/// <summary> /// Initializes the Mixed Reality Extension SDK API. /// </summary> /// <param name="defaultMaterial">The material template used for all SDK-spawned meshes.</param> /// <param name="behaviorFactory">The behavior factory to use within the runtime.</param> /// <param name="textFactory">The text factory to use within the runtime.</param> /// <param name="primitiveFactory">The primitive factory to use within the runtime.</param> /// <param name="libraryFactory">The library resource factory to use within the runtime.</param> /// <param name="assetCache">The place for this MRE to cache its meshes, etc.</param> /// <param name="gltfImporterFactory">The glTF loader factory. Uses default GLTFSceneImporter if omitted.</param> /// <param name="materialPatcher">Overrides default material property map (color and mainTexture only).</param> /// <param name="userInfoProvider">Provides appId/sessionId scoped IUserInfo instances.</param> /// <param name="engineConstants">Engine constants supplied by the host app.</param> /// <param name="logger">The logger to be used by the MRE SDK.</param> public static void InitializeAPI( UnityEngine.Material defaultMaterial, IBehaviorFactory behaviorFactory = null, ITextFactory textFactory = null, IPrimitiveFactory primitiveFactory = null, ILibraryResourceFactory libraryFactory = null, IAssetCache assetCache = null, IGLTFImporterFactory gltfImporterFactory = null, IMaterialPatcher materialPatcher = null, IUserInfoProvider userInfoProvider = null, IEngineConstants engineConstants = null, IMRELogger logger = null) { AppsAPI.DefaultMaterial = defaultMaterial; AppsAPI.BehaviorFactory = behaviorFactory; AppsAPI.TextFactory = textFactory ?? throw new ArgumentException($"{nameof(textFactory)} cannot be null"); AppsAPI.PrimitiveFactory = primitiveFactory ?? new MWPrimitiveFactory(); AppsAPI.LibraryResourceFactory = libraryFactory; AppsAPI.AssetCache = assetCache ?? new AssetCache(); AppsAPI.GLTFImporterFactory = gltfImporterFactory ?? new GLTFImporterFactory(); AppsAPI.MaterialPatcher = materialPatcher ?? new DefaultMaterialPatcher(); AppsAPI.UserInfoProvider = userInfoProvider ?? new NullUserInfoProvider(); AppsAPI.EngineConstants = engineConstants; #if ANDROID_DEBUG Logger = logger ?? new UnityLogger(); #else Logger = logger ?? new ConsoleLogger(); #endif }
/// <summary> /// Initializes the Mixed Reality Extension SDK API. /// </summary> /// <param name="defaultMaterial">The material template used for all SDK-spawned meshes.</param> /// <param name="layerApplicator">The class used to apply MRE layers to Unity colliders.</param> /// <param name="behaviorFactory">The behavior factory to use within the runtime.</param> /// <param name="textFactory">The text factory to use within the runtime.</param> /// <param name="primitiveFactory">The primitive factory to use within the runtime.</param> /// <param name="libraryFactory">The library resource factory to use within the runtime.</param> /// <param name="gltfImporterFactory">The glTF loader factory. Uses default GLTFSceneImporter if omitted.</param> /// <param name="materialPatcher">Overrides default material property map (color and mainTexture only).</param> /// <param name="videoPlayerFactory"></param> /// <param name="userInfoProvider">Provides appId/sessionId scoped IUserInfo instances.</param> /// <param name="dialogFactory"></param> /// <param name="logger">The logger to be used by the MRE SDK.</param> public static void InitializeAPI( UnityEngine.Material defaultMaterial, ILayerApplicator layerApplicator, IBehaviorFactory behaviorFactory = null, ITextFactory textFactory = null, IPrimitiveFactory primitiveFactory = null, ILibraryResourceFactory libraryFactory = null, IGLTFImporterFactory gltfImporterFactory = null, IMaterialPatcher materialPatcher = null, IVideoPlayerFactory videoPlayerFactory = null, IUserInfoProvider userInfoProvider = null, IDialogFactory dialogFactory = null, IMRELogger logger = null) { AppsAPI.DefaultMaterial = defaultMaterial; AppsAPI.LayerApplicator = layerApplicator; AppsAPI.BehaviorFactory = behaviorFactory; AppsAPI.TextFactory = textFactory ?? throw new ArgumentException($"{nameof(textFactory)} cannot be null"); AppsAPI.PrimitiveFactory = primitiveFactory ?? new MWPrimitiveFactory(); AppsAPI.LibraryResourceFactory = libraryFactory; AppsAPI.VideoPlayerFactory = videoPlayerFactory; AppsAPI.GLTFImporterFactory = gltfImporterFactory ?? new GLTFImporterFactory(); AppsAPI.MaterialPatcher = materialPatcher ?? new DefaultMaterialPatcher(); AppsAPI.UserInfoProvider = userInfoProvider ?? new NullUserInfoProvider(); AppsAPI.DialogFactory = dialogFactory; #if ANDROID_DEBUG Logger = logger ?? new UnityLogger(null); #else Logger = logger ?? new ConsoleLogger(null); #endif }
/// <summary> /// Initializes the Mixed Reality Extension SDK API. /// </summary> /// <param name="defaultMaterial">The material template used for all SDK-spawned meshes.</param> /// <param name="layerApplicator">The class used to apply MRE layers to Unity colliders.</param> /// <param name="assetCache">The class responsible for long-term asset caching.</param> /// <param name="textFactory">The text factory to use within the runtime.</param> /// <param name="permissionManager">The instance responsible for presenting users with permission requests.</param> /// <param name="behaviorFactory">The behavior factory to use within the runtime.</param> /// <param name="dialogFactory"></param> /// <param name="libraryFactory">The library resource factory to use within the runtime.</param> /// <param name="videoPlayerFactory"></param> /// <param name="primitiveFactory">The primitive factory to use within the runtime.</param> /// <param name="gltfImporterFactory">The glTF loader factory. Uses default GLTFSceneImporter if omitted.</param> /// <param name="materialPatcher">Overrides default material property map (color and mainTexture only).</param> /// <param name="userInfoProvider">Provides appId/sessionId scoped IUserInfo instances.</param> /// <param name="logger">The logger to be used by the MRE SDK.</param> public static void InitializeAPI( // required properties SpatialMaterial defaultMaterial, ILayerApplicator layerApplicator, IAssetCache assetCache, ITextFactory textFactory, IPermissionManager permissionManager, // missing features if omitted IBehaviorFactory behaviorFactory = null, //IDialogFactory dialogFactory = null, ILibraryResourceFactory libraryFactory = null, //IVideoPlayerFactory videoPlayerFactory = null, // reasonable defaults provided IPrimitiveFactory primitiveFactory = null, IGLTFImporterFactory gltfImporterFactory = null, IMaterialPatcher materialPatcher = null, IMRELogger logger = null) { // required properties AppsAPI.DefaultMaterial = defaultMaterial; AppsAPI.LayerApplicator = layerApplicator; AppsAPI.AssetCache = assetCache; AppsAPI.TextFactory = textFactory; AppsAPI.PermissionManager = permissionManager; // missing features if omitted AppsAPI.BehaviorFactory = behaviorFactory; //AppsAPI.DialogFactory = dialogFactory; AppsAPI.LibraryResourceFactory = libraryFactory; //AppsAPI.VideoPlayerFactory = videoPlayerFactory; // reasonable defaults provided AppsAPI.PrimitiveFactory = primitiveFactory ?? new MWPrimitiveFactory(); AppsAPI.GLTFImporterFactory = gltfImporterFactory ?? new GLTFImporterFactory(); AppsAPI.MaterialPatcher = materialPatcher ?? new DefaultMaterialPatcher(); #if ANDROID_DEBUG Logger = logger ?? new UnityLogger(null); #else Logger = logger ?? new ConsoleLogger(null); #endif }
public MainWindow() { InitializeComponent(); _materialPatcher = new MaterialPatcherWrapper(); }