public void OnVisualTreeAssetsImported(HashSet <VisualTreeAsset> changedAssets, HashSet <string> deletedAssets) { if (panel.contextType == ContextType.Editor && m_EditorVisualTreeAssetTracker != null) { if (m_EditorVisualTreeAssetTracker.OnAssetsImported(changedAssets, deletedAssets)) { m_TrackersToRefresh.Add(m_EditorVisualTreeAssetTracker); } } else { foreach (var tracker in m_RuntimeVisualTreeAssetTrackers.Values) { if (tracker.OnAssetsImported(changedAssets, deletedAssets)) { m_TrackersToRefresh.Add(tracker); } } } if (m_TrackersToRefresh.Count == 0) { return; } UIElementsUtility.InMemoryAssetsHaveBeenChanged(); // Player panel require an update here or else it will only update when Unity is focused if (panel.contextType == ContextType.Player) { Update(); } }
public void OnStyleSheetAssetsImported(HashSet <StyleSheet> changedAssets, HashSet <string> deletedAssets) { m_LiveReloadStyleSheetAssetTracker.OnAssetsImported(changedAssets, deletedAssets); }