// Start is called before the first frame update
 void Start()
 {
     m_mainCamera         = Camera.main;
     m_inContactColliders = new List <Collider>();
     m_magnetBehaviour    = GetComponent <IMagnetBehaviour>();
 }
コード例 #2
0
 private void Start()
 {
     m_magnetBehaviour    = transform.parent.GetComponent <IMagnetBehaviour>();
     m_inContactColliders = new List <Collider>();
 }