コード例 #1
0
ファイル: IMCSlider.cs プロジェクト: pilipalaBeng/UIFrame
        void UpdateCachedReferences()
        {
            if (m_FillRect)
            {
                m_FillTransform = m_FillRect.transform;
                m_FillImage     = m_FillRect.GetComponent <IMCImage>();
                if (m_FillTransform.parent != null)
                {
                    m_FillContainerRect = m_FillTransform.parent.GetComponent <RectTransform>();
                }
            }
            else
            {
                m_FillContainerRect = null;
                m_FillImage         = null;
            }

            if (m_HandleRect)
            {
                m_HandleTransform = m_HandleRect.transform;
                if (m_HandleTransform.parent != null)
                {
                    m_HandleContainerRect = m_HandleTransform.parent.GetComponent <RectTransform>();
                }
            }
            else
            {
                m_HandleContainerRect = null;
            }
        }
コード例 #2
0
        public static GameObject CreateButton(Resources resources)
        {
            GameObject buttonRoot = CreateUIElementRoot("IMC Button", s_ThickElementSize);

            GameObject childText = new GameObject("Text");

            SetParentAndAlign(childText, buttonRoot);

            IMCImage image = buttonRoot.AddComponent <IMCImage>();

            image.sprite = resources.standard;
            image.type   = IMCImage.Type.Sliced;
            image.color  = s_DefaultSelectableColor;

            IMCButton bt = buttonRoot.AddComponent <IMCButton>();

            SetDefaultColorTransitionValues(bt);

            IMCText text = childText.AddComponent <IMCText>();

            text.raycastTarget = false;

            text.text      = "IMC Button";
            text.alignment = TextAnchor.MiddleCenter;
            SetDefaultTextValues(text);

            RectTransform textRectTransform = childText.GetComponent <RectTransform>();

            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;

            return(buttonRoot);
        }
コード例 #3
0
        public static GameObject CreateImage(Resources resources)
        {
            GameObject go    = CreateUIElementRoot("IMC Image", s_ImageElementSize);
            IMCImage   image = go.AddComponent <IMCImage>();

            image.raycastTarget = false;
            return(go);
        }
コード例 #4
0
        public static GameObject CreateToggle(Resources resources)
        {
            // Set up hierarchy
            GameObject toggleRoot = CreateUIElementRoot("IMC Toggle", s_ThinElementSize);

            GameObject background = CreateUIObject("Background", toggleRoot);
            GameObject checkmark  = CreateUIObject("Checkmark", background);
            GameObject childLabel = CreateUIObject("Label", toggleRoot);

            // Set up components
            IMCToggle toggle = toggleRoot.AddComponent <IMCToggle>();

            toggle.isOn = true;

            IMCImage bgImage = background.AddComponent <IMCImage>();

            bgImage.sprite = resources.standard;
            bgImage.type   = IMCImage.Type.Sliced;
            bgImage.color  = s_DefaultSelectableColor;

            IMCImage checkmarkImage = checkmark.AddComponent <IMCImage>();

            checkmarkImage.sprite = resources.checkmark;

            IMCText label = childLabel.AddComponent <IMCText>();

            label.text    = "Toggle";
            label.raycast = false;
            SetDefaultTextValues(label);

            //toggle.backGround = bgImage;
            toggle.graphic       = checkmarkImage;
            toggle.targetGraphic = bgImage;
            SetDefaultColorTransitionValues(toggle);

            RectTransform bgRect = background.GetComponent <RectTransform>();

            bgRect.anchorMin        = new Vector2(0f, 1f);
            bgRect.anchorMax        = new Vector2(0f, 1f);
            bgRect.anchoredPosition = new Vector2(10f, -10f);
            bgRect.sizeDelta        = new Vector2(kThinHeight, kThinHeight);

            RectTransform checkmarkRect = checkmark.GetComponent <RectTransform>();

            checkmarkRect.anchorMin        = new Vector2(0.5f, 0.5f);
            checkmarkRect.anchorMax        = new Vector2(0.5f, 0.5f);
            checkmarkRect.anchoredPosition = Vector2.zero;
            checkmarkRect.sizeDelta        = new Vector2(20f, 20f);

            RectTransform labelRect = childLabel.GetComponent <RectTransform>();

            labelRect.anchorMin = new Vector2(0f, 0f);
            labelRect.anchorMax = new Vector2(1f, 1f);
            labelRect.offsetMin = new Vector2(23f, 1f);
            labelRect.offsetMax = new Vector2(-5f, -2f);

            return(toggleRoot);
        }
コード例 #5
0
        /// <summary>
        /// Info String drawn at the bottom of the Preview
        /// </summary>

        public override string GetInfoString()
        {
            IMCImage image  = target as IMCImage;
            Sprite   sprite = image.sprite;

            int x = (sprite != null) ? Mathf.RoundToInt(sprite.rect.width) : 0;
            int y = (sprite != null) ? Mathf.RoundToInt(sprite.rect.height) : 0;

            return(string.Format("Image Size: {0}x{1}", x, y));
        }
コード例 #6
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        private static IMCBlocker CreateBlockerObject()
        {
            GameObject go      = new GameObject("IMC Blocker");
            IMCBlocker blocker = go.AddComponent <IMCBlocker>();

            go.AddComponent <RectTransform>();
            blockerImage = go.AddComponent <IMCImage>();

            return(blocker);
        }
コード例 #7
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        public static GameObject CreateInputField(Resources resources)
        {
            GameObject root = CreateUIElementRoot("IMC InputField", s_ThickElementSize);

            GameObject childPlaceholder = CreateUIObject("Placeholder", root);
            GameObject childText        = CreateUIObject("Text", root);

            IMCImage image = root.AddComponent <IMCImage>();

            image.sprite = resources.inputField;
            image.type   = IMCImage.Type.Sliced;
            image.color  = s_DefaultSelectableColor;

            IMCInputField inputField = root.AddComponent <IMCInputField>();

            SetDefaultColorTransitionValues(inputField);

            IMCText text = childText.AddComponent <IMCText>();

            text.text            = "";
            text.supportRichText = false;
            SetDefaultTextValues(text);

            IMCText placeholder = childPlaceholder.AddComponent <IMCText>();

            placeholder.text      = "Enter text...";
            placeholder.fontStyle = FontStyle.Italic;
            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = text.color;

            placeholderColor.a *= 0.5f;
            placeholder.color   = placeholderColor;

            RectTransform textRectTransform = childText.GetComponent <RectTransform>();

            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;
            textRectTransform.offsetMin = new Vector2(10, 6);
            textRectTransform.offsetMax = new Vector2(-10, -7);

            RectTransform placeholderRectTransform = childPlaceholder.GetComponent <RectTransform>();

            placeholderRectTransform.anchorMin = Vector2.zero;
            placeholderRectTransform.anchorMax = Vector2.one;
            placeholderRectTransform.sizeDelta = Vector2.zero;
            placeholderRectTransform.offsetMin = new Vector2(10, 6);
            placeholderRectTransform.offsetMax = new Vector2(-10, -7);

            inputField.textComponent = text;
            inputField.placeholder   = placeholder;

            return(root);
        }
コード例 #8
0
        public override void OnInspectorGUI()
        {
            SetFrameAnimationPlanAnimation(false);
            IMCImage image = (IMCImage)target;

            //EditorGUI.BeginDisabledGroup(true);
            //image.ControlType = (ControlType)EditorGUILayout.EnumPopup("ControlType", image.ControlType);
            //image.ContainerType = (ContainerType)EditorGUILayout.EnumPopup("ContainerType", image.ContainerType);
            //EditorGUI.EndDisabledGroup();
            image.customID = EditorGUILayout.TextField("CustomID", image.customID);
            serializedObject.Update();

            SpriteGUI();
            AppearanceControlsGUI();
            RaycastControlsGUI();

            m_ShowType.target = m_Sprite.objectReferenceValue != null;
            if (EditorGUILayout.BeginFadeGroup(m_ShowType.faded))
            {
                TypeGUI();
            }
            EditorGUILayout.EndFadeGroup();

            SetShowNativeSize(false);
            if (EditorGUILayout.BeginFadeGroup(m_ShowNativeSize.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_PreserveAspect);
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();
            NativeSizeButtonGUI();

            EditorGUILayout.PropertyField(m_isNeedShowAnimationPlan);
            if (EditorGUILayout.BeginFadeGroup(m_ShowAnimationPlan.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_playOnAwakeFrameAnimation);
                EditorGUILayout.PropertyField(m_animationSpriteList, true);
                EditorGUILayout.PropertyField(m_animationIntervalTime);
                EditorGUILayout.PropertyField(m_isRepeatPlayFrameAnimation);
                if (m_isRepeatPlayFrameAnimation.boolValue)
                {
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(m_repeatPlayIntervalTime);
                    EditorGUI.indentLevel--;
                }
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();
            serializedObject.ApplyModifiedProperties();
        }
コード例 #9
0
        void ShowBackGroundColor()
        {
            if (i_backGround == null)
            {
                i_backGround = this.transform.GetChild(0).GetComponent <IMCImage>();
            }

            if (m_isOn)
            {
                i_backGround.color = m_onColor;
            }
            else
            {
                i_backGround.color = m_offColor;
            }
        }
コード例 #10
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        protected override void Awake()
        {
            base.Awake();
            m_controlType   = ControlType.IMCSwitchButton;
            m_containerType = ContainerType.Control;

            i_backGround = this.transform.GetChild(0).GetComponent <IMCImage>();
            if (m_isOn)
            {
                value = 1;
            }
            else
            {
                value = 0;
            }
            Refresh();
        }
コード例 #11
0
        /// <summary>
        /// Draw the Image preview.
        /// </summary>

        public override void OnPreviewGUI(Rect rect, GUIStyle background)
        {
            IMCImage image = target as IMCImage;

            if (image == null)
            {
                return;
            }

            Sprite sf = image.sprite;

            if (sf == null)
            {
                return;
            }

            SpriteDrawUtility.DrawSprite(sf, rect, image.canvasRenderer.GetColor());
        }
コード例 #12
0
        public static GameObject CreateGroup(Resources resources)
        {
            GameObject go = CreateUIElementRoot("IMC Group", s_ThickElementSize);

            RectTransform rectTransform = go.GetComponent <RectTransform>();

            rectTransform.anchorMin        = Vector2.zero;
            rectTransform.anchorMax        = Vector2.one;
            rectTransform.anchoredPosition = Vector2.zero;
            rectTransform.sizeDelta        = Vector2.zero;

            go.AddComponent <IMCGroup>();
            IMCImage image = go.AddComponent <IMCImage>();

            image.sprite = resources.background;
            image.type   = IMCImage.Type.Sliced;
            image.color  = new Color(0, 0, 0, 0);
            go.AddComponent <CanvasGroup>();
            return(go);
        }
コード例 #13
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        public static GameObject CreatePanel(Resources resources)
        {
            GameObject panelRoot = CreateUIElementRoot("IMC Panel", s_ThickElementSize);

            // Set RectTransform to stretch
            RectTransform rectTransform = panelRoot.GetComponent <RectTransform>();

            rectTransform.anchorMin        = Vector2.zero;
            rectTransform.anchorMax        = Vector2.one;
            rectTransform.anchoredPosition = Vector2.zero;
            rectTransform.sizeDelta        = Vector2.zero;

            IMCImage image = panelRoot.AddComponent <IMCImage>();

            image.sprite = resources.background;
            image.type   = IMCImage.Type.Sliced;
            image.color  = s_PanelColor;

            return(panelRoot);
        }
コード例 #14
0
        public static GameObject CreateOrderShowButtons(Resources resources)
        {
            GameObject go = CreateImage(resources);

            go.name = "IMC Order Show Buttons";
            go.AddComponent <CanvasGroup>();
            IMCImage            tempIma          = go.GetComponent <IMCImage>();
            IMCOrderShowButtons orderShowButtons = go.AddComponent <IMCOrderShowButtons>();
            GameObject          leftBtn          = CreateButton(resources);

            leftBtn.name = "LeftButton";
            IMCButton tempLeftBtn = leftBtn.GetComponent <IMCButton>();

            tempLeftBtn.anchorMin = new Vector2(0, 0.5f);
            tempLeftBtn.anchorMax = new Vector2(0, 0.5f);
            tempLeftBtn.pivot     = new Vector2(0, 0.5f);
            tempLeftBtn.Text.text = "LeftButton";
            GameObject rightBtn = CreateButton(resources);

            rightBtn.name = "RightButton";
            IMCButton tempRightBtn = rightBtn.GetComponent <IMCButton>();

            tempRightBtn.anchorMin = new Vector2(1, 0.5f);
            tempRightBtn.anchorMax = new Vector2(1, 0.5f);
            tempRightBtn.pivot     = new Vector2(1, 0.5f);
            tempRightBtn.Text.text = "RightButton";

            tempIma.color     = new Color(0, 0, 0, 0);
            tempIma.sizeDelta = new Vector2(tempLeftBtn.sizeDelta.x * 3, tempLeftBtn.sizeDelta.y);
            leftBtn.transform.SetParent(orderShowButtons.transform);
            tempLeftBtn.anchoredPosition3D = Vector3.zero;
            rightBtn.transform.SetParent(orderShowButtons.transform);
            tempRightBtn.anchoredPosition3D = Vector3.zero;
            orderShowButtons.leftBtn        = leftBtn.GetComponent <IMCButton>();
            orderShowButtons.rightBtn       = rightBtn.GetComponent <IMCButton>();

            return(go);
        }
コード例 #15
0
        public static GameObject CreateScrollbar(Resources resources)
        {
            // Create GOs Hierarchy
            GameObject scrollbarRoot = CreateUIElementRoot("IMC Scrollbar", s_ThinElementSize);

            GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
            GameObject handle     = CreateUIObject("Handle", sliderArea);

            IMCImage bgImage = scrollbarRoot.AddComponent <IMCImage>();

            bgImage.sprite = resources.background;
            bgImage.type   = IMCImage.Type.Sliced;
            bgImage.color  = s_DefaultSelectableColor;

            IMCImage handleImage = handle.AddComponent <IMCImage>();

            handleImage.sprite = resources.standard;
            handleImage.type   = IMCImage.Type.Sliced;
            handleImage.color  = s_DefaultSelectableColor;

            RectTransform sliderAreaRect = sliderArea.GetComponent <RectTransform>();

            sliderAreaRect.sizeDelta = new Vector2(-20, -20);
            sliderAreaRect.anchorMin = Vector2.zero;
            sliderAreaRect.anchorMax = Vector2.one;

            RectTransform handleRect = handle.GetComponent <RectTransform>();

            handleRect.sizeDelta = new Vector2(20, 20);

            IMCScrollbar scrollbar = scrollbarRoot.AddComponent <IMCScrollbar>();

            scrollbar.handleRect    = handleRect;
            scrollbar.targetGraphic = handleImage;
            SetDefaultColorTransitionValues(scrollbar);

            return(scrollbarRoot);
        }
コード例 #16
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        protected virtual GameObject CreateBlocker(Canvas rootCanvas)
        {
            // Create blocker GameObject.
            GameObject blocker = new GameObject("Blocker");

            // Setup blocker RectTransform to cover entire root canvas area.
            RectTransform blockerRect = blocker.AddComponent <RectTransform>();

            blockerRect.SetParent(rootCanvas.transform, false);
            blockerRect.anchorMin = Vector3.zero;
            blockerRect.anchorMax = Vector3.one;
            blockerRect.sizeDelta = Vector2.zero;

            // Make blocker be in separate canvas in same layer as dropdown and in layer just below it.
            Canvas blockerCanvas = blocker.AddComponent <Canvas>();

            blockerCanvas.overrideSorting = true;
            Canvas dropdownCanvas = m_Dropdown.GetComponent <Canvas>();

            blockerCanvas.sortingLayerID = dropdownCanvas.sortingLayerID;
            blockerCanvas.sortingOrder   = dropdownCanvas.sortingOrder - 1;

            // Add raycaster since it's needed to block.
            blocker.AddComponent <IMCGraphicRaycaster>();

            // Add image since it's needed to block, but make it clear.
            IMCImage blockerImage = blocker.AddComponent <IMCImage>();

            blockerImage.color = Color.clear;

            // Add button since it's needed to block, and to close the dropdown when blocking area is clicked.
            IMCButton blockerButton = blocker.AddComponent <IMCButton>();

            blockerButton.onClick.AddListener(Hide);

            return(blocker);
        }
コード例 #17
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        /// <summary>
        /// Sprites's custom properties based on the type.
        /// </summary>

        protected void TypeGUI()
        {
            EditorGUILayout.PropertyField(m_Type, m_SpriteTypeContent);

            ++EditorGUI.indentLevel;
            {
                IMCImage.Type typeEnum = (IMCImage.Type)m_Type.enumValueIndex;

                bool showSlicedOrTiled = (!m_Type.hasMultipleDifferentValues && (typeEnum == IMCImage.Type.Sliced || typeEnum == IMCImage.Type.Tiled));
                if (showSlicedOrTiled && targets.Length > 1)
                {
                    showSlicedOrTiled = targets.Select(obj => obj as IMCImage).All(img => img.hasBorder);
                }

                m_ShowSlicedOrTiled.target = showSlicedOrTiled;
                m_ShowSliced.target        = (showSlicedOrTiled && !m_Type.hasMultipleDifferentValues && typeEnum == IMCImage.Type.Sliced);
                m_ShowFilled.target        = (!m_Type.hasMultipleDifferentValues && typeEnum == IMCImage.Type.Filled);

                IMCImage image = target as IMCImage;
                if (EditorGUILayout.BeginFadeGroup(m_ShowSlicedOrTiled.faded))
                {
                    if (image.hasBorder)
                    {
                        EditorGUILayout.PropertyField(m_FillCenter);
                    }
                }
                EditorGUILayout.EndFadeGroup();

                if (EditorGUILayout.BeginFadeGroup(m_ShowSliced.faded))
                {
                    if (image.sprite != null && !image.hasBorder)
                    {
                        EditorGUILayout.HelpBox("This Image doesn't have a border.", MessageType.Warning);
                    }
                }
                EditorGUILayout.EndFadeGroup();

                if (EditorGUILayout.BeginFadeGroup(m_ShowFilled.faded))
                {
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(m_FillMethod);
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_FillOrigin.intValue = 0;
                    }
                    switch ((IMCImage.FillMethod)m_FillMethod.enumValueIndex)
                    {
                    case IMCImage.FillMethod.Horizontal:
                        m_FillOrigin.intValue = (int)(IMCImage.OriginHorizontal)EditorGUILayout.EnumPopup("Fill Origin", (IMCImage.OriginHorizontal)m_FillOrigin.intValue);
                        break;

                    case IMCImage.FillMethod.Vertical:
                        m_FillOrigin.intValue = (int)(IMCImage.OriginVertical)EditorGUILayout.EnumPopup("Fill Origin", (IMCImage.OriginVertical)m_FillOrigin.intValue);
                        break;

                    case IMCImage.FillMethod.Radial90:
                        m_FillOrigin.intValue = (int)(IMCImage.Origin90)EditorGUILayout.EnumPopup("Fill Origin", (IMCImage.Origin90)m_FillOrigin.intValue);
                        break;

                    case IMCImage.FillMethod.Radial180:
                        m_FillOrigin.intValue = (int)(IMCImage.Origin180)EditorGUILayout.EnumPopup("Fill Origin", (IMCImage.Origin180)m_FillOrigin.intValue);
                        break;

                    case IMCImage.FillMethod.Radial360:
                        m_FillOrigin.intValue = (int)(IMCImage.Origin360)EditorGUILayout.EnumPopup("Fill Origin", (IMCImage.Origin360)m_FillOrigin.intValue);
                        break;
                    }
                    EditorGUILayout.PropertyField(m_FillAmount);
                    if ((IMCImage.FillMethod)m_FillMethod.enumValueIndex > IMCImage.FillMethod.Vertical)
                    {
                        EditorGUILayout.PropertyField(m_FillClockwise, m_ClockwiseContent);
                    }
                }
                EditorGUILayout.EndFadeGroup();
            }
            --EditorGUI.indentLevel;
        }
コード例 #18
0
        public static GameObject CreateSwitchButton(Resources resources)
        {
            GameObject root = CreateUIElementRoot("IMC Switch Button", s_ThinElementSize);

            GameObject background = CreateUIObject("Background", root);
            GameObject fillArea   = CreateUIObject("Fill Area", root);
            GameObject fill       = CreateUIObject("Fill", fillArea);
            GameObject handleArea = CreateUIObject("Handle Slide Area", root);
            GameObject handle     = CreateUIObject("Handle", handleArea);

            // Background
            IMCImage backgroundImage = background.AddComponent <IMCImage>();

            backgroundImage.sprite = resources.background;
            backgroundImage.type   = IMCImage.Type.Sliced;
            backgroundImage.color  = s_DefaultSelectableColor;
            RectTransform backgroundRect = background.GetComponent <RectTransform>();

            backgroundRect.anchorMin          = Vector2.zero;
            backgroundRect.anchorMax          = Vector2.one;
            backgroundRect.anchoredPosition3D = Vector3.zero;
            backgroundRect.sizeDelta          = new Vector2(0, 0);

            // Fill Area
            RectTransform fillAreaRect = fillArea.GetComponent <RectTransform>();

            fillAreaRect.anchorMin        = new Vector2(0, 0.25f);
            fillAreaRect.anchorMax        = new Vector2(1, 0.75f);
            fillAreaRect.anchoredPosition = new Vector2(-5, 0);
            fillAreaRect.sizeDelta        = new Vector2(-20, 0);

            // Fill
            IMCImage fillImage = fill.AddComponent <IMCImage>();

            fillImage.sprite = resources.standard;
            fillImage.type   = IMCImage.Type.Sliced;
            fillImage.color  = new Color(0, 0, 0, 0);

            RectTransform fillRect = fill.GetComponent <RectTransform>();

            fillRect.sizeDelta = new Vector2(10, 0);

            // Handle Area
            RectTransform handleAreaRect = handleArea.GetComponent <RectTransform>();

            handleAreaRect.sizeDelta = new Vector2(-20, 0);
            handleAreaRect.anchorMin = new Vector2(0, 0);
            handleAreaRect.anchorMax = new Vector2(1, 1);

            // Handle
            IMCImage handleImage = handle.AddComponent <IMCImage>();

            handleImage.sprite = resources.knob;
            handleImage.color  = s_DefaultSelectableColor;

            RectTransform handleRect = handle.GetComponent <RectTransform>();

            handleRect.anchorMin = Vector2.zero;
            handleRect.anchorMax = new Vector2(0, 1);
            handleRect.sizeDelta = new Vector2(20, 0);

            GameObject content = new GameObject("content");

            content.transform.SetParent(handleRect);
            IMCText text = content.AddComponent <IMCText>();

            text.anchorMin          = Vector2.zero;
            text.anchorMax          = Vector2.one;
            text.anchoredPosition3D = Vector3.zero;
            text.sizeDelta          = new Vector2(0, 0);
            text.fontSize           = 10;
            text.raycastTarget      = false;
            text.supportRichText    = false;
            text.color     = Color.black;
            text.alignment = TextAnchor.MiddleCenter;

            // Setup slider component
            IMCSwitchButton switchBtn = root.AddComponent <IMCSwitchButton>();

            root.AddComponent <CanvasGroup>();
            switchBtn.content    = text.GetComponent <IMCText>();
            switchBtn.fillRect   = fill.GetComponent <RectTransform>();
            switchBtn.handleRect = handle.GetComponent <RectTransform>();

            switchBtn.targetGraphic = handleImage;
            switchBtn.direction     = IMCSlider.Direction.LeftToRight;
            SetDefaultColorTransitionValues(switchBtn);

            return(root);
        }
コード例 #19
0
        public static GameObject CreateTabView(Resources resources)
        {
            GameObject go = CreateUIElementRoot("IMC Tab View", s_ImageElementSize);

            go.AddComponent <CanvasGroup>();
            IMCTabView tabView = go.AddComponent <IMCTabView>();

            IMCImage image = go.AddComponent <IMCImage>();

            image.sprite = resources.background;
            image.type   = IMCImage.Type.Sliced;
            image.color  = s_PanelColor;

            RectTransform tabViewRT = go.GetComponent <RectTransform>();

            tabViewRT.sizeDelta = new Vector2(600, 250);
            tabViewRT.pivot     = new Vector2(0.5f, 1);

            GameObject    toggleContainer   = CreateUIElementRoot("ToggleContainer", s_ImageElementSize);
            RectTransform toggleContainerRT = toggleContainer.GetComponent <RectTransform>();

            toggleContainerRT.SetParent(tabViewRT);
            toggleContainerRT.anchorMin        = new Vector2(0.5f, 1);
            toggleContainerRT.anchorMax        = new Vector2(0.5f, 1);
            toggleContainerRT.pivot            = new Vector2(0.5f, 0);
            toggleContainerRT.anchoredPosition = Vector2.zero;
            toggleContainerRT.sizeDelta        = new Vector2(600, 50);
            ContentSizeFitter contentSizeFitter = toggleContainer.AddComponent <ContentSizeFitter>();

            contentSizeFitter.horizontalFit = IMCUI.UI.ContentSizeFitter.FitMode.PreferredSize;
            toggleContainer.AddComponent <IMCHorizontalLayoutGroup>();
            ToggleGroup toggleGroup = toggleContainer.AddComponent <ToggleGroup>();

            for (int i = 0; i <= 2; i++)
            {
                GameObject toggle = CreateToggle(resources);
                toggle.transform.FindChild("Label").GetComponent <IMCText>().raycast = false;//if don't shut down IMCText is raycast attribute  ,occur BUG.

                IMCTabViewToggle tabViewToggle = toggle.AddComponent <IMCTabViewToggle>();
                tabViewToggle.tabView = tabViewRT.GetComponent <IMCTabView>();

                tabViewRT.GetComponent <IMCTabView>().toggles.Add(tabViewToggle);
                // in editor script , add event invalidity.
                //tabViewToggle.toggle.onValueChanged.AddListener(tabViewToggle.parent.TabViewControlShowOrClose);

                IMCToggle toggleT = toggle.GetComponent <IMCToggle>();
                toggleT.name = toggleT.name + i.ToString();
                toggleT.transform.SetParent(toggleContainerRT);

                toggleT.group = toggleGroup;

                // because toggleContainer is  ToggleGroup component,ToggleGroup is Execution order impact Toggle,so annotation this code .
                //if (i == 0)
                //    toggleT.isOn = true;
                //else
                //    toggleT.isOn = false;

                RectTransform backGround = toggle.transform.GetChild(0).GetComponent <RectTransform>();
                backGround.anchorMin        = Vector2.zero;
                backGround.anchorMax        = Vector2.one;
                backGround.pivot            = Vector2.zero;
                backGround.anchoredPosition = Vector2.zero;
                backGround.sizeDelta        = Vector2.zero;

                RectTransform checkmark = backGround.GetChild(0).GetComponent <RectTransform>();
                checkmark.anchorMin        = Vector2.zero;
                checkmark.anchorMax        = Vector2.one;
                checkmark.anchoredPosition = Vector2.zero;
                checkmark.sizeDelta        = Vector2.zero;

                RectTransform labelRT = toggle.transform.GetChild(1).GetComponent <RectTransform>();
                labelRT.anchoredPosition = Vector2.zero;
                labelRT.sizeDelta        = Vector2.zero;
                labelRT.GetComponent <IMCText>().alignment = TextAnchor.MiddleCenter;

                LayoutElement layoutElement = toggle.AddComponent <LayoutElement>();
                layoutElement.preferredWidth  = 200;
                layoutElement.preferredHeight = 20;
            }

            GameObject    contentContainer   = CreateUIElementRoot("ContentContainer", s_ImageElementSize);
            RectTransform contentContainerRT = contentContainer.GetComponent <RectTransform>();

            contentContainerRT.sizeDelta = tabViewRT.sizeDelta;
            contentContainerRT.SetParent(tabViewRT);
            contentContainerRT.anchoredPosition = Vector2.zero;
            for (int i = 0; i <= 2; i++)
            {
                GameObject toggleContent      = CreateUIElementRoot("TabContent" + i.ToString(), s_ImageElementSize);
                IMCImage   toggleContentImage = toggleContent.AddComponent <IMCImage>();
                toggleContentImage.sprite = resources.background;
                toggleContentImage.type   = IMCImage.Type.Sliced;
                toggleContentImage.color  = s_PanelColor;

                tabViewRT.GetComponent <IMCTabView>().contents.Add(toggleContentImage);

                RectTransform toggleContentRT = toggleContent.GetComponent <RectTransform>();
                toggleContentRT.sizeDelta = tabViewRT.sizeDelta;
                toggleContentRT.SetParent(contentContainerRT);
                toggleContentRT.anchoredPosition = Vector2.zero;
            }
            return(go);
        }
コード例 #20
0
        public static GameObject CreateScrollView(Resources resources)
        {
            GameObject root = CreateUIElementRoot("IMC Scroll View", new Vector2(200, 200));

            root.AddComponent <CanvasGroup>();

            GameObject viewport = CreateUIObject("Viewport", root);
            GameObject content  = CreateUIObject("Content", viewport);

            // Sub controls.

            GameObject hScrollbar = CreateScrollbar(resources);

            hScrollbar.name = "Scrollbar Horizontal";
            SetParentAndAlign(hScrollbar, root);
            RectTransform hScrollbarRT = hScrollbar.GetComponent <RectTransform>();

            hScrollbarRT.anchorMin = Vector2.zero;
            hScrollbarRT.anchorMax = Vector2.right;
            hScrollbarRT.pivot     = Vector2.zero;
            hScrollbarRT.sizeDelta = new Vector2(0, hScrollbarRT.sizeDelta.y);

            GameObject vScrollbar = CreateScrollbar(resources);

            vScrollbar.name = "Scrollbar Vertical";
            SetParentAndAlign(vScrollbar, root);
            vScrollbar.GetComponent <IMCScrollbar>().SetDirection(IMCScrollbar.Direction.BottomToTop, true);
            RectTransform vScrollbarRT = vScrollbar.GetComponent <RectTransform>();

            vScrollbarRT.anchorMin = Vector2.right;
            vScrollbarRT.anchorMax = Vector2.one;
            vScrollbarRT.pivot     = Vector2.one;
            vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);

            // Setup RectTransforms.

            // Make viewport fill entire scroll view.
            RectTransform viewportRT = viewport.GetComponent <RectTransform>();

            viewportRT.anchorMin = Vector2.zero;
            viewportRT.anchorMax = Vector2.one;
            viewportRT.sizeDelta = Vector2.zero;
            viewportRT.pivot     = Vector2.up;

            // Make context match viewpoprt width and be somewhat taller.
            // This will show the vertical scrollbar and not the horizontal one.
            RectTransform contentRT = content.GetComponent <RectTransform>();

            contentRT.anchorMin = Vector2.up;
            contentRT.anchorMax = Vector2.one;
            contentRT.sizeDelta = new Vector2(0, 300);
            contentRT.pivot     = Vector2.up;

            // Setup UI components.

            IMCScrollRect scrollRect = root.AddComponent <IMCScrollRect>();

            scrollRect.content                       = contentRT;
            scrollRect.viewport                      = viewportRT;
            scrollRect.horizontalScrollbar           = hScrollbar.GetComponent <IMCScrollbar>();
            scrollRect.verticalScrollbar             = vScrollbar.GetComponent <IMCScrollbar>();
            scrollRect.horizontalScrollbarVisibility = IMCScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            scrollRect.verticalScrollbarVisibility   = IMCScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            scrollRect.horizontalScrollbarSpacing    = -3;
            scrollRect.verticalScrollbarSpacing      = -3;

            IMCImage rootImage = root.AddComponent <IMCImage>();

            rootImage.sprite = resources.background;
            rootImage.type   = IMCImage.Type.Sliced;
            rootImage.color  = s_PanelColor;

            Mask viewportMask = viewport.AddComponent <Mask>();

            viewportMask.showMaskGraphic = false;

            IMCImage viewportImage = viewport.AddComponent <IMCImage>();

            viewportImage.sprite = resources.mask;
            viewportImage.type   = IMCImage.Type.Sliced;

            return(root);
        }
コード例 #21
0
        public static GameObject CreateDropdown(Resources resources)
        {
            GameObject root = CreateUIElementRoot("IMC Dropdown", s_ThickElementSize);

            GameObject label          = CreateUIObject("Label", root);
            GameObject arrow          = CreateUIObject("Arrow", root);
            GameObject template       = CreateUIObject("Template", root);
            GameObject viewport       = CreateUIObject("Viewport", template);
            GameObject content        = CreateUIObject("Content", viewport);
            GameObject item           = CreateUIObject("Item", content);
            GameObject itemBackground = CreateUIObject("Item Background", item);
            GameObject itemCheckmark  = CreateUIObject("Item Checkmark", item);
            GameObject itemLabel      = CreateUIObject("Item Label", item);

            // Sub controls.

            GameObject scrollbar = CreateScrollbar(resources);

            scrollbar.name = "Scrollbar";
            SetParentAndAlign(scrollbar, template);

            IMCScrollbar scrollbarScrollbar = scrollbar.GetComponent <IMCScrollbar>();

            scrollbarScrollbar.SetDirection(IMCScrollbar.Direction.BottomToTop, true);

            RectTransform vScrollbarRT = scrollbar.GetComponent <RectTransform>();

            vScrollbarRT.anchorMin = Vector2.right;
            vScrollbarRT.anchorMax = Vector2.one;
            vScrollbarRT.pivot     = Vector2.one;
            vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);

            // Setup item UI components.

            IMCText itemLabelText = itemLabel.AddComponent <IMCText>();

            itemLabelText.raycast = false;
            SetDefaultTextValues(itemLabelText);
            itemLabelText.alignment = TextAnchor.MiddleLeft;

            IMCImage itemBackgroundImage = itemBackground.AddComponent <IMCImage>();

            itemBackgroundImage.color = new Color32(245, 245, 245, 255);

            IMCImage itemCheckmarkImage = itemCheckmark.AddComponent <IMCImage>();

            itemCheckmarkImage.sprite = resources.checkmark;

            IMCToggle itemToggle = item.AddComponent <IMCToggle>();

            itemToggle.targetGraphic = itemBackgroundImage;
            itemToggle.graphic       = itemCheckmarkImage;
            itemToggle.isOn          = true;

            // Setup template UI components.

            IMCImage templateImage = template.AddComponent <IMCImage>();

            templateImage.sprite = resources.standard;
            templateImage.type   = IMCImage.Type.Sliced;

            IMCScrollRect templateScrollRect = template.AddComponent <IMCScrollRect>();

            templateScrollRect.content                     = (RectTransform)content.transform;
            templateScrollRect.viewport                    = (RectTransform)viewport.transform;
            templateScrollRect.horizontal                  = false;
            templateScrollRect.movementType                = IMCScrollRect.MovementType.Clamped;
            templateScrollRect.verticalScrollbar           = scrollbarScrollbar;
            templateScrollRect.verticalScrollbarVisibility = IMCScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            templateScrollRect.verticalScrollbarSpacing    = -3;

            Mask scrollRectMask = viewport.AddComponent <Mask>();

            scrollRectMask.showMaskGraphic = false;

            IMCImage viewportImage = viewport.AddComponent <IMCImage>();

            viewportImage.sprite = resources.mask;
            viewportImage.type   = IMCImage.Type.Sliced;

            // Setup dropdown UI components.

            IMCText labelText = label.AddComponent <IMCText>();

            SetDefaultTextValues(labelText);
            labelText.text      = "Option A";
            labelText.raycast   = false;
            labelText.alignment = TextAnchor.MiddleLeft;

            IMCImage arrowImage = arrow.AddComponent <IMCImage>();

            arrowImage.sprite = resources.dropdown;

            IMCImage backgroundImage = root.AddComponent <IMCImage>();

            backgroundImage.sprite = resources.standard;
            backgroundImage.color  = s_DefaultSelectableColor;
            backgroundImage.type   = IMCImage.Type.Sliced;

            IMCDropdown dropdown = root.AddComponent <IMCDropdown>();

            dropdown.targetGraphic = backgroundImage;
            SetDefaultColorTransitionValues(dropdown);
            dropdown.template    = template.GetComponent <RectTransform>();
            dropdown.captionText = labelText;
            dropdown.itemText    = itemLabelText;

            // Setting default Item list.
            itemLabelText.text = "Option A";
            dropdown.options.Add(new IMCDropdown.OptionData {
                text = "Option A"
            });
            dropdown.options.Add(new IMCDropdown.OptionData {
                text = "Option B"
            });
            dropdown.options.Add(new IMCDropdown.OptionData {
                text = "Option C"
            });

            // Set up RectTransforms.

            RectTransform labelRT = label.GetComponent <RectTransform>();

            labelRT.anchorMin = Vector2.zero;
            labelRT.anchorMax = Vector2.one;
            labelRT.offsetMin = new Vector2(10, 6);
            labelRT.offsetMax = new Vector2(-25, -7);

            RectTransform arrowRT = arrow.GetComponent <RectTransform>();

            arrowRT.anchorMin        = new Vector2(1, 0.5f);
            arrowRT.anchorMax        = new Vector2(1, 0.5f);
            arrowRT.sizeDelta        = new Vector2(20, 20);
            arrowRT.anchoredPosition = new Vector2(-15, 0);

            RectTransform templateRT = template.GetComponent <RectTransform>();

            templateRT.anchorMin        = new Vector2(0, 0);
            templateRT.anchorMax        = new Vector2(1, 0);
            templateRT.pivot            = new Vector2(0.5f, 1);
            templateRT.anchoredPosition = new Vector2(0, 2);
            templateRT.sizeDelta        = new Vector2(0, 150);

            RectTransform viewportRT = viewport.GetComponent <RectTransform>();

            viewportRT.anchorMin = new Vector2(0, 0);
            viewportRT.anchorMax = new Vector2(1, 1);
            viewportRT.sizeDelta = new Vector2(-18, 0);
            viewportRT.pivot     = new Vector2(0, 1);

            RectTransform contentRT = content.GetComponent <RectTransform>();

            contentRT.anchorMin        = new Vector2(0f, 1);
            contentRT.anchorMax        = new Vector2(1f, 1);
            contentRT.pivot            = new Vector2(0.5f, 1);
            contentRT.anchoredPosition = new Vector2(0, 0);
            contentRT.sizeDelta        = new Vector2(0, 28);

            RectTransform itemRT = item.GetComponent <RectTransform>();

            itemRT.anchorMin = new Vector2(0, 0.5f);
            itemRT.anchorMax = new Vector2(1, 0.5f);
            itemRT.sizeDelta = new Vector2(0, 20);

            RectTransform itemBackgroundRT = itemBackground.GetComponent <RectTransform>();

            itemBackgroundRT.anchorMin = Vector2.zero;
            itemBackgroundRT.anchorMax = Vector2.one;
            itemBackgroundRT.sizeDelta = Vector2.zero;

            RectTransform itemCheckmarkRT = itemCheckmark.GetComponent <RectTransform>();

            itemCheckmarkRT.anchorMin        = new Vector2(0, 0.5f);
            itemCheckmarkRT.anchorMax        = new Vector2(0, 0.5f);
            itemCheckmarkRT.sizeDelta        = new Vector2(20, 20);
            itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);

            RectTransform itemLabelRT = itemLabel.GetComponent <RectTransform>();

            itemLabelRT.anchorMin = Vector2.zero;
            itemLabelRT.anchorMax = Vector2.one;
            itemLabelRT.offsetMin = new Vector2(20, 1);
            itemLabelRT.offsetMax = new Vector2(-10, -2);

            template.SetActive(false);

            return(root);
        }
コード例 #22
0
        public static GameObject CreateSlider(Resources resources)
        {
            // Create GOs Hierarchy
            GameObject root = CreateUIElementRoot("IMC Slider", s_ThinElementSize);

            GameObject background = CreateUIObject("Background", root);
            GameObject fillArea   = CreateUIObject("Fill Area", root);
            GameObject fill       = CreateUIObject("Fill", fillArea);
            GameObject handleArea = CreateUIObject("Handle Slide Area", root);
            GameObject handle     = CreateUIObject("Handle", handleArea);

            // Background
            IMCImage backgroundImage = background.AddComponent <IMCImage>();

            backgroundImage.sprite = resources.background;
            backgroundImage.type   = IMCImage.Type.Sliced;
            backgroundImage.color  = s_DefaultSelectableColor;
            RectTransform backgroundRect = background.GetComponent <RectTransform>();

            backgroundRect.anchorMin = new Vector2(0, 0.25f);
            backgroundRect.anchorMax = new Vector2(1, 0.75f);
            backgroundRect.sizeDelta = new Vector2(0, 0);

            // Fill Area
            RectTransform fillAreaRect = fillArea.GetComponent <RectTransform>();

            fillAreaRect.anchorMin        = new Vector2(0, 0.25f);
            fillAreaRect.anchorMax        = new Vector2(1, 0.75f);
            fillAreaRect.anchoredPosition = new Vector2(-5, 0);
            fillAreaRect.sizeDelta        = new Vector2(-20, 0);

            // Fill
            IMCImage fillImage = fill.AddComponent <IMCImage>();

            fillImage.sprite = resources.standard;
            fillImage.type   = IMCImage.Type.Sliced;
            fillImage.color  = s_DefaultSelectableColor;

            RectTransform fillRect = fill.GetComponent <RectTransform>();

            fillRect.sizeDelta = new Vector2(10, 0);

            // Handle Area
            RectTransform handleAreaRect = handleArea.GetComponent <RectTransform>();

            handleAreaRect.sizeDelta = new Vector2(-20, 0);
            handleAreaRect.anchorMin = new Vector2(0, 0);
            handleAreaRect.anchorMax = new Vector2(1, 1);

            // Handle
            IMCImage handleImage = handle.AddComponent <IMCImage>();

            handleImage.sprite = resources.knob;
            handleImage.color  = s_DefaultSelectableColor;

            RectTransform handleRect = handle.GetComponent <RectTransform>();

            handleRect.sizeDelta = new Vector2(20, 0);

            // Setup slider component
            IMCSlider slider = root.AddComponent <IMCSlider>();

            slider.fillRect      = fill.GetComponent <RectTransform>();
            slider.handleRect    = handle.GetComponent <RectTransform>();
            slider.targetGraphic = handleImage;
            slider.direction     = IMCSlider.Direction.LeftToRight;
            SetDefaultColorTransitionValues(slider);

            return(root);
        }