コード例 #1
0
        protected virtual IMyRenderWindow InitializeRenderThread()
        {
            Debug.Assert(MyPerGameSettings.GameIcon != null, "Set the game icon file in executable project.");

            DrawThread = Thread.CurrentThread;

            var form = new MySandboxForm();
            WindowHandle = form.Handle;
            m_bufferedInputSource = form;
            m_windowCreatedEvent.Set();
            form.Text = MyPerGameSettings.GameName;
            try
            {
                form.Icon = new System.Drawing.Icon(Path.Combine(MyFileSystem.ExePath, MyPerGameSettings.GameIcon));
            }
            catch (System.IO.FileNotFoundException e)
            {
                form.Icon = null;
            }
            form.FormClosed += (o, e) => ExitThreadSafe();
            Action showCursor = () =>
                {
                    if (!form.IsDisposed)
                        form.ShowCursor = true;
                };
            Action hideCursor = () =>
                {
                    if (!form.IsDisposed)
                        form.ShowCursor = false;
                };
            m_setMouseVisible = (b) =>
                {
                    // In case of crash, this may be null, don't want subsequent crash
                    var component = GameRenderComponent;
                    if (component != null)
                    {
                        var renderThread = component.RenderThread;
                        if (renderThread != null)
                        {
                            renderThread.Invoke(b ? showCursor : hideCursor);
                        }
                    }
                };
            return form;
        }
コード例 #2
0
 public MyXInputInput(
     IMyBufferedInputSource textInputBuffer,
     IMyControlNameLookup nameLookup,
     Dictionary<MyStringId, MyControl> gameControls,
     bool enableDevKeys)
 {
     m_bufferedInputSource = textInputBuffer;
     m_nameLookup = nameLookup;
     m_defaultGameControlsList = gameControls;
     m_gameControlsList = new Dictionary<MyStringId, MyControl>(MyStringId.Comparer);
     m_gameControlsSnapshot = new Dictionary<MyStringId, MyControl>(MyStringId.Comparer);
     CloneControls(m_defaultGameControlsList, m_gameControlsList);
     ENABLE_DEVELOPER_KEYS = enableDevKeys;
 }
コード例 #3
0
        protected virtual IMyRenderWindow InitializeRenderThread()
        {
            Debug.Assert(MyPerGameSettings.GameIcon != null, "Set the game icon file in executable project.");

            DrawThread = Thread.CurrentThread;
#if XB1
            var form = new XB1Interface.XB1GameWindow();
#else
            var form = new MySandboxForm();
            WindowHandle = form.Handle;
#endif
            m_bufferedInputSource = form;
            m_windowCreatedEvent.Set();
#if !XB1
            form.Text = MyPerGameSettings.GameName;
            try
            {
                form.Icon = new System.Drawing.Icon(Path.Combine(MyFileSystem.ExePath, MyPerGameSettings.GameIcon));
            }
            catch (System.IO.FileNotFoundException)
            {
                form.Icon = null;
            }
#endif // !XB1
            form.FormClosed += (o, e) => ExitThreadSafe();
#if !XB1
            Action showCursor = () =>
                {
                    if (!form.IsDisposed)
                        form.ShowCursor = true;
                };
            Action hideCursor = () =>
                {
                    if (!form.IsDisposed)
                        form.ShowCursor = false;
                };
            m_setMouseVisible = (b) =>
                {
                    // In case of crash, this may be null, don't want subsequent crash
                    var component = GameRenderComponent;
                    if (component != null)
                    {
                        var renderThread = component.RenderThread;
                        if (renderThread != null)
                        {
                            renderThread.Invoke(b ? showCursor : hideCursor);
                        }
                    }
                };

            if (MySandboxGame.Config.SyncRendering)
            {
                VRageRender.MyViewport vp = new MyViewport(0, 0, (float)MySandboxGame.Config.ScreenWidth, (float)MySandboxGame.Config.ScreenHeight);
                RenderThread_SizeChanged((int)vp.Width, (int)vp.Height, vp);
            }
#endif // !XB1
            return form;
        }