public Physics() { m_movementPhysics = new MovementPhysics(); m_avatarMover = new BasicAvatarMover(); }
public MomentumCollisionResolver(ICollisionChecker collisionChecker, IMovementPhysics movementPhysics) { m_collisionChecker = collisionChecker; m_movementPhysics = movementPhysics; }
public NaiveCollisionResolver(ICollisionChecker collisionChecker, IMovementPhysics movementPhysics) { m_collisionChecker = collisionChecker; m_movementPhysics = movementPhysics; }