コード例 #1
0
 public UnixNativeSerial()
 {
     m_Dll    = new SerialUnix();
     m_Handle = m_Dll.serial_init();
     if (m_Handle.Equals(IntPtr.Zero))
     {
         throw new PlatformNotSupportedException("Can't initialise platform library");
     }
 }
コード例 #2
0
ファイル: UnixNativeSerial.cs プロジェクト: TiboVDS/Horeka
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources.
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources;
        /// <c>false</c> to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (m_IsDisposed) return;

            if (disposing) {
                if (IsOpen) Close();
                m_Handle.Dispose();
                m_Dll = null;
                m_StopRunning.Dispose();
                m_StopRunning = null;
                m_IsDisposed = true;
            }
        }
コード例 #3
0
ファイル: UnixNativeSerial.cs プロジェクト: TiboVDS/Horeka
        public UnixNativeSerial()
        {
            m_Dll = new SerialUnix();
            m_Handle = m_Dll.serial_init();
            if (m_Handle.IsInvalid) {
                throw new PlatformNotSupportedException("Can't initialise platform library");
            }
            m_HandlePtr = m_Handle.DangerousGetHandle();

#if NETSTANDARD15
            // On NetStandard 1.5, we must have proper exception handling
            try {
                // These methods were first added in libnserial 1.1
                m_Dll.netfx_errno(0);
            } catch (System.EntryPointNotFoundException) {
                throw new PlatformNotSupportedException("Must have libnserial 1.1.0 or later on .NET Standard 1.5");
            }
#endif
        }
コード例 #4
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources.
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources;
        /// <c>false</c> to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!m_IsDisposed)
            {
                if (disposing)
                {
                    if (IsOpen)
                    {
                        Close();
                    }
                }

                if (!m_Handle.Equals(IntPtr.Zero))
                {
                    m_Dll.serial_terminate(m_Handle);
                    m_Handle = IntPtr.Zero;
                    m_Dll    = null;
                }
                m_IsDisposed = true;
            }
        }