private void OnComponentDestroyed(SpriteGizmo gizmo) { gizmo.ComponentDestroyed -= OnComponentDestroyed; Destroy(gizmo); m_meshesCache.Remove(gizmo.Mesh, gizmo.transform); m_meshesCache.Refresh(); }
private void OnIsOpenedChanged() { if (m_editor.IsOpened) { IEnumerable <ExposeToEditor> objects = m_editor.Object.Get(false); for (int i = 0; i < m_types.Length; ++i) { IEnumerable <ExposeToEditor> objectsOfType = objects.Where(o => o.GetComponent(m_types[i]) != null); foreach (ExposeToEditor obj in objectsOfType) { GreateGizmo(obj.gameObject, m_types[i]); } } m_meshesCache.Refresh(); Subscribe(); } else { UnsubscribeAndDestroy(); } }