コード例 #1
0
        static MessageManager()
        {
            _cacheManager = UnityMVC.Container.Resolve<ICacheWork>();
            _languageWork = UnityMVC.Container.Resolve<ILanguageWork>();
            _settingWork = UnityMVC.Container.Resolve<ISettingWork>();

            Reload();

            _cacheManager.AddOrUpdate(Message_Manager_Operation_Status_CacheKey, new Dictionary<OperationStatus, string>());
            _operationStatus = _cacheManager.GetData<Dictionary<OperationStatus, string>>(Message_Manager_Operation_Status_CacheKey);
            LoadOperationStatusKey();
        }
コード例 #2
0
        static MessageManager()
        {
            _cacheManager = UnityMVC.Container.Resolve <ICacheWork>();
            _languageWork = UnityMVC.Container.Resolve <ILanguageWork>();
            _settingWork  = UnityMVC.Container.Resolve <ISettingWork>();

            Reload();

            _cacheManager.AddOrUpdate(Message_Manager_Operation_Status_CacheKey, new Dictionary <OperationStatus, string>());
            _operationStatus = _cacheManager.GetData <Dictionary <OperationStatus, string> >(Message_Manager_Operation_Status_CacheKey);
            LoadOperationStatusKey();
        }