/// <summary> /// Initializes a new instance of the <see cref="AssemblyGroupNode"/> class. /// </summary> /// <param name="assemblyGroup">The represented assembly group.</param> /// <param name="nodeCreator">The node creator.</param> public AssemblyGroupNode(AssemblyGroup assemblyGroup, INodeCreator nodeCreator) { this.assemblyGroup = assemblyGroup; this.displayName = assemblyGroup.Name; this.nodeCreator = nodeCreator; this.IsExpanded = true; this.Visibility = this.Assemblies.Count == 0 ? Visibility.Collapsed : Visibility.Visible; }
/// <summary> /// Initializes a new instance of the <see cref="AssemblyNode"/> class. /// </summary> /// <param name="assembly">The represented assembly.</param> /// <param name="nodeCreator">The node creator.</param> /// <param name="typeFilter">The type filter predicate.</param> public AssemblyNode(Assembly assembly, INodeCreator nodeCreator, Func <Type, bool> typeFilter) { this.assembly = assembly; this.displayName = assembly.GetName().Name; this.nodeCreator = nodeCreator; this.typeFilter = typeFilter ?? (t => true); this.Visibility = this.Namespaces.Count == 0 ? Visibility.Collapsed : Visibility.Visible; }
private static void ResolveDI() { _nodeCreator = UndeadEarth.Console.DependancyInjection.Instance.Resolve<INodeCreator>(); _hotZoneRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); _userCreationService = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserCreationService>(); _userRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserRetriever>(); _userMover = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserMoveDirector>(); _userSaver = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserSaver>(); _userEnergyProvider = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserEnergyProvider>(); _huntDirector = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHuntDirector>(); _zombiePackRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IZombiePackRetriever>(); _userZombiePackProgressRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>(); _userStatsRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }
/// <summary> /// Initializes a new instance of the <see cref="AssemblyNode"/> class. /// </summary> /// <param name="assembly">The represented assembly.</param> /// <param name="nodeCreator">The node creator.</param> /// <param name="typeFilter">The type filter predicate.</param> public AssemblyNode(Assembly assembly, INodeCreator nodeCreator, Func<Type, bool> typeFilter) { this.assembly = assembly; this.displayName = assembly.GetName().Name; this.nodeCreator = nodeCreator; this.typeFilter = typeFilter ?? (t => true); this.Visibility = this.Namespaces.Count == 0 ? Visibility.Collapsed : Visibility.Visible; }
public NodeProcessor(IStringParser stringParser, INodeCreator creator) { _stringParser = stringParser; _creator = creator; }