public void OnKeepAlive(MinecraftUser user, IMinecraftPacket packet) { long keepAliveId = packet.ReadInt64(); user.Player.CheckKeepAlive(keepAliveId); }
/// <summary> /// Creates a new <see cref="StatusPingPacket"/> instance. /// </summary> /// <param name="packet"></param> public StatusPingPacket(IMinecraftPacket packet) { Payload = packet.ReadInt64(); }