コード例 #1
0
    public ShapeDescriptionPool(INTERACTION_SCENE scene) {
      _scene = scene;

      _sphereDescMap = new Dictionary<float, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
      _obbDescMap = new Dictionary<Vector3, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
      _meshDescMap = new Dictionary<Mesh, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
      _allHandles = new Dictionary<INTERACTION_SHAPE_DESCRIPTION_HANDLE, ShapeInfo>();
    }
コード例 #2
0
        public ShapeDescriptionPool(INTERACTION_SCENE scene)
        {
            _scene = scene;

            _sphereDescMap = new Dictionary <float, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
            _obbDescMap    = new Dictionary <Vector3, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
            _meshDescMap   = new Dictionary <Mesh, INTERACTION_SHAPE_DESCRIPTION_HANDLE>();
            _allHandles    = new Dictionary <INTERACTION_SHAPE_DESCRIPTION_HANDLE, ShapeInfo>();
        }
コード例 #3
0
ファイル: Logger.cs プロジェクト: WilliamRADFunk/vedic
 public static void HandleReturnStatus(INTERACTION_SCENE scene, string methodName, LogLevel methodLevel, ReturnStatus rs) {
   IntPtr messagePtr;
   InteractionC.GetLastError(ref scene, out messagePtr);
   handleReturnStatusInternal(methodName, methodLevel, rs, messagePtr);
 }