public GalaxyHub(IAuthenticationService authService, IObjectService objectService, IGameService gameService, IMapService mapService, ILootService lootService) { _lootService = lootService; _authService = authService; _gameService = gameService; _objectService = objectService; _mapService = mapService; }
public LootController( ILootService lootService, IMapper mapper ) { _lootService = lootService; _mapper = mapper; }
public OnCreatureEvent(ISkillService skill, ILootService loot, IBehaviourService behaviour) { Self = NWCreature.Wrap(Object.OBJECT_SELF); _skill = skill; _loot = loot; _behaviour = behaviour; }
public Outpost(IEntityServices entityServices, ICorporationManager corporationManager, IChannelManager channelManager, ILootService lootService, ICentralBank centralBank, IRobotTemplateRelations robotTemplateRelations, DockingBaseHelper dockingBaseHelper) : base(channelManager, centralBank, robotTemplateRelations, dockingBaseHelper) { _entityServices = entityServices; _corporationManager = corporationManager; _lootService = lootService; }
public OnDeath( ISkillService skill, ILootService loot, IQuestService quest, ICreatureCorpseService creatureCorpse, AppCache cache) { _skill = skill; _loot = loot; _quest = quest; _creatureCorpse = creatureCorpse; _cache = cache; }
public OnHeartbeat( INWScript script, IDataService data, IBaseService @base, ILootService loot, ISerializationService serialization) { _ = script; _data = data; _base = @base; _loot = loot; _serialization = serialization; }
public LootLogger() { this._lootService = new LootService(); this._eventHandler = new PacketHandler(this._lootService); this.photonPacketHandler = new PhotonPacketHandler(this._eventHandler); new Thread(delegate() { this.CreateListener(); }).Start(); Console.WriteLine(Strings.WelcomeMessage); }
public ChangeNotifierHub( IHubGroupUtil hubGroupUtil, ICharacterService characterService, IGroupService groupService, ILootService lootService, IMonsterService monsterService ) { _hubGroupUtil = hubGroupUtil; _characterService = characterService; _groupService = groupService; _lootService = lootService; _monsterService = monsterService; }
public LootLogger(CommandContext ctx) { this._lootService = new LootService(); this._eventHandler = new PacketHandler(this._lootService); this.photonPacketHandler = new PhotonPacketHandler(this._eventHandler); this.ctx = ctx; new Thread(delegate() { this.CreateListener(); }).Start(); ctx.Channel.SendMessageAsync("Starting Network monitoring"); //Console.WriteLine(Strings.WelcomeMessage); }
public GroupsController( IGroupService groupService, ILootService lootService, IMonsterService monsterService, IEventService eventService, IMapper mapper, INpcService npcService ) { _groupService = groupService; _lootService = lootService; _monsterService = monsterService; _eventService = eventService; _mapper = mapper; _npcService = npcService; }
public OnOpened(INWScript script, ISkillService skill, IPerkService perk, IRandomService random, IColorTokenService color, ILootService loot, IFoodService food, IFarmingService farming) { _ = script; _skill = skill; _perk = perk; _random = random; _color = color; _loot = loot; _food = food; _farming = farming; }
public OnOpened(INWScript script, ISkillService skill, IPerkService perk, IRandomService random, IColorTokenService color, ILootService loot, IFarmingService farming, IPlayerStatService playerStat) { _ = script; _skill = skill; _perk = perk; _random = random; _color = color; _loot = loot; _farming = farming; _playerStat = playerStat; }
public void SetUp() { _groupService = Substitute.For <IGroupService>(); _lootService = Substitute.For <ILootService>(); _monsterService = Substitute.For <IMonsterService>(); _eventService = Substitute.For <IEventService>(); _mapper = Substitute.For <IMapper>(); _npcService = Substitute.For <INpcService>(); _controller = new GroupsController( _groupService, _lootService, _monsterService, _eventService, _mapper, _npcService ); _executionContext = new NaheulbookExecutionContext(); }
public PacketHandler(ILootService lootService) { this.lootService = lootService; client = new HttpClient(); }