public void SaveRegionWorldView(IScene scene, string fileName, float fieldOfView) { m_Generator = scene.RequestModuleInterface <IMapImageGenerator> (); if (m_Generator == null) { return; } // set some basic defaults Vector3 camPos = new Vector3(); //camPos.Y = scene.RegionInfo.RegionSizeY / 2 - 0.5f; //camPos.X = scene.RegionInfo.RegionSizeX / 2 - 0.5f; //camPos.Z = 221.7025033688163f); camPos.X = 1.25f; camPos.Y = 1.25f; camPos.Z = 61.0f; Vector3 camDir = new Vector3(); camDir.X = .687462f; // -1 -< y/x > 1 camDir.Y = .687462f; camDir.Z = -0.23536f; // -1 (up) < Z > (down) 1 float fov = 89f; // degrees if (fieldOfView > 0) { fov = fieldOfView; } int width = 1280; int height = 720; //byte[] jpeg = ExportWorldView(camPos, camDir, fov, width, height, true); Bitmap bmp = m_Generator.CreateViewImage(camPos, camDir, fov, width, height, true); if (bmp == null) { return; } MemoryStream str = new MemoryStream(); bmp.Save(str, ImageFormat.Jpeg); byte [] jpeg = str.ToArray(); // save image var savePath = fileName; if (string.IsNullOrEmpty(fileName)) { fileName = scene.RegionInfo.RegionName + ".jpg"; savePath = PathHelpers.VerifyWriteFile(fileName, ".jpg", simulationBase.DefaultDataPath + "/Worldview", true); } File.WriteAllBytes(savePath, jpeg); bmp.Dispose(); }
public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov, int width, int height, bool usetex) { if (!m_Enabled) { return(new Byte[0]); } Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, height, usetex); MemoryStream str = new MemoryStream(); bmp.Save(str, ImageFormat.Jpeg); return(str.ToArray()); }
public void SaveRegionWorldView (IScene scene, string fileName, float fieldOfView) { m_Generator = scene.RequestModuleInterface<IMapImageGenerator> (); if (m_Generator == null) return; // set some basic defaults Vector3 camPos = new Vector3 (); //camPos.Y = scene.RegionInfo.RegionSizeY / 2 - 0.5f; //camPos.X = scene.RegionInfo.RegionSizeX / 2 - 0.5f; //camPos.Z = 221.7025033688163f); camPos.X = 1.25f; camPos.Y = 1.25f; camPos.Z = 61.0f; Vector3 camDir = new Vector3 (); camDir.X = .687462f; // -1 -< y/x > 1 camDir.Y = .687462f; camDir.Z = -0.23536f; // -1 (up) < Z > (down) 1 float fov = 89f; // degrees if (fieldOfView > 0) fov = fieldOfView; int width = 1280; int height = 720; //byte[] jpeg = ExportWorldView(camPos, camDir, fov, width, height, true); Bitmap bmp = m_Generator.CreateViewImage (camPos, camDir, fov, width, height, true); if (bmp == null) return; MemoryStream str = new MemoryStream (); bmp.Save (str, ImageFormat.Jpeg); byte [] jpeg = str.ToArray (); // save image var savePath = fileName; if (string.IsNullOrEmpty (fileName)) { fileName = scene.RegionInfo.RegionName + ".jpg"; savePath = PathHelpers.VerifyWriteFile (fileName, ".jpg", simulationBase.DefaultDataPath + "/Worldview", true); } File.WriteAllBytes (savePath, jpeg); bmp.Dispose (); }