コード例 #1
0
        /// <summary>
        /// Returns the win percentage of the first controller
        /// </summary>
        public static double CompareAiControllers(GameInstance game, List <DNA> dnas, IMobController c1,
                                                  IMobController c2)
        {
            game.AssignAiControllers(c1, c2);
            int redWins    = 0;
            int totalGames = 0;

            foreach (var dna in dnas)
            {
                GameSetup.OverrideGameDna(game, dna, dna);

                GameSetup.ResetGameAndPositions(game);
                var r1 = Playout(game, c1, c2);

                GameSetup.ResetGameAndPositions(game);
                var r2 = Playout(game, c2, c1);

                redWins += r1.RedWins;
                redWins += r2.BlueWins;

                Debug.Assert(r1.RedWins + r1.BlueWins <= 1);
                Debug.Assert(r2.RedWins + r2.BlueWins <= 1);

                totalGames += 2;
            }

            return((double)redWins / (double)totalGames);
        }
コード例 #2
0
        /// <summary>
        /// Runs a playout with two given controllers and reports the result.
        /// </summary>
        public static PlayoutResult Playout(GameInstance game, IMobController ai1, IMobController ai2)
        {
            var hub = new GameEventHub(game);

            game.MobManager.Teams[TeamColor.Red]  = ai1;
            game.MobManager.Teams[TeamColor.Blue] = ai2;

            const int maxIterations = 100;
            int       i             = 0;

            for (; i < maxIterations && !game.IsFinished; i++)
            {
                game.CurrentController.FastPlayTurn(hub);
                ActionEvaluator.FNoCopy(game, UctAction.EndTurnAction());
            }

            float totalMaxHp     = 0;
            float totalCurrentHp = 0;

            foreach (var mobId in game.MobManager.Mobs)
            {
                totalMaxHp     += game.MobManager.MobInfos[mobId].MaxHp;
                totalCurrentHp += Math.Max(0, game.State.MobInstances[mobId].Hp);
            }

            int red  = 0;
            int blue = 0;

            Utils.Log(LogSeverity.Error, nameof(GameEvaluator),
                      $"Playout time limit reached at {maxIterations} rounds");

            if (i < maxIterations && game.VictoryTeam.HasValue)
            {
                if (game.VictoryTeam.Value == TeamColor.Red)
                {
                    red++;
                }
                else
                {
                    blue++;
                }

                Accounting.IncrementWinner(game.VictoryController);
            }


            var gamePercentage = totalCurrentHp / totalMaxHp;

            Debug.Assert(gamePercentage >= 0);

            var mobsCount = game.MobManager.Mobs.Count;

            var dis = new Normal(mobsCount * 2, mobsCount);

            dis.Density(mobsCount * 2);

            return(new PlayoutResult(i, gamePercentage, game.State.AllPlayed, i == maxIterations, red, blue));
        }
コード例 #3
0
ファイル: Accounting.cs プロジェクト: darthdeus/HexMage.NET
        public static void IncrementWinner(IMobController controller)
        {
            var type = controller.GetType();

            if (type == typeof(MctsController))
            {
                Interlocked.Increment(ref MctsWins);
            }
            else if (type == typeof(AiRandomController))
            {
                Interlocked.Increment(ref RandomAiWins);
            }
            else if (type == typeof(AiRuleBasedController))
            {
                Interlocked.Increment(ref RuleBasedAiWins);
            }
            else
            {
                throw new ArgumentException($"Invalid type of {type}", nameof(controller));
            }
        }
コード例 #4
0
        /// <summary>
        /// Runs a playout with the given encounter defined by a DNA pair and both controllers.
        /// </summary>
        public static int Playout(GameInstance game, DNA d1, DNA d2, IMobController c1, IMobController c2)
        {
            GameSetup.OverrideGameDna(game, d1, d2);

            game.AssignAiControllers(c1, c2);

            int iterations = Constants.MaxPlayoutEvaluationIterations;

            var hub = new GameEventHub(game);

            while (!game.IsFinished && iterations-- > 0)
            {
                game.CurrentController.FastPlayTurn(hub);
                ActionEvaluator.FNoCopy(game, UctAction.EndTurnAction());
            }

            if (Constants.GetLogBuffer().ToString().Length != 0)
            {
                Console.WriteLine(Constants.GetLogBuffer());
            }
            Constants.ResetLogBuffer();

            return(Constants.MaxPlayoutEvaluationIterations - iterations);
        }
コード例 #5
0
ファイル: GameInstance.cs プロジェクト: darthdeus/HexMage.NET
 public void AssignAiControllers(IMobController c1, IMobController c2)
 {
     MobManager.Teams[TeamColor.Red]  = c1;
     MobManager.Teams[TeamColor.Blue] = c2;
 }