コード例 #1
0
 /// <summary>
 /// Broadcasts a message to all clients to update the provided entity.
 /// Note that this is broadcast only. No updating should happen until
 /// a message is received.
 /// </summary>
 /// <param name="entity">The entity to update.</param>
 public void RequestUpdateEntity(INetworkEntity entity)
 {
     if (Role == NetworkRole.Server)
     {
         UpdateEntity(entity.EntityId, entity.OwnerId, entity.GetState(), true, ServerTime);
     }
     else
     {
         SendDataMessage(entity, NetworkMessageType.Update);
     }
 }
コード例 #2
0
        /// <summary>
        /// Uses the provided entity to compose a data message.
        /// ReliableSequenced method is suggested to balance performance with deliverability.
        /// </summary>
        /// <param name="entity">The entity to build a message from.</param>
        /// <param name="action">The type of message to send.</param>
        /// <param name="method">Delivery method.</param>
        /// <param name="recipient">The recipient connection. Will send to all if null.</param>
        private void SendDataMessage(INetworkEntity entity, NetworkMessageType action, NetConnection recipient = null)
        {
            // clients can't force a message for an entity they don't own
            if (Role != NetworkRole.Server && entity.OwnerId != NetworkId)
            {
                throw new RedGrinException("Cannot send an update for an entity that is not owned by this client!");
            }

            object payload = entity.GetState();

            SendDataMessage(entity.EntityId, entity.OwnerId, payload, action, recipient);
        }
コード例 #3
0
        /// <summary>
        /// Uses the provided entity to compose a data message.
        /// ReliableSequenced method is suggested to balance performance with deliverability.
        /// </summary>
        /// <param name="entity">The entity to build a message from.</param>
        /// <param name="action">The type of message to send.</param>
        /// <param name="method">Delivery method.</param>
        /// <param name="recipient">The recipient connection. Will send to all if null.</param>
        private void SendDataMessage(INetworkEntity entity, NetworkMessageType action, NetConnection recipient = null)
        {
            object payload = entity.GetState();

            SendDataMessage(entity.Id, payload, action, recipient);
        }