コード例 #1
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void CleanupTunnel(IMapGrid map, int x, int y)
        {
            if (map.GetID(x, y) != MapGridTypes.ID.Tunnel && map.GetID(x, y) != MapGridTypes.ID.TunnelEnd)
                return;

            int tuncells = map.GetBCross(x, y).Count(e => e.Type == MapGridTypes.ID.Tunnel);
            int empty = map.GetBCross(x, y).Count (e => e.Type == MapGridTypes.ID.Empty || e.Type == MapGridTypes.ID.Blocked);

            if (tuncells != 1 || empty != 3)
                return;

            var all_dirs = Enum.GetValues (typeof(Direction)).Cast<Direction> ().ToList ();
            foreach (var dir in all_dirs) {
                map.SetID (x, y, MapGridTypes.ID.Empty);
                if (dir == Direction.Up) CleanupTunnel (map, x, y - 1);
                if (dir == Direction.Right) CleanupTunnel (map, x + 1, y);
                if (dir == Direction.Down) CleanupTunnel (map, x, y + 1);
                if (dir == Direction.Left) CleanupTunnel (map, x - 1, y);
            }
        }
コード例 #2
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void Cleanup(IMapGrid map)
        {
            // cleanup empty
            for (int x = 0; x < map.Width; x++) {
                for (int y = 0; y < map.Height; y++) {
                    if (map.GetID(x, y) == MapGridTypes.ID.Empty)
                        map.SetID (x, y, MapGridTypes.ID.Blocked);
                    if (map.GetID(x, y) == MapGridTypes.ID.TunnelEnd)
                        map.SetID (x, y, MapGridTypes.ID.Tunnel);
                }
            }

            // cleanup tunnels
            for (int x = 0; x < map.Width; x++) {
                for (int y = 0; y < map.Height; y++) {
                    if (map.GetID(x, y) == MapGridTypes.ID.Tunnel) {
                        if (!map.GetBBox(x, y).Any(z => z.Type != MapGridTypes.ID.Blocked))
                            map.SetID (x, y, MapGridTypes.ID.Blocked);
                    }
                }
            }
        }
コード例 #3
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void RemoveDeadEnds(IMapGrid map)
        {
            for (int i = 0; i < map.Width/2; i++) {
                for (int j = 0; j < map.Height/2; j++) {
                    int x = i * 2 + 1;
                    int y = j * 2 + 1;

                    if (map.GetID(x, y) != MapGridTypes.ID.TunnelEnd)
                        continue;

                    CleanupTunnel (map, x, y);
                }
            }
        }
コード例 #4
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void PlaceStairs(IMapGrid map)
        {
            List<Point> ends = new List<Point> ();

            for (int x = 0; x < map.Width; x++)
                for (int y = 0; y < map.Height; y++)
                    if (map.GetID(x, y) == MapGridTypes.ID.TunnelEnd)
                        ends.Add (new Point () { X = x, Y = y });

            ends.Shuffle ();

            map.StairUp = ends [0];
            map.StairDown = map.StairUp;
            foreach (var st in ends) {
                if (Utils.Dist(st, map.StairUp) > Utils.Dist(map.StairDown, map.StairUp))
                    map.StairDown = st;
            }
            map.SetID (map.StairUp.X, map.StairUp.Y,  MapGridTypes.ID.StairUp);
            map.SetID (map.StairDown.X, map.StairDown.Y, MapGridTypes.ID.StairDown);
        }
コード例 #5
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void PlaceRooms(IMapGrid map)
        {
            for (int i = 0; i < m_params.RoomsNumber; i++) {
                List<MapGridTypes.Room> sills = GetRooms(map);
                sills.Shuffle();

                if (sills.Count == 0)
                    continue;

                MapGridTypes.Room r = sills.First();

                // alloc room
                for (int x = r.Pos.X - 1; x < (r.Pos.X + r.Width + 1); x++)
                    for (int y = r.Pos.Y - 1; y <  (r.Pos.Y + r.Height + 1); y++)
                        if (x == (r.Pos.X - 1) || x == (r.Pos.X + r.Width) ||
                            y == (r.Pos.Y - 1) || y == (r.Pos.Y + r.Height))
                            map.SetID (x, y, MapGridTypes.ID.Blocked);
                        else
                            map.SetID (x, y, MapGridTypes.ID.Room);

                // open room
                int doors = 2;
                while (doors > 0) {
                    Direction dir = Utils.RandomEnumValue<Direction>();
                    MapGridTypes.Door door = null;
                    if (dir == Direction.Right) { // right
                        int y = r.Pos.Y + Utils.Rand.Next(r.Height/2)*2;
                        if (map.GetID (r.Pos.X + r.Width + 1, y) == MapGridTypes.ID.Empty
                            && map.GetID (r.Pos.X + r.Width + 2, y) == MapGridTypes.ID.Empty
                            && map.GetID (r.Pos.X + r.Width, y - 1) != MapGridTypes.ID.Door
                            && map.GetID (r.Pos.X + r.Width, y + 1) != MapGridTypes.ID.Door) {
                            door = new MapGridTypes.Door (new Point(r.Pos.X + r.Width, y));
                        }
                    }
                    if (dir == Direction.Down) { // down
                        int x = r.Pos.X + Utils.Rand.Next(r.Width/2)*2;
                        if (map.GetID (x, r.Pos.Y + r.Height + 1) == MapGridTypes.ID.Empty
                            && map.GetID (x, r.Pos.Y + r.Height + 2) == MapGridTypes.ID.Empty
                            && map.GetID (x - 1, r.Pos.Y + r.Height) != MapGridTypes.ID.Door
                            && map.GetID (x + 1, r.Pos.Y + r.Height) != MapGridTypes.ID.Door) {
                            door = new MapGridTypes.Door (new Point (x, r.Pos.Y + r.Height));
                        }
                    }
                    if (dir == Direction.Left) { // left
                        int y = r.Pos.Y + Utils.Rand.Next(r.Height/2)*2;
                        if (map.GetID (r.Pos.X - 1, y) == MapGridTypes.ID.Empty
                            && map.GetID (r.Pos.X - 2, y) == MapGridTypes.ID.Empty
                            && map.GetID (r.Pos.X, y - 1) != MapGridTypes.ID.Door
                            && map.GetID (r.Pos.X, y + 1) != MapGridTypes.ID.Door) {
                            door = new MapGridTypes.Door (new Point (r.Pos.X, y));
                        }
                    }
                    if (dir == Direction.Up) { // up
                        int x = r.Pos.X + Utils.Rand.Next(r.Width/2)*2;
                        if (map.GetID (x, r.Pos.Y - 1) == MapGridTypes.ID.Empty
                            && map.GetID (x, r.Pos.Y - 2) == MapGridTypes.ID.Empty
                            && map.GetID (x - 1, r.Pos.Y) != MapGridTypes.ID.Door
                            && map.GetID (x + 1, r.Pos.Y) != MapGridTypes.ID.Door) {
                            door = new MapGridTypes.Door (new Point (x, r.Pos.Y));
                        }
                    }
                    if (door != null) {
                        r.Doors.Add(door);
                        map.SetID (door.Pos.X, door.Pos.Y, MapGridTypes.ID.Door);
                        doors--;
                    }
                }
                map.AddRoom(r);
            }
        }
コード例 #6
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void PlaceCorridors(IMapGrid map)
        {
            for (int i = 0; i < map.Width/2; i++) {
                for (int j = 0; j < map.Height/2; j++) {
                    int x = i * 2 + 1;
                    int y = j * 2 + 1;

                    if (map.GetID(x, y) != MapGridTypes.ID.Empty)
                        continue;

                    OpenCorridor (map, i, j, Utils.RandomEnumValue<Direction> ());
                }
            }

            // fixup tunnels end
            for (int x = 0; x < map.Width; x++) {
                for (int y = 0; y < map.Height; y++) {
                    if (map.GetID(x, y) == MapGridTypes.ID.TunnelEnd) {
                        if (map.GetBBox(x, y).Any(z => z.Type == MapGridTypes.ID.Door))
                            map.SetID (x, y, MapGridTypes.ID.Tunnel);
                    }
                }
            }
        }
コード例 #7
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static void OpenCorridor(IMapGrid map, int i, int j, Direction last_dir)
        {
            var all_dirs = Enum.GetValues(typeof(Direction)).Cast<Direction>().ToList();
            var dirs = new List<Direction>();

            all_dirs.Shuffle();
            if (Utils.Rand.Next (100) < m_params.TunnelsCurveWeight) dirs.Add(last_dir);
            dirs.AddRange(all_dirs.Where(x => !dirs.Contains(x)));

            foreach (var dir in dirs)
            {
                int xs = i*2 + 1;
                int ys = j*2 + 1;
                int xe = xs;
                int ye = ys;
                int xm = xs;
                int ym = ys;

                if (dir == Direction.Right) { xe = (i + 1)*2 + 1; xm = (i + 1)*2; } // right
                if (dir == Direction.Down) { ye = (j + 1)*2 + 1; ym = (j + 1)*2; } // down
                if (dir == Direction.Left) { xe = (i - 1)*2 + 1; xm = i*2; } // left
                if (dir == Direction.Up) { ye = (j - 1)*2 + 1; ym = j*2; } // up

                if ((map.GetID (xs, ys) == MapGridTypes.ID.Empty
                     || map.GetID (xs, ys) == MapGridTypes.ID.TunnelEnd
                     || map.GetID (xs, ys) == MapGridTypes.ID.Tunnel)
                    && map.GetID (xm, ym) == MapGridTypes.ID.Empty
                    && (map.GetID (xe, ye) == MapGridTypes.ID.Empty || map.GetID (xe, ye) == MapGridTypes.ID.Door))
                {
                    if (map.GetID (xs, ys) == MapGridTypes.ID.Empty)
                        map.SetID (xs, ys, MapGridTypes.ID.TunnelEnd);
                    else
                        map.SetID (xs, ys, MapGridTypes.ID.Tunnel);

                    if (map.GetID (xe, ye) == MapGridTypes.ID.Empty) {
                        map.SetID (xm, ym, MapGridTypes.ID.Tunnel);
                        map.SetID (xe, ye, MapGridTypes.ID.TunnelEnd);
                    }
                    else
                        map.SetID (xm, ym, MapGridTypes.ID.TunnelEnd);

                    if (dir == Direction.Right) i++;
                    if (dir == Direction.Down) j++;
                    if (dir == Direction.Left) i--;
                    if (dir == Direction.Up) j--;

                    OpenCorridor(map, i, j, dir);
                }
            }
        }
コード例 #8
0
ファイル: MapGenerator.cs プロジェクト: rustamserg/mogate
        static List<MapGridTypes.Room> GetRooms(IMapGrid map)
        {
            int roomId = 0;
            List<MapGridTypes.Room> sills = new List<MapGridTypes.Room> ();

            for (int i = 0; i < map.Width/2; i++) {
                for (int j = 0; j < map.Height/2; j++) {
                    MapGridTypes.Room r = new MapGridTypes.Room(new Point(i*2 + 1, j*2 + 1), ++roomId);
                    r.Width = Math.Max (m_params.RoomMinSize, Utils.Rand.Next (m_params.RoomMaxSize/2)*2 + 1);
                    r.Height = Math.Max (m_params.RoomMinSize, Utils.Rand.Next (m_params.RoomMaxSize/2)*2 + 1);

                    bool isFree = true;
                    for (int x = r.Pos.X - 3; x < (r.Pos.X + r.Width + 3) && isFree; x++)
                        for (int y = r.Pos.Y - 3; y <  (r.Pos.Y + r.Height + 3) && isFree; y++)
                            isFree = (map.GetID(x, y) == MapGridTypes.ID.Empty);

                    if (isFree) {
                        for (int x = r.Pos.X - 1; x < (r.Pos.X + r.Width + 1); x++)
                            for (int y = r.Pos.Y - 1; y <  (r.Pos.Y + r.Height + 1); y++)
                                map.SetID (x, y, MapGridTypes.ID.Sill);

                        sills.Add(r);
                    }
                }
            }

            for (int x = 0; x < map.Width; x++)
                for (int y = 0; y < map.Height; y++)
                    if (map.GetID(x, y) == MapGridTypes.ID.Sill)
                        map.SetID (x, y, MapGridTypes.ID.Empty);

            return sills;
        }