// Avatar is present in this parcel, possibly after entering it. private void SendAvatarLandUpdate(ScenePresence avatar, ILandObject parcel, bool force) { if (avatar.IsChildAgent) return; bool newParcel = (avatar.currentParcelUUID != parcel.landData.GlobalID); if (newParcel || force) { parcel.sendLandUpdateToClient(avatar.ControllingClient); avatar.currentParcelUUID = parcel.landData.GlobalID; if ((parcel.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0 && m_scene.RegionInfo.RegionSettings.AllowDamage) { avatar.Invulnerable = false; } else { avatar.Invulnerable = true; } } }