コード例 #1
0
        void CreateMeshAssets(Transform cave, string path)
        {
            string floorFolder   = IOHelpers.CreateFolder(path, FLOOR_FOLDER);
            string ceilingFolder = IOHelpers.CreateFolder(path, CEILING_FOLDER);
            string wallFolder    = IOHelpers.CreateFolder(path, WALL_FOLDER);

            foreach (Transform sector in cave.transform)
            {
                foreach (Transform component in sector)
                {
                    if (Sector.IsFloor(component))
                    {
                        CreateMeshAsset(component, floorFolder);
                    }
                    else if (Sector.IsCeiling(component))
                    {
                        CreateMeshAsset(component, ceilingFolder);
                    }
                    else if (Sector.IsWall(component))
                    {
                        CreateMeshAsset(component, wallFolder);
                    }
                }
            }
            foreach (string folder in new[] { floorFolder, wallFolder, ceilingFolder })
            {
                if (IOHelpers.IsFolderEmpty(folder))
                {
                    AssetDatabase.DeleteAsset(folder);
                }
            }
        }
コード例 #2
0
        protected override void SaveAdditionalAssets(GameObject cave, string path)
        {
            string ceilingFolder = IOHelpers.CreateFolder(path, CEILING_FOLDER);
            string floorFolder   = IOHelpers.CreateFolder(path, FLOOR_FOLDER);
            string wallFolder    = IOHelpers.CreateFolder(path, WALL_FOLDER);

            foreach (Transform sector in cave.transform)
            {
                foreach (Transform component in sector)
                {
                    if (Sector.IsFloor(component))
                    {
                        CreateMeshAsset(component, floorFolder);
                    }
                    else if (Sector.IsCeiling(component))
                    {
                        CreateMeshAsset(component, ceilingFolder);
                    }
                    else if (Sector.IsWall(component))
                    {
                        CreateMeshAsset(component, wallFolder);
                    }
                }
            }
        }
コード例 #3
0
        protected override void SaveAdditionalAssets(GameObject cave, string path)
        {
            string floorFolder = IOHelpers.CreateFolder(path, FLOOR_FOLDER);

            foreach (Transform sector in cave.transform)
            {
                foreach (Transform component in sector)
                {
                    if (Sector.IsFloor(component))
                    {
                        CreateMeshAsset(component, floorFolder);
                    }
                }
            }
        }
コード例 #4
0
        void CreatePrefab(GameObject cave)
        {
            string rootFolderPath   = IOHelpers.RequireFolder(ROOT_FOLDER);
            string caveFolderPath   = IOHelpers.RequireFolder(rootFolderPath, PREFAB_FOLDER);
            string prefabFolderPath = IOHelpers.CreateFolder(caveFolderPath, CAVE_FOLDER);

            try
            {
                CreateMeshAssets(cave.transform, prefabFolderPath);
                string path = IOHelpers.CombinePath(prefabFolderPath, PREFAB_NAME);
                PrefabUtility.CreatePrefab(path, cave);
            }
            catch (InvalidOperationException)
            {
                AssetDatabase.DeleteAsset(prefabFolderPath);
                throw;
            }
        }