public RunMessageProcessor(ILogger <RunMessageProcessor> logger, ILaunchService launchService, RunRepository runRepository, IUnitOfWorkProvider unitOfWorkProvider, IContainer container) { _logger = logger; _launchService = launchService; _runRepository = runRepository; _unitOfWorkProvider = unitOfWorkProvider; _container = container; }
public RunFacade(IUnitOfWorkProvider unitOfWorkProvider, ICurrentUserProvider currentUserProvider, AlgorithmRepository algorithmRepository, RunRepository runRepository, IArgumentTranslator argumentTranslator, ILaunchService launchService) : base(unitOfWorkProvider, currentUserProvider) { _algorithmRepository = algorithmRepository; _runRepository = runRepository; _argumentTranslator = argumentTranslator; _launchService = launchService; }
public ProjectsController(ILogger <ProjectsController> logger, IProjectService projectService, IUserService userService, ILaunchService launchService, ICategoryService categoryService, IRoleService roleService) { _logger = logger; _projectService = projectService; _userService = userService; _launchService = launchService; _categoryService = categoryService; _roleService = roleService; }
static void Main(string[] args) { DataStore = new DataStore(); GameService = new GameService(DataStore); TagService = new TagService(DataStore); LaunchService = new LaunchService(new ShellLauncher()); SystemService = new SystemService(DataStore); Console.WriteLine("Party Hero Command Line Interface"); Console.WriteLine(" > party help"); Console.WriteLine(" > party import game [path to xml database]"); Console.WriteLine(" > party launch [game name] [system name]"); var command = ReadCommand(); while (!string.IsNullOrEmpty(command)) { ProcessCommand(command); command = ReadCommand(); } }
public LaunchesController(ILogger <LaunchesController> logger, ILaunchService launchService) { _logger = logger; _launchService = launchService; }
public LaunchersController(ILaunchService launchService) { _launchService = launchService; }
public LaunchesController(IMapper mapper, ILaunchService launchService) { _mapper = mapper; _launchService = launchService; }