/// <summary> /// Loads all levels into the level manager. /// </summary> private void LoadLevels() { _levelManager = new LevelManager(); _meteorFactory = new MeteorFactory(_entityManager, _game); _levelFactory = new MeteorLevelFactory(_entityManager, _meteorFactory, _game); _levelManager.EnqueueLevel(_levelFactory.CreateLevel(LevelDifficulty.EASY)); _levelManager.EnqueueLevel(_levelFactory.CreateLevel(LevelDifficulty.NORMAL)); _levelManager.EnqueueLevel(_levelFactory.CreateLevel(LevelDifficulty.HARD)); }