public static async ValueTask <NodeMaterial> NewNodeMaterial( string name, Scene scene = null, INodeMaterialOptions options = null ) { var entity = await EventHorizonBlazorInterop.New( new string[] { "BABYLON", "NodeMaterial" }, name, scene, options ); return(new NodeMaterial(entity)); }
public NodeMaterial( string name, Scene scene = null, INodeMaterialOptions options = null ) : base() { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "NodeMaterial" }, name, scene, options ); ___guid = entity.___guid; }