public DefaultStandardDirectionalLight( ILightRenderer <IStandardDirectionalLight> lightRenderer, Vector3 lightDirection, Color lightColor) { LightRenderer = lightRenderer; LightDirection = lightDirection; LightColor = lightColor; }
public DefaultStandardPointLight( ILightRenderer <IStandardPointLight> lightRenderer, Vector3 lightPosition, Color lightColor, float lightRadius, float lightIntensity) { LightRenderer = lightRenderer; LightPosition = lightPosition; LightColor = lightColor; LightRadius = lightRadius; LightIntensity = lightIntensity; }