void OnThread() { while (true) { System.Threading.Thread.Sleep(_periodMs); if (_processable != null) { _processable.Process(); } else if (_loopable != null) { _loopable.OnLoop(); } } }
public void Process() { if (_idx < _loops.Count) { if (_running && _timeout.Process()) { ILoopable loop = (ILoopable)_loops[_idx]; loop.OnLoop(); if (loop.IsDone()) { ++_idx; } } } else { _running = false; } }
public void Process() { if (_timeout.Process()) { for (int i = 0; i < _loops.Count; ++i) { ILoopable lp = (ILoopable)_loops[i]; bool en = (bool)_enabs[i]; if (en) { lp.OnLoop(); } else { /* this loopable is turned off, don't call it */ } } } }