public void GenerateMap() { var mapSize = Constants.ChunkSize * _chunksToRender; map = new Cell[mapSize, mapSize]; var noise = new FastNoiseLite(Guid.NewGuid().GetHashCode()); noise.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2); noise.SetFrequency(0.01f); noise.SetFractalType(FastNoiseLite.FractalType.FBm); var height = noise.GetNoiseMap(mapSize); for (var x = 0; x < mapSize; x++) { for (var z = 0; z < mapSize; z++) { //var cellHeight = height[x, z]; var cellHeight = -1; var terrrain = _mapManager.TerrainDefinition.GetTerrainTypeForHeight(cellHeight); map[x, z] = new Cell(x, z, terrrain.Type == TerrainType.Water ? -0.25f : 0, terrrain); } } _mapManager.Create(map); }