/// <summary> /// Returns Player Two's Mark for the current language. /// </summary> /// <returns></returns> public string GetPlayerTwoMark() { return(Localization.GetPlayerTwoMark()); }
/// <summary> /// Returns Player Two's Mark for the current language. /// </summary> /// <returns></returns> public string GetPlayerTwoMark() { return(Localization.GetPlayerTwoMark()); }