コード例 #1
0
ファイル: MechShoot.cs プロジェクト: HeinzGuderian/MechGame
    public void FireMainGun()
    {
        GameObject  newRocket  = Instantiate(selectedWeapon, transform.position + transform.forward, transform.rotation) as GameObject;
        ILockTarget lockTarget = newRocket.GetComponent <ILockTarget>();

        if (CurrentTarget != null && lockTarget != null)
        {
            lockTarget.SetTarget(CurrentTarget);
        }
    }