static MessageManager() { _cacheManager = UnityMVC.Container.Resolve<ICacheWork>(); _languageWork = UnityMVC.Container.Resolve<ILanguageWork>(); _settingWork = UnityMVC.Container.Resolve<ISettingWork>(); Reload(); _cacheManager.AddOrUpdate(Message_Manager_Operation_Status_CacheKey, new Dictionary<OperationStatus, string>()); _operationStatus = _cacheManager.GetData<Dictionary<OperationStatus, string>>(Message_Manager_Operation_Status_CacheKey); LoadOperationStatusKey(); }
static MessageManager() { _cacheManager = UnityMVC.Container.Resolve <ICacheWork>(); _languageWork = UnityMVC.Container.Resolve <ILanguageWork>(); _settingWork = UnityMVC.Container.Resolve <ISettingWork>(); Reload(); _cacheManager.AddOrUpdate(Message_Manager_Operation_Status_CacheKey, new Dictionary <OperationStatus, string>()); _operationStatus = _cacheManager.GetData <Dictionary <OperationStatus, string> >(Message_Manager_Operation_Status_CacheKey); LoadOperationStatusKey(); }