コード例 #1
0
ファイル: ChatCommandHandler.cs プロジェクト: 906507516/Oxide
        /// <summary>
        /// Handles a chat command
        /// </summary>
        /// <param name="player"></param>
        /// <param name="cmd"></param>
        /// <param name="args"></param>
        private bool HandleChatCommand(ILivePlayer player, string cmd, string[] args)
        {
            // Check things
            if (commandFilter != null && !commandFilter(cmd)) return false;
            if (callback == null) return false;

            // Handle
            return callback(cmd, CommandType.Chat, player?.BasePlayer, args);
        }
コード例 #2
0
        /// <summary>
        /// Handle console input from the specified player, returns true if handled
        /// </summary>
        /// <param name="player"></param>
        /// <param name="str"></param>
        public bool HandleConsoleMessage(ILivePlayer player, string str)
        {
            // Parse it
            string cmd;
            string[] args;
            ParseChatCommand(str, out cmd, out args);

            // Handle it
            return cmd != null && HandleConsoleCommand(player, cmd, args);
        }
コード例 #3
0
        /// <summary>
        /// Handles a chat message from the specified player, returns true if handled
        /// </summary>
        /// <param name="player"></param>
        /// <param name="str"></param>
        public bool HandleChatMessage(ILivePlayer player, string str)
        {
            // Get the args
            if (str.Length == 0) return false;

            // Is it a chat command?
            if (str[0] == '/' || str[0] == '!')
            {
                // Get the message
                var message = str.Substring(1);

                // Parse it
                string cmd;
                string[] args;
                ParseChatCommand(message, out cmd, out args);

                // Handle it
                return cmd != null && HandleChatCommand(player, cmd, args);
            }

            return false;
        }
コード例 #4
0
ファイル: RustCommandSystem.cs プロジェクト: yas-online/Oxide
 /// <summary>
 /// Handles a chat message
 /// </summary>
 /// <param name="player"></param>
 /// <param name="str"></param>
 /// <returns></returns>
 public bool HandleChatMessage(ILivePlayer player, string str) => chatCommandHandler.HandleChatMessage(player, str);
コード例 #5
0
        /// <summary>
        /// Handles a console command
        /// </summary>
        /// <param name="player"></param>
        /// <param name="cmd"></param>
        /// <param name="args"></param>
        private bool HandleConsoleCommand(ILivePlayer player, string cmd, string[] args)
        {
            // Check things
            if (commandFilter != null && !commandFilter(cmd)) return false;
            if (callback == null) return false;
            player.LastCommand = CommandType.Console;

            // Handle it
            return callback(player.BasePlayer, cmd, args);
        }
コード例 #6
0
 /// <summary>
 /// Handles a chat message
 /// </summary>
 /// <param name="player"></param>
 /// <param name="message"></param>
 /// <returns></returns>
 public bool HandleConsoleMessage(ILivePlayer player, string message) => commandHandler.HandleConsoleMessage(player, message);
コード例 #7
0
 /// <summary>
 /// Handles a chat message
 /// </summary>
 /// <param name="player"></param>
 /// <param name="str"></param>
 /// <returns></returns>
 public bool HandleChatMessage(ILivePlayer player, string str) => chatCommandHandler.HandleChatMessage(player, str);
コード例 #8
0
 /// <summary>
 /// Handles a chat message
 /// </summary>
 /// <param name="player"></param>
 /// <param name="message"></param>
 /// <returns></returns>
 public bool HandleConsoleMessage(ILivePlayer player, string message) => commandHandler.HandleConsoleMessage(player, message);
コード例 #9
0
ファイル: CountryBlock.cs プロジェクト: wilddip/oxideplugins
 void PlayerRejection(ILivePlayer player, string country)
 {
     player.Kick(GetMessage("PlayerRejected", player.BasePlayer.UniqueID).Replace("{country}", country));
 }