コード例 #1
0
ファイル: Gameobject.cs プロジェクト: Inifield/zoso-server
        /// <summary>
        /// Called right before spawning. Responsible for creating loot holders for any lootables
        /// </summary>
        protected override void OnAwake()
        {
            switch (goType)
            {
            case GameObjectType.Plant:
            case GameObjectType.Vein:
            {
                this.lootContainer = new FixedLootContainer(this, lootGroupId, (itemId, looter) => true, null, player =>
                    {
                        this.HideFromPlayer(player.Guid);
                        this.World.PrimaryFiber.Schedule(() => this.UnhideFromPlayer(player.Guid), ServerGameSettings.GATHER_RESPAWN_TIME_MS);
                    });
                this.lootGeneration = 0;
            }
            break;

            case GameObjectType.Chest:
            {
                this.lootContainer  = new RandomLootContainer(this, lootGroupId, (itemId, looter) => true);
                this.lootGeneration = 0;
            }
            break;
            }
        }
コード例 #2
0
        /// <summary>
        /// Called when this <see cref="Character"/> is killed. Remember the <paramref name="killer"/> could be <value>this</value>.
        /// </summary>
        protected override void OnDeath(MmoObject killer)
        {
            base.OnDeath(killer);
            if (IsMoving)
            {
                this.ResetMovement();
                this.PublishStopEvent();
            }

            this.DisposeRadarSubscriptions();

            this.CurrentAggroState = AggroState.Idle;
            this.CurrentFocus      = null;

            RandomLootContainer randomLootContainer = null;

            ICollection <MmoGuid> skipPlayers = null;

            foreach (var pair in threatTable)
            {
                // only players can be rewarded for now
                var pGuid = pair.Key;
                if (pGuid.Type != (byte)ObjectType.Player)
                {
                    continue;
                }
                // reward only if the threat is greater than this threshold
                if (pair.Value <= ServerGameSettings.THREAT_THRESHOLD_FOR_REWARD)
                {
                    continue;
                }

                if (skipPlayers != null)
                {
                    // making sure the player gets only one loot generation attempt
                    if (skipPlayers.Contains(pGuid))
                    {
                        continue;
                    }
                    skipPlayers.Add(pGuid);
                }

                WorldSession session;
                if (MmoWorld.Instance.SessionCache.TryGetSessionByPlayerGuid(pGuid.Id, out session))
                {
                    // generate loot, only if one of the killer is a player
                    if (randomLootContainer == null)
                    {
                        randomLootContainer = new RandomLootContainer(this, this.lootGroupId, (itemId, looter) => true);
                    }
                    // create the collection only if one killer is a player
                    if (skipPlayers == null)
                    {
                        skipPlayers = this.threatTable.Count > 10 ? (ICollection <MmoGuid>) new HashSet <MmoGuid>() : new List <MmoGuid>();
                    }

                    var player = session.Player;
                    // player is in a group
                    if (player.InGroup())
                    {
                        var members = player.Group.GetActiveMembers();
                        foreach (var member in members)
                        {
                            // making sure the member gets only one loot generation attempt
                            var mGuid = member.Guid;
                            if (skipPlayers.Contains(mGuid))
                            {
                                continue;
                            }

                            skipPlayers.Add(mGuid);
                            // finding the player
                            WorldSession memberSession;
                            if (MmoWorld.Instance.SessionCache.TryGetSessionByPlayerGuid(mGuid.Id, out memberSession))
                            {
                                continue;
                            }
                            // checking to see if the player is within the range of the member
                            var memberPlayer = memberSession.Player;
                            if (!player.HaveSubscriptionFor(memberPlayer.Guid) && player != memberPlayer)
                            {
                                continue;
                            }

                            randomLootContainer.GenerateLootFor(memberPlayer);
                        }
                    }
                    // always generate loot for the player
                    randomLootContainer.GenerateLootFor(player);
                    player.RewardKill(this);
                }
            }

            this.threatTable.Clear();

            var spawnDelay = ServerGameSettings.BASE_NPC_RESPAWN_TIME_MS;

            if (randomLootContainer != null)
            {
                spawnDelay = ServerGameSettings.BASE_NPC_WAIT_TIME_UNTIL_LOOTED_MS;
                // set the loot
                lootContainer = randomLootContainer;
                // notify all the looters
                randomLootContainer.NotifyLooters();
            }

            this.QueueRespawn(spawnDelay, ServerGameSettings.BASE_NPC_RESPAWN_TIME_MS, this.iPosition, this.iRotation);
        }