void InitializeBspTags(IO.EndianReader s, Blam.CacheFile cache) { // Seek to the scenario's scenario_structure_bsps_block tag_block field s.Seek(items[0].Offset + 1444, System.IO.SeekOrigin.Begin); bspTags = new Item[s.ReadInt32()]; uint sbsp_offset = s.ReadPointer(); // Seek to the scenario_structure_bsps_block definitions s.Seek(sbsp_offset, System.IO.SeekOrigin.Begin); DatumIndex di = new DatumIndex(); CacheItemBase item = null; // Process each definition's runtime data for (int x = 0; x < bspTags.Length; x++) { s.Seek(28, System.IO.SeekOrigin.Current); di.Read(s); item = items[di.Index]; bspTags[x] = item as CacheItemBase; // Seek back to the beginning of the definition so the following stream code works s.Seek(-Halo1.Tags.scenario_structure_bsps_block.kSizeOf, System.IO.SeekOrigin.Current); // We're actually selectively reading scenario_structure_bsps_block fields here // The offset actually points to the bsp header, and the bsp comes after that header item.Offset = s.ReadInt32() + Halo1.Tags.scenario_structure_bsps_header.kSizeOf; item.Size = s.ReadInt32(); cache.BspAddressMasks.Add(s.ReadUInt32() - (uint)item.Offset); // won't count the header item.BspIndex = bspCount++; // Seek to the end of this definition, and thus, the start of the next definition s.Seek(20, System.IO.SeekOrigin.Current); } }