public IEnumerable<IMondLibrary> Create(MondState state) { var libraries = new IMondLibraryCollection[] { new ConsoleOutputLibraries(), new ConsoleInputLibraries() }; return libraries.SelectMany(l => l.Create(state)); }
public IEnumerable <IMondLibrary> Create(MondState state) { var libraries = new IMondLibraryCollection[] { new ConsoleOutputLibraries(), new ConsoleInputLibraries() }; return(libraries.SelectMany(l => l.Create(state))); }
public IEnumerable <IMondLibrary> Create(MondState state) { var libraries = new IMondLibraryCollection[] { new CoreLibraries(), new ConsoleLibraries(), new JsonLibraries(), new AsyncLibraries(), }; return(libraries.SelectMany(l => l.Create(state))); }
public IEnumerable<IMondLibrary> Create(MondState state) { var libraries = new IMondLibraryCollection[] { new CoreLibraries(), new ConsoleLibraries(), new JsonLibraries(), #if !UNITY new AsyncLibraries(), #endif }; return libraries.SelectMany(l => l.Create(state)); }