public void cedokAir() { RaycastHit detectBaldi; if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out detectBaldi, range)) { INTR_Baldi baldi = detectBaldi.transform.GetComponent <INTR_Baldi>(); if (baldi != null) { UnityEngine.Debug.Log("dah cedok"); //baldi.cedokAir(); //body.enabled = true; //cedok.cedok(); kanan.cedok(); //kanan.pointerCedok(); ambilAir = true; air.showAir(); //body.enabled = false; //kanan.stopTunduk(); unShowArrowAir(); showArrowProcess(); not_full = false; } } }
public void showTextAir() { RaycastHit detect; UnityEngine.Debug.Log("TextAir"); if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out detect, range)) { INTR_Baldi baldi = detect.transform.GetComponent <INTR_Baldi>(); if (baldi != null) { oldAir = baldi; baldi.showTextAir(); nakAmbil = true; } else { oldAir.unshowTextAir(); } //nakAmbil = false; } }