private void StartRecordButtonOnClickHandler() { Debug.Log("Started record"); record.transform.gameObject.SetActive(false); stop.transform.gameObject.SetActive(true); remainingText.text = "Tentando reconhecer..."; _speechRecognition.StartRecord(); }
private void StartRecordButtonOnClickHandler() { _startRecordButton.interactable = false; _stopRecordButton.interactable = true; _speechRecognitionState.color = Color.red; _speechRecognitionResult.text = ""; _speechRecognition.StartRecord(); }
private IEnumerator RecordLoop() { _speechRecognition.StartRecord(); yield return(new WaitForSeconds(2)); _speechRecognition.StopRecord(); yield return(null); StartCoroutine(RecordLoop()); }
private void Update() { if (!recording && recordButtonPressed) { //_startRecordButton.interactable = false; //_speechRecognitionState.color = Color.red; _speechRecognitionResult.text = "Korgi is listening"; _speechRecognition.StartRecord(); print("Start recording speech"); recording = true; } else if (recording && !recordButtonPressed) { ApplySpeechContextPhrases(); print("Stop recording"); _speechRecognitionResult.text = "Analyzing your words"; //_stopRecordButton.interactable = false; //_speechRecognitionState.color = Color.yellow; _speechRecognition.StopRecord(); recording = false; } status = anim.GetInteger("status"); }
private void StartRecordButtonOnClickHandler() { Debug.Log("Started record"); _speechRecognition.StartRecord(); }