public void Init(Game game, SpriteBatch spriteBatchToUse) { TheSpriteBatch = spriteBatchToUse; TheGame = game; objectManager = (ObjectManager)TheGame.Services.GetService(typeof(ObjectManager)); collisionManager = (IManageCollisionsService)game.Services.GetService((typeof(IManageCollisionsService))); objectManager.RemoveAllObjects(); collisionManager.RemoveAllObjects(); levelLoaded = false; }
public virtual void UnLoadContent() { objectManager.RemoveAllObjects(); collisionManager.RemoveAllObjects(); }