public static Vector3 GetUpBySpace(this IManipulator3D obj, ObjectSpace space) { switch (space) { case ObjectSpace.Model: return(obj.ModelUp); case ObjectSpace.Local: return(obj.LocalUp); } return(obj.Control.up); }
public static Quaternion GetRotBySpace(this IManipulator3D obj, ObjectSpace space) { switch (space) { case ObjectSpace.Model: return(lookAt(obj.ModelFw, obj.ModelUp)); case ObjectSpace.Local: return(lookAt(obj.LocalFw, obj.LocalUp)); } return(obj.Control.rotation); }
public static Vector3 GetFwBySpace(this IManipulator3D obj, ObjectSpace space) { switch (space) { case ObjectSpace.Model: return(obj.ModelFw); case ObjectSpace.Local: return(obj.LocalFw); } return(obj.Control.forward); }
public static Vector3 GetPosBySpace(this IManipulator3D obj, ObjectSpace space) { switch (space) { case ObjectSpace.Model: return(obj.ModelPos); case ObjectSpace.Local: return(obj.LocalPos); } return(obj.Control.position); }