public Unity3dController(ILoggerFactory loggerFactory, IAddressIndexer addressIndexer, IBlockStore blockStore, IChainState chainState, Network network, ICoinView coinView, WalletController walletController, ChainIndexer chainIndexer, INFTTransferIndexer NFTTransferIndexer, IStakeChain stakeChain = null, IContractPrimitiveSerializer primitiveSerializer = null, IStateRepositoryRoot stateRoot = null, IContractAssemblyCache contractAssemblyCache = null, IReceiptRepository receiptRepository = null, ISmartContractTransactionService smartContractTransactionService = null, ILocalExecutor localExecutor = null) { Guard.NotNull(loggerFactory, nameof(loggerFactory)); this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.addressIndexer = Guard.NotNull(addressIndexer, nameof(addressIndexer)); this.blockStore = Guard.NotNull(blockStore, nameof(blockStore)); this.chainState = Guard.NotNull(chainState, nameof(chainState)); this.network = Guard.NotNull(network, nameof(network)); this.coinView = Guard.NotNull(coinView, nameof(coinView)); this.walletController = Guard.NotNull(walletController, nameof(walletController)); this.chainIndexer = Guard.NotNull(chainIndexer, nameof(chainIndexer)); this.stakeChain = stakeChain; this.NFTTransferIndexer = NFTTransferIndexer; this.primitiveSerializer = primitiveSerializer; this.stateRoot = stateRoot; this.contractAssemblyCache = contractAssemblyCache; this.receiptRepository = receiptRepository; this.smartContractTransactionService = smartContractTransactionService; this.localExecutor = localExecutor; }
public Unity3dApiFeature( IFullNodeBuilder fullNodeBuilder, FullNode fullNode, Unity3dApiSettings apiSettings, ILoggerFactory loggerFactory, ICertificateStore certificateStore, INFTTransferIndexer NFTTransferIndexer) { this.fullNodeBuilder = fullNodeBuilder; this.fullNode = fullNode; this.apiSettings = apiSettings; this.certificateStore = certificateStore; this.NFTTransferIndexer = NFTTransferIndexer; this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.InitializeBeforeBase = true; }