コード例 #1
0
        private NFTShapeHQImageHandler(NFTShapeHQImageConfig config)
        {
            this.config = config;
            this.asset  = config.asset;

            camera         = Camera.main;
            nftControllerT = config.controller.transform;

            CommonScriptableObjects.playerUnityPosition.OnChange += OnPlayerPositionChanged;
            OnPlayerPositionChanged(CommonScriptableObjects.playerUnityPosition, Vector3.zero);
        }
コード例 #2
0
    protected void SetUp()
    {
        isHQAsset = false;
        camera    = new GameObject("Camera")
        {
            tag = "MainCamera"
        }.AddComponent <Camera>();

        asset = Substitute.For <INFTAsset>();
        asset.When(a => a.RestorePreviewAsset())
        .Do(i =>
        {
            isHQAsset = false;
            asset.isHQ.Returns(false);
        });
        asset.WhenForAnyArgs(a => a.FetchAndSetHQAsset(null, null, null))
        .Do(i =>
        {
            isHQAsset = true;
            asset.isHQ.Returns(true);
        });

        nftGO = new GameObject();
        var nftController = NFTShapeFactory.InstantiateLoaderController(0).GetComponent <NFTShapeLoaderController>();

        nftController.transform.SetParent(nftGO.transform);
        nftController.transform.ResetLocalTRS();

        nftGO.transform.position = new Vector3(10, 0, 10);
        nftShapeConfig           = nftController.config;

        var config = new NFTShapeHQImageConfig()
        {
            asset      = asset,
            controller = nftController,
            nftConfig  = nftShapeConfig
        };

        imageHandler = NFTShapeHQImageHandler.Create(config);
    }