// 注册碰撞器,只有注册了的碰撞器才会进行检测 public void registeBoxCollider(IMouseEventCollect button, ObjectClickCallback clickCallback = null, ObjectPressCallback pressCallback = null, ObjectHoverCallback hoverCallback = null, GameCamera camera = null) { if (!mUseGlobalTouch) { logError("Not Active Global Touch!"); return; } if (button.getCollider() == null) { logError("window must has collider that can registeBoxCollider! " + button.getName()); return; } button.setClickCallback(clickCallback); button.setPressCallback(pressCallback); button.setHoverCallback(hoverCallback); if (!mAllButtonSet.Contains(button)) { if (button is txUIObject) { // 寻找窗口对应的摄像机 if (WidgetUtility.isNGUI((button as txUIObject).getObject())) { ++mNGUICount; if (camera == null) { camera = mCameraManager.getUICamera(true); } } else { ++mUGUICount; if (camera == null) { camera = mCameraManager.getUICamera(false); } } if (camera == null) { logError("can not find ui camera for raycast!"); } // 将窗口加入到鼠标射线检测列表中 UIDepth depth = button.getUIDepth(); MouseCastWindowSet mouseCastSet = null; foreach (var item in mMouseCastWindowList) { if (item.mCamera == camera) { mouseCastSet = item; break; } } if (mouseCastSet == null) { mouseCastSet = new MouseCastWindowSet(camera); mMouseCastWindowList.Add(mouseCastSet); } mouseCastSet.addWindow(depth, button); mButtonDepthList.Add(button, depth); } else if (button is MovableObject) { MouseCastObjectSet mouseCastSet = null; foreach (var item in mMouseCastObjectList) { if (item.mCamera == camera) { mouseCastSet = item; break; } } if (mouseCastSet == null) { mouseCastSet = new MouseCastObjectSet(camera); mMouseCastObjectList.Add(mouseCastSet); } mouseCastSet.addObject(button); mMovableObjectList.Add(button); } mAllButtonList.Add(button); mAllButtonSet.Add(button); } }