/// <summary> /// Render the ascii map of room data for the locale based around the center room of the zIndex (negative 1 zIndex is treated as central room of entire set) /// </summary> /// <param name="locale">The locale to render for</param> /// <param name="radius">The radius of rooms to go out to</param> /// <param name="zIndex">The zIndex plane to get</param> /// <param name="forAdmin">Is this for admin purposes? (makes it have editor links)</param> /// <param name="withPathways">Include pathways? (inflated map)</param> /// <returns>a single string that is an ascii map</returns> public static Tuple <string, string, string> RenderRadiusMap(ILocale locale, int radius, int zIndex, bool forAdmin = true, bool withPathways = true) { IRoom centerRoom = locale.CentralRoom(zIndex); string over = RenderRadiusMap(centerRoom, radius, false, forAdmin, withPathways, locale, MapRenderMode.Upwards); string here = RenderRadiusMap(centerRoom, radius, false, forAdmin, withPathways, locale, MapRenderMode.Normal); string under = RenderRadiusMap(centerRoom, radius, false, forAdmin, withPathways, locale, MapRenderMode.Downwards); return(new Tuple <string, string, string>(over, here, under)); }