public ShapeDescriptionPool(INTERACTION_SCENE scene) { _scene = scene; _sphereDescMap = new Dictionary<float, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _obbDescMap = new Dictionary<Vector3, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _meshDescMap = new Dictionary<Mesh, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _allHandles = new Dictionary<INTERACTION_SHAPE_DESCRIPTION_HANDLE, ShapeInfo>(); }
public ShapeDescriptionPool(INTERACTION_SCENE scene) { _scene = scene; _sphereDescMap = new Dictionary <float, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _obbDescMap = new Dictionary <Vector3, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _meshDescMap = new Dictionary <Mesh, INTERACTION_SHAPE_DESCRIPTION_HANDLE>(); _allHandles = new Dictionary <INTERACTION_SHAPE_DESCRIPTION_HANDLE, ShapeInfo>(); }
public static void HandleReturnStatus(INTERACTION_SCENE scene, string methodName, LogLevel methodLevel, ReturnStatus rs) { IntPtr messagePtr; InteractionC.GetLastError(ref scene, out messagePtr); handleReturnStatusInternal(methodName, methodLevel, rs, messagePtr); }