit, // (User Limit Index) - Specify which user limit to use. triggerType, // (Trigger Type) - Specify how your condition should be evalutated. action, // (User Limit Action) - Specify the action you want to cause on the axis when the user limit triggers. AXIS_NUMBER, // (Current Axis) - Specify the axis that the action (defined above) will occur on. duration); // (Output Timer) - Specify the time delay before the action is executed after the User Limit has triggered. //-------- PARAMETERS FOR UserLimitOutputSet -------- uint andMask = (uint)output0.MaskGet(); // Get the appropriate mask from your IOpoint. OR use 0x00010000 for AKD General IO, 1 for Beckhoff IO Terminals uint orMask = (uint)output0.MaskGet();; // Get the appropriate mask from your IOpoint. OR use 0x00010000 for AKD General IO, 1 for Beckhoff IO Terminals ulong outputAddress = output0.AddressGet(); //Alternatively set manually using: controller.NetworkOutputAddressGet(OUTPUT_INDEX); bool enableOutput = true; // [3] Configure what the output will be. (Call this method after UserLimitConfigSet if you want an output to be triggered) (The output will only be triggered if the input conditions are TRUE.) controller.UserLimitOutputSet(userLimit, // (User Limit Index) - Specify which user limit to use. andMask, // (Logic AND Mask) - Specify the value that the digital output will be AND-ed with. orMask, // (Logic OR Mask) - Specify the value that the digital output will be OR-ed with. outputAddress, // (Output Address) - Specify the digital output address. enableOutput); // (Enable Output Set) - If TRUE, the output AND-ing and OR-ing will be executed when the User Limit triggers. Console.WriteLine("Waiting for axis to reach specified position\n"); axis.UserUnitsSet(USER_UNITS); // Specify the counts per Unit. axis.ErrorLimitTriggerValueSet(1); // Specify the position error limit trigger. (Learn more about this on our support page) axis.PositionSet(0); // Make sure motor starts at position 0 everytime. axis.Abort(); // If there is any motion happening, abort it. axis.ClearFaults(); // Clear faults. axis.AmpEnableSet(true); // Enable the motor. axis.MoveTrapezoidal(POSITION, VELOCITY, ACCELERATION, DECELERATION); // Command simple trapezoidal motion. // Wait for user limit to trigger. while (controller.InterruptWait((int)RSIWait.RSIWaitFOREVER) != RSIEventType.RSIEventTypeUSER_LIMIT) { } Console.WriteLine("User Limit {0} triggered!", controller.InterruptSourceNumberGet()); // Get the index of the user limit that triggered. axis.AmpEnableSet(false); // Disable the motor. controller.UserLimitDisable(userLimit); // Disable User Limit. Console.WriteLine("\nPress Any Key To Continue"); // Allow time to read Console. Console.ReadKey(); output0.Set(false); // Set output low so program can run again } catch (Exception e) { Console.WriteLine(e.Message); } Console.WriteLine("\nPress Any Key To Exit"); // Allow time to read Console. Console.ReadKey(); }
public void Remove(IOPoint iop) { Connected.Remove(iop); if (Connected.Count == 0) IO = false; }
static void Main(string[] args) { // Constants const int NODE_INDEX = 0; const int INPUT_INDEX0 = 0; // This is the index of the digital input you will use to trigger the user limit. const int INPUT_INDEX1 = 1; // This is the index of the digital input you will use to trigger the user limit. const int OUTPUT_INDEX = 0; // This is the index of the digital output that will go active when the user limit triggers. // Initialize RapidCode Objects MotionController controller = MotionController.CreateFromSoftware(/*@"C:\RSI\X.X.X\"*/); // Insert the path location of the RMP.rta (usually the RapidSetup folder) SampleAppsCS.HelperFunctions.CheckErrors(controller); // [Helper Function] Check that the controller has been initialize correctly. SampleAppsCS.HelperFunctions.StartTheNetwork(controller); // [Helper Function] Initialize the network. try { controller.UserLimitCountSet(2); // Set the amount of UserLimits that you want to use. (every connected axis will automatically get 1 user limit) controller.InterruptEnableSet(true); // Enable User Limit Interrupts. (When a user limit input comparison is met, and interrupt is triggered) //-------- PARAMETERS FOR 1st and 2nd UserLimitConditionSet -------- int userLimit = 1; // Specify which user limit to use. RSIUserLimitLogic logic = RSIUserLimitLogic.RSIUserLimitLogicEQ; // Logic for input value comparison. IOPoint input0 = IOPoint.CreateDigitalInput(controller.IOGet(NODE_INDEX), INPUT_INDEX0); // Create IOPoint object. Can be used to automatically get the address of a specified node and input index IOPoint input1 = IOPoint.CreateDigitalInput(controller.IOGet(NODE_INDEX), INPUT_INDEX1); // Create IOPoint object. Can be used to automatically get the address of a specified node and input index IOPoint output0 = IOPoint.CreateDigitalOutput(controller.IOGet(NODE_INDEX), OUTPUT_INDEX); // Create IOPoint object. Can be used to automatically get the address of a specified node and input index SampleAppsCS.HelperFunctions.CheckErrors(input0); SampleAppsCS.HelperFunctions.CheckErrors(input1); SampleAppsCS.HelperFunctions.CheckErrors(output0); int condition0 = 0; // Specify which condition to use (0 or 1) ("0" to compare 1 input || "1" to compare 2 inputs) ulong input0Address = input0.AddressGet(); // 10 was the index of my 1st input. (To check your IO indexes go to RapidSetup -. uint input0Mask = (uint)input0.MaskGet(); uint limitValue0 = (uint)input0.MaskGet(); int condition1 = 1; // Specify which condition to use (0 or 1) ("0" to compare 1 input || "1" to compare 2 inputs) ulong input1Address = input1.AddressGet(); // 11 was the index of my 2nd input. (To check your IO indexes go to RapidSetup -. uint input1Mask = (uint)input1.MaskGet(); uint limitValue1 = (uint)input1.MaskGet(); // [1] Configure the 1st input's trigger condition. (condition 1) controller.UserLimitConditionSet(userLimit, // (User Limit Index) - Specify which user limit to use condition0, // (Condition Number) - Specify how many inputs you want to compare. logic, // (Comparison Logic) - Specify the how the input value(s) will be compared input0Address, // (Input Address) - Specify the address of the input that will be compared. input0Mask, // (Input Mask) - Specify the bits in an address which need to be used when comparing inputs. limitValue0); // (Limit Value) - Specify the value to be compared with. // [2] Configure the 2nd input's trigger condition. (condition 2) controller.UserLimitConditionSet(userLimit, // (User Limit Index) - Specify which user limit to use condition1, // (Condition Number) - Specify how many inputs you want to compare. logic, // (Comparison Logic) - Specify the how the input value(s) will be compared input1Address, // (Input Address) - Specify the address of the input that will be compared. input1Mask, // (Input Mask) - Specify the bits in an address which need to be used when comparing inputs. limitValue1); // (Limit Value) - Specify the value to be compared with. //-------- PARAMETERS FOR UserLimitConfigSet -------- RSIUserLimitTriggerType triggerType = RSIUserLimitTriggerType.RSIUserLimitTriggerTypeCONDITION_AND; RSIAction action = RSIAction.RSIActionNONE; int axis = 0; int duration = 0; // [3] Configure and Enable the user limit. controller.UserLimitConfigSet(userLimit, // (User Limit Index) - Specify which user limit to use. triggerType, // (Trigger Type) - Specify how your condition should be evalutated. action, // (User Limit Action) - Specify the action you want to cause on the axis when the user limit triggers. axis, // (Current Axis) - Specify the axis that the action (defined above) will occur on. duration); // (Output Timer) - Specify the time delay before the action is executed after the User Limit has triggered. //-------- PARAMETERS FOR UserLimitOutputSet -------- uint andMask = (uint)output0.MaskGet(); uint orMask = (uint)output0.MaskGet(); ulong outputAddress = output0.AddressGet(); bool enableOutput = true; // [4] Configure what the output will be. (Call this method after UserLimitConfigSet if you want an output to be triggered) (The output will only be triggered if the input conditions are TRUE.) controller.UserLimitOutputSet(userLimit, // (User Limit Index) - Specify which user limit to use. andMask, // (Logic AND Mask) - Specify the value that the digital output will be AND-ed with. orMask, // (Logic OR Mask) - Specify the value that the digital output will be OR-ed with. outputAddress, // (Output Address) - Specify the digital output address. enableOutput); // (Enable Output Set) - If TRUE, the output AND-ing and OR-ing will be executed when the User Limit triggers. Console.WriteLine("Waiting for the input bit to go high...\n"); // Wait for user limit to trigger. while (controller.InterruptWait((int)RSIWait.RSIWaitFOREVER) != RSIEventType.RSIEventTypeUSER_LIMIT) { } Console.WriteLine("User Limit {0} triggered!", controller.InterruptSourceNumberGet()); // Get the index of the user limit that triggered. controller.UserLimitDisable(userLimit); // Disable User Limit. Console.WriteLine("\nPress Any Key To Continue"); // Allow time to read Console. Console.ReadKey(); output0.Set(false); } catch (Exception e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { // Constants const int AXIS_NUMBER = 0; // Specify which axis/motor to control. const int USER_UNITS = 1048576; // Specify your counts per unit / user units. (the motor used in this sample app has 1048576 encoder pulses per revolution) const int TOTAL_POINTS = 4; // total number of points const int EMPTY_CT = -1; // Number of points that remains in the buffer before an e-stop const int OUTPUT_INDEX = 0; // This is the index of the digital output that will go active when the user limit triggers. const int NODE_INDEX = 0; // The EtherCAT Node we will be communicating with double[] positions = { 1.0, 2.0, 3.0, 4.0 }; // These will be the streaming motion 5 positions. double[] times = { 0.5, 1.0, 2.0, 4.0 }; // These will be the streaming motion 5 positions' time. int outputEnableID = 2; // The motion element ID at which to set the output int outputDisableID = 3; // The motion element ID at which to set the output // Initialize RapidCode Objects MotionController controller = MotionController.CreateFromSoftware(/*@"C:\RSI\X.X.X\"*/); // Insert the path location of the RMP.rta (usually the RapidSetup folder) SampleAppsCS.HelperFunctions.CheckErrors(controller); // [Helper Function] Check that the controller has been initialized correctly. SampleAppsCS.HelperFunctions.StartTheNetwork(controller); // [Helper Function] Initialize the network. Axis axis = controller.AxisGet(AXIS_NUMBER); // Initialize the axis. SampleAppsCS.HelperFunctions.CheckErrors(axis); // [Helper Function] Check that the axis has been initialized correctly. try { axis.PositionSet(0); // Make sure motor starts at position 0 everytime. axis.UserUnitsSet(USER_UNITS); // Change your user units. axis.Abort(); // If there is any motion happening, abort it. axis.ClearFaults(); // Clear faults. axis.AmpEnableSet(true); // Enable the motor. // Set up the inputs //IOPoint output0 = IOPoint.CreateDigitalOutput(axis, RSIMotorGeneralIo.RSIMotorGeneralIo16); // Retrieve DOUT 1, Method 1: requires you know the io adress in memory, slightly faster IOPoint output0 = IOPoint.CreateDigitalOutput(controller.IOGet(NODE_INDEX), OUTPUT_INDEX); // Retrieve DOUT 1 Method 2: only need to know node index output0.Set(false); // Set the output low // Set up Sync Outputs axis.StreamingOutputsEnableSet(true); // Enable streaming output. // ENABLE the Sync Output(s) axis.StreamingOutputAdd(output0, true, outputEnableID); // This will turn DOUT1 High when the streaming motion reaches its 3rd motion point. axis.StreamingOutputAdd(output0, false, outputDisableID); // This will turn DOUT1 Low when the streaming motion reaches its 4th motion point. // DISABLE the Sync Output(s) //axis.StreamingOutputAdd(output0, false, outPutEnableID); axis.MovePT(RSIMotionType.RSIMotionTypePT, positions, times, TOTAL_POINTS, EMPTY_CT, false, true); // Start Streaming Motion Console.WriteLine("Motion started. Waiting to complete.\n"); axis.MotionDoneWait(); // What for Streaming Motion to be done. Console.WriteLine("Motion Complete. The outputs should have been set\n"); axis.StreamingOutputsEnableSet(false); // Disable Sync Outputs. axis.AmpEnableSet(false); // Disable the motor. } catch (Exception e) { Console.WriteLine(e.Message); // If there are any exceptions/issues this will be printed out. } Console.WriteLine("\nPress Any Key To Exit"); // Allow time to read Console. Console.ReadKey(); }