private void SearchDebug(object sender, BackEventArgs e) { IResultPanelModel resultPanelModel = transform.GetComponent <ResultPanelController>().GETResultPanelModel(); IMainMenuController menuController = GetComponent <MainMenuController>(); menuController.GETMainMenuModel().ChangeVisibility(false); view.setVisibility(false); resultPanelModel.renderDebugPicture(); resultPanelModel.ChangeResultVisibility(true); }
private void SearchClicked(object sender, BackEventArgs e) { Debug.Log(myLocation); if (!alreadyfetched) { var query = CineastUnityInterface.Runtime.Vitrivr.UnityInterface.CineastApi.Utils.QueryBuilder .BuildSpatialSimilarityQuery(myLocation.getLat(), myLocation.getLon()); QueryCineastAndProcess(query, false); alreadyfetched = true; } else { setFetchedActiveList(); } IResultPanelModel resultPanelModel = transform.GetComponent <ResultPanelController>().GETResultPanelModel(); IMainMenuController menuController = GetComponent <MainMenuController>(); IResultPanelView resultPanelView = transform.GetComponent <ResultPanelController>().GETResultPanelView(); Vector3 newpos = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z); resultPanelView.setResultPosition(newpos); menuController.GETMainMenuModel().ChangeVisibility(false); view.setVisibility(false); resultPanelModel.ChangeResultVisibility(true); IMapController mapController = GetComponent <MapController>(); mapController.GETMapView().setGameObjectVisibility(false); IMapMenuController mapMenuController = GetComponent <MapMenuController>(); mapMenuController.GETMapMenuView().MenuVisibility(false); ITemporalController temporalController = GetComponent <TemporalController>(); temporalController.GETItTemporalView().MenuVisibility(false); }