public void RequestItemsFromPC(NWPlayer oPC, NWObject questOwner, int questID) { if (!oPC.IsPlayer) { return; } PCQuestStatus pcStatus = _data.SingleOrDefault <PCQuestStatus>(x => x.PlayerID == oPC.GlobalID && x.QuestID == questID); if (pcStatus == null) { oPC.SendMessage("You have not accepted this quest yet."); return; } QuestState questState = _data.Get <QuestState>(pcStatus.CurrentQuestStateID); var requiredKeyItems = _data.Where <QuestRequiredKeyItem>(x => x.QuestStateID == pcStatus.CurrentQuestStateID); foreach (QuestRequiredKeyItem ki in requiredKeyItems) { if (!_keyItem.PlayerHasKeyItem(oPC, ki.KeyItemID)) { oPC.SendMessage("You are missing a required key item."); return; } } if (questState.QuestTypeID != (int)QuestType.CollectItems) { oPC.SendMessage("The quest state you are currently on is not configured to collect items. Please inform an admin of this issue. (QuestID: " + questID + ")"); return; } Location location = oPC.Location; NWPlaceable collector = (_.CreateObject(OBJECT_TYPE_PLACEABLE, "qst_item_collect", location)); collector.SetLocalObject("QUEST_OWNER", questOwner); collector.AssignCommand(() => { _.SetFacingPoint(oPC.Position); }); collector.SetLocalInt("QUEST_ID", questID); oPC.AssignCommand(() => { _.ActionInteractObject(collector.Object); }); }
public void RequestItemsFromPC(NWPlayer oPC, NWObject questOwner, int questID, int sequenceID) { if (!oPC.IsPlayer) { return; } PCQuestStatus pcStatus = _db.PCQuestStatus.Single(x => x.PlayerID == oPC.GlobalID && x.QuestID == questID); if (pcStatus == null) { oPC.SendMessage("You have not accepted this quest yet."); return; } QuestState questState = pcStatus.CurrentQuestState; if (questState.Sequence != sequenceID) { oPC.SendMessage("SequenceID mismatch. Please inform an admin there is a bug with this quest. (QuestID = " + questID + ")"); return; } foreach (QuestRequiredKeyItemList ki in questState.QuestRequiredKeyItemLists) { if (!_keyItem.PlayerHasKeyItem(oPC, ki.KeyItemID)) { oPC.SendMessage("You are missing a required key item."); return; } } Location location = oPC.Location; NWPlaceable collector = NWPlaceable.Wrap(_.CreateObject(OBJECT_TYPE_PLACEABLE, "qst_item_collect", location)); collector.AssignCommand(() => { _.SetFacingPoint(oPC.Position); }); collector.SetLocalInt("QUEST_ID", questID); _.CreateItemOnObject(SubmitQuestItemResref, collector.Object); oPC.AssignCommand(() => { _.ActionInteractObject(collector.Object); }); }
public void OnChestUsed(NWPlaceable oChest) { NWPlayer oPC = (_.GetLastUsedBy()); if (!oPC.IsPlayer) { return; } NWPlaceable oCopy = (_.CreateObject(NWScript.OBJECT_TYPE_PLACEABLE, SearchSiteCopyResref, oChest.Location)); oCopy.Name = oChest.Name; _.SetFacingPoint(oPC.Position); _localVariable.CopyVariables(oChest, oCopy); oPC.AssignCommand(() => { _.ActionInteractObject(oCopy.Object); }); }
public bool Run(params object[] args) { NWPlaceable point = NWPlaceable.Wrap(Object.OBJECT_SELF); const int baseChanceToFullyHarvest = 50; bool alwaysDestroys = point.GetLocalInt("FORAGE_POINT_ALWAYS_DESTROYS") == 1; NWPlayer oPC = NWPlayer.Wrap(_.GetLastOpenedBy()); bool hasBeenSearched = point.GetLocalInt("FORAGE_POINT_FULLY_HARVESTED") == 1; if (hasBeenSearched) { oPC.SendMessage("There's nothing left to harvest here..."); return(true); } // Not fully harvested but the timer hasn't counted down yet. int refillTick = point.GetLocalInt("FORAGE_POINT_REFILL_TICKS"); if (refillTick > 0) { oPC.SendMessage("You couldn't find anything new here. Check back later..."); return(true); } if (!oPC.IsPlayer && !oPC.IsDM) { return(false); } PCSkill pcSkill = _skill.GetPCSkill(oPC, SkillType.Forage); if (pcSkill == null) { return(false); } int lootTableID = point.GetLocalInt("FORAGE_POINT_LOOT_TABLE_ID"); int level = point.GetLocalInt("FORAGE_POINT_LEVEL"); int rank = pcSkill.Rank; int delta = level - rank; if (delta > 8) { oPC.SendMessage("You aren't skilled enough to forage through this. (Required Level: " + (level - 8) + ")"); oPC.AssignCommand(() => _.ActionInteractObject(point.Object)); return(true); } int dc = 6 + delta; if (dc <= 4) { dc = 4; } int searchAttempts = 1 + CalculateSearchAttempts(oPC); int luck = _perk.GetPCPerkLevel(oPC, PerkType.Lucky) + oPC.EffectiveLuckBonus; if (_random.Random(100) + 1 <= luck / 2) { dc--; } oPC.AssignCommand(() => _.ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0f, 2.0f)); for (int attempt = 1; attempt <= searchAttempts; attempt++) { int roll = _random.Random(20) + 1; if (roll >= dc) { oPC.FloatingText(_color.SkillCheck("Search: *success*: (" + roll + " vs. DC: " + dc + ")")); ItemVO spawnItem = _loot.PickRandomItemFromLootTable(lootTableID); if (spawnItem == null) { return(false); } if (!string.IsNullOrWhiteSpace(spawnItem.Resref) && spawnItem.Quantity > 0) { _.CreateItemOnObject(spawnItem.Resref, point.Object, spawnItem.Quantity); } float xp = _skill.CalculateRegisteredSkillLevelAdjustedXP(50, level, rank); _skill.GiveSkillXP(oPC, SkillType.Forage, (int)xp); } else { oPC.FloatingText(_color.SkillCheck("Search: *failure*: (" + roll + " vs. DC: " + dc + ")")); float xp = _skill.CalculateRegisteredSkillLevelAdjustedXP(10, level, rank); _skill.GiveSkillXP(oPC, SkillType.Forage, (int)xp); } dc += _random.Random(3) + 1; } if (_random.Random(100) + 1 <= 3) { _food.DecreaseHungerLevel(oPC, 1); } // Chance to destroy the forage point. int chanceToFullyHarvest = baseChanceToFullyHarvest - (_perk.GetPCPerkLevel(oPC, PerkType.CarefulForager) * 5); int growingPlantID = point.GetLocalInt("GROWING_PLANT_ID"); if (growingPlantID > 0) { Data.Entities.GrowingPlant growingPlant = _farming.GetGrowingPlantByID(growingPlantID); chanceToFullyHarvest = chanceToFullyHarvest - (growingPlant.LongevityBonus); } if (chanceToFullyHarvest <= 5) { chanceToFullyHarvest = 5; } if (alwaysDestroys || _random.Random(100) + 1 <= chanceToFullyHarvest) { point.SetLocalInt("FORAGE_POINT_FULLY_HARVESTED", 1); oPC.SendMessage("This resource has been fully harvested..."); } // Otherwise the forage point will be refilled in 10-20 minutes. else { point.SetLocalInt("FORAGE_POINT_REFILL_TICKS", 100 + _random.Random(100)); } point.SetLocalInt("FORAGE_POINT_DESPAWN_TICKS", 30); return(true); }