public void MoveUnneededItemsFromConstructionStockpile(IMyComponentInventory toInventory) { if (m_stockpile == null) return; Debug.Assert(toInventory != null); if (toInventory == null) return; m_tmpItemList.Clear(); AcquireUnneededStockpileItems(m_tmpItemList); m_stockpile.ClearSyncList(); foreach (var item in m_tmpItemList) { var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId()); amount = Math.Min(amount, item.Amount); toInventory.AddItems(amount, item.Content); m_stockpile.RemoveItems(amount, item.Content); } CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList()); m_stockpile.ClearSyncList(); }
/// <summary> /// Moves items with the given flags from the construction inventory to the character. /// If the flags are None, all items are moved. /// </summary> public void MoveItemsFromConstructionStockpile(IMyComponentInventory toInventory, MyItemFlags flags = MyItemFlags.None) { if (m_stockpile == null) return; Debug.Assert(toInventory != null); if (toInventory == null) return; m_tmpItemList.Clear(); foreach (var item in m_stockpile.GetItems()) { if (flags == MyItemFlags.None || (item.Content.Flags & flags) != 0) m_tmpItemList.Add(item); } m_stockpile.ClearSyncList(); foreach (var item in m_tmpItemList) { var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId()); amount = Math.Min(amount, item.Amount); toInventory.AddItems(amount, item.Content); m_stockpile.RemoveItems(amount, item.Content); } CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList()); m_stockpile.ClearSyncList(); }