public LLStandaloneLoginService( UserProfileManager userManager, string welcomeMess, string mapServerURI, string profileServerURI, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess, mapServerURI, profileServerURI) { this.m_serversInfo = serversInfo; m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; m_authUsers = authenticate; m_regionsConnector = regionsConnector; }
public LLStandaloneLoginService( UserManagerBase userManager, string welcomeMess, string mapServerURI, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess, mapServerURI) { this.m_serversInfo = serversInfo; m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; m_authUsers = authenticate; m_regionsConnector = regionsConnector; }
public LLStandaloneLoginService( UserManagerBase userManager, string welcomeMess, IInterServiceInventoryServices interServiceInventoryService, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess) { this.m_serversInfo = serversInfo; m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; m_authUsers = authenticate; m_inventoryService = interServiceInventoryService; m_regionsConnector = regionsConnector; }
public LLStandaloneLoginService( UserManagerBase userManager, string welcomeMess, IInventoryService interServiceInventoryService, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess) { this.m_serversInfo = serversInfo; m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; m_authUsers = authenticate; m_InventoryService = interServiceInventoryService; m_regionsConnector = regionsConnector; // Standard behavior: In StandAlone, silent logout of last hung session m_warn_already_logged = false; }
public HGLoginAuthService( UserManagerBase userManager, string welcomeMess, IInterServiceInventoryServices interServiceInventoryService, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess) { this.m_serversInfo = serversInfo; if (m_serversInfo != null) { m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; } m_authUsers = authenticate; m_interServiceInventoryService = interServiceInventoryService; m_regionsConnector = regionsConnector; m_interInventoryService = interServiceInventoryService; }