/// <summary> /// 初始化数据 /// </summary> public void InitData() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("WeeklySignScript_hotfix", "InitData")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.WeeklySignScript_hotfix", "InitData", null, null); return; } totalSignDays = SignData.SignWeekDays; for (int i = 0; i < 7; i++) { Transform child = content.transform.GetChild(i); signObjects.Add(child.gameObject); } if (_signItems == null || _signItems.Count != signObjects.Count) { LogUtil.Log("数据初始化错误"); return; } }
public void onReceive_HuaFeiSuiPianDuiHuan(string json) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("Activity_huafeisuipian_Script_hotfix", "onReceive_HuaFeiSuiPianDuiHuan")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.Activity_huafeisuipian_Script_hotfix", "onReceive_HuaFeiSuiPianDuiHuan", null, json); return; } NetLoading.getInstance().Close(); JsonData jd = JsonMapper.ToObject(json); int code = (int)jd["code"]; if (code == (int)TLJCommon.Consts.Code.Code_OK) { int duihuan_id = (int)jd["duihuan_id"]; HuaFeiSuiPianDuiHuanDataContent temp = HuaFeiSuiPianDuiHuanData.getInstance().getDataById(duihuan_id); { GameUtil.changeData(temp.Synthesis_id, temp.Synthesis_num); GameUtil.changeData(temp.material_id, -temp.material_num); ShowRewardPanelScript.Show(temp.Synthesis_id.ToString() + ":" + temp.Synthesis_num.ToString(), false); } refreshMyMaterialNum(); } else { string msg = (string)jd["msg"]; ToastScript.createToast(msg); } }
/* * 101:1000 */ static public void changeDataWithStr(string reward) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("GameUtil_hotfix", "changeDataWithStr")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.GameUtil_hotfix", "changeDataWithStr", null, reward); return; } List <string> list1 = new List <string>(); CommonUtil.splitStr(reward, list1, ';'); for (int i = 0; i < list1.Count; i++) { List <string> list2 = new List <string>(); CommonUtil.splitStr(list1[i], list2, ':'); int id = int.Parse(list2[0]); int num = int.Parse(list2[1]); changeData(id, num); } }
public void httpCallBack(string tag, string data) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PropData_hotfix", "httpCallBack")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PropData_hotfix", "httpCallBack", null, tag, data); return; } try { // 读取配置文件 { init(data); } } catch (Exception ex) { LogUtil.Log("获取道具表文件出错:" + ex.Message); OtherData.s_getNetEntityFile.GetFileFail("prop.json"); //throw ex; } }
// Use this for initialization void Start() { OtherData.s_sign30LeiJiPanelScript = this; // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("Sign30LeiJiPanelScript_hotfix", "Start")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.Sign30LeiJiPanelScript_hotfix", "Start", null, null); return; } if (Sign30Data.getInstance().getSign30DataContentList().Count == 0) { Debug.Log("签到奖励配置表未赋值"); return; } Sign30DataContent temp = Sign30Data.getInstance().getSign30DataById(m_id); // 全勤奖 if (temp.day == CommonUtil.getCurMonthAllDays()) { m_text_title.text = ("累计签到" + CommonUtil.getCurMonthAllDays().ToString() + "天"); gameObject.transform.Find("Image_bg/Text_quanqin_tip").localScale = new Vector3(1, 1, 1); } else { m_text_title.text = ("累计签到" + temp.day.ToString() + "天"); } // 领取奖励按钮状态 { int signAllDays = Sign30RecordData.getInstance().getSign30RecordList().Count; if (m_id == 35) { // 达成 if (signAllDays == CommonUtil.getCurMonthAllDays()) { bool isGet = Sign30RecordData.getInstance().isLeiJiSignTheDay(m_id); // 达成已领取 if (isGet) { CommonUtil.setButtonEnable(m_btn_lingqujiangli, false); CommonUtil.setImageSprite(m_btn_lingqujiangli.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_yilingqu"); m_btn_lingqujiangli.transform.Find("Image").GetComponent <Image>().SetNativeSize(); } // 达成未领取 else { CommonUtil.setButtonEnable(m_btn_lingqujiangli, true); } } // 未达成 else { CommonUtil.setButtonEnable(m_btn_lingqujiangli, false); } } else { // 达成 if (signAllDays >= Sign30Data.getInstance().getSign30DataContentList()[m_id - 1].day) { bool isGet = Sign30RecordData.getInstance().isLeiJiSignTheDay(m_id); // 达成已领取 if (isGet) { CommonUtil.setButtonEnable(m_btn_lingqujiangli, false); CommonUtil.setImageSprite(m_btn_lingqujiangli.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_yilingqu"); m_btn_lingqujiangli.transform.Find("Image").GetComponent <Image>().SetNativeSize(); } // 达成未领取 else { CommonUtil.setButtonEnable(m_btn_lingqujiangli, true); } } // 未达成 else { CommonUtil.setButtonEnable(m_btn_lingqujiangli, false); } } } // 奖励 { List <string> list1 = new List <string>(); CommonUtil.splitStr(temp.reward_prop, list1, ';'); for (int i = 0; i < list1.Count; i++) { List <string> list2 = new List <string>(); CommonUtil.splitStr(list1[i], list2, ':'); int prop_id = int.Parse(list2[0]); int prop_num = int.Parse(list2[1]); GameObject obj = transform.Find("Image_bg/Reward_" + (i + 1).ToString()).gameObject; obj.transform.localScale = new Vector3(1, 1, 1); CommonUtil.setImageSprite(obj.transform.Find("Image").GetComponent <Image>(), GameUtil.getPropIconPath(prop_id)); obj.transform.Find("Text").GetComponent <Text>().text = prop_num.ToString(); obj.transform.localPosition = new Vector3(CommonUtil.getPosX(list1.Count, 130, i, 0), 0, 0); } } }
public void initPoker(int num, int pokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PokerScript_hotfix", "initPoker")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PokerScript_hotfix", "initPoker", null, num, pokerType); return; } m_num = num; m_pokerType = pokerType; switch (m_pokerType) { case (int)TLJCommon.Consts.PokerType.PokerType_FangKuai: { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "red_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_small_icon, "poker.unity3d", "icon_fangkuai"); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_fangkuai"); } break; case (int)TLJCommon.Consts.PokerType.PokerType_HeiTao: { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "black_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_small_icon, "poker.unity3d", "icon_heitao"); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_heitao"); } break; case (int)TLJCommon.Consts.PokerType.PokerType_HongTao: { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "red_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_small_icon, "poker.unity3d", "icon_hongtao"); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_hongtao"); } break; case (int)TLJCommon.Consts.PokerType.PokerType_MeiHua: { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "black_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_small_icon, "poker.unity3d", "icon_meihua"); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_meihua"); } break; case (int)TLJCommon.Consts.PokerType.PokerType_Wang: { if (num == 15) { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "black_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_xiaowang"); } else if (num == 16) { CommonUtil.setImageSpriteByAssetBundle(m_image_num, "poker.unity3d", "red_" + m_num); CommonUtil.setImageSpriteByAssetBundle(m_image_big_icon, "poker.unity3d", "icon_dawang"); } m_image_num.SetNativeSize(); m_image_big_icon.SetNativeSize(); m_image_small_icon.transform.localScale = new Vector3(0, 0, 0); m_image_big_icon.transform.localScale = new Vector3(1, 1, 1); } break; } }
// 请求注册 public void reqQuickRegister() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("LoginScript_hotfix", "reqQuickRegister")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.LoginScript_hotfix", "reqQuickRegister", null, null); return; } if ((m_inputAccount_register.text.CompareTo("") == 0) || (m_inputSecondPassword_register.text.CompareTo("") == 0) || (m_inputPassword_register.text.CompareTo("") == 0)) { ToastScript.createToast("请输入账号密码"); return; } if (m_inputSecondPassword_register.text.CompareTo(m_inputPassword_register.text) != 0) { ToastScript.createToast("密码不一致"); return; } // 检测账号是否合格 if (SensitiveWordUtil.IsSensitiveWord(m_inputAccount_register.text)) { ToastScript.createToast("您的账号有敏感词"); return; } if (m_inputAccount_register.text.Length > 10) { ToastScript.createToast("账号长度不可超过10个字符"); return; } // 检测密码是否合格 { for (int i = 0; i < m_inputPassword_register.text.Length; i++) { string str = m_inputPassword_register.text[i].ToString(); if (((CommonUtil.charToAsc(str) >= 48) && (CommonUtil.charToAsc(str) <= 57) || ((CommonUtil.charToAsc(str) >= 65) && (CommonUtil.charToAsc(str) <= 90) || ((CommonUtil.charToAsc(str) >= 97) && (CommonUtil.charToAsc(str) <= 122))))) { } else { ToastScript.createToast("密码格式不对"); return; } } if (m_inputPassword_register.text.Length < 6) { ToastScript.createToast("密码至少6位"); return; } if (m_inputPassword_register.text.Length > 30) { ToastScript.createToast("密码不能超过30位"); return; } } NetLoading.getInstance().Show(); { JsonData data = new JsonData(); data["tag"] = TLJCommon.Consts.Tag_QuickRegister; // string result = Regex.Replace(m_inputAccount_register.text, @"\p{Cs}", "");//屏蔽emoji data["account"] = m_inputAccount_register.text; data["password"] = CommonUtil.GetMD5(m_inputSecondPassword_register.text); data["channelname"] = PlatformHelper.GetChannelName(); LoginServiceSocket.s_instance.sendMessage(data.ToJson()); } }
public void setMailReaded(int email_id) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("EmailPanelScript_hotfix", "setMailReaded")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.EmailPanelScript_hotfix", "setMailReaded", null, email_id); return; } UserMailData.getInstance().setMailReaded(email_id); for (int i = 0; i < m_ListViewScript.getItemList().Count; i++) { if (m_ListViewScript.getItemList()[i].GetComponent <Mail_List_Item_Script>().getMailData().m_email_id == email_id) { m_ListViewScript.getItemList()[i].GetComponent <Mail_List_Item_Script>().m_redPoint.transform.localScale = new Vector3(0, 0, 0); } } // 判断是否启用:一键领取、一键删除 { bool canUseOneKeyRead = false; bool canUseOneKeyDelete = false; for (int i = 0; i < UserMailData.getInstance().getUserMailDataList().Count; i++) { if (UserMailData.getInstance().getUserMailDataList()[i].m_state == 0) { canUseOneKeyRead = true; } if (UserMailData.getInstance().getUserMailDataList()[i].m_state == 1) { canUseOneKeyDelete = true; } } if (canUseOneKeyRead && canUseOneKeyDelete) { m_button_oneKeyRead.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyDelete.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyRead.transform.localPosition = new Vector3(-130, -230.31f, 0); m_button_oneKeyDelete.transform.localPosition = new Vector3(130, -230.31f, 0); } else { if (canUseOneKeyRead) { m_button_oneKeyRead.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyDelete.transform.localScale = new Vector3(0, 0, 0); m_button_oneKeyRead.transform.localPosition = new Vector3(0, -230.31f, 0); } if (canUseOneKeyDelete) { m_button_oneKeyDelete.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyRead.transform.localScale = new Vector3(0, 0, 0); m_button_oneKeyDelete.transform.localPosition = new Vector3(0, -230.31f, 0); } } } }
public void useProp(int id) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PropDetailPanelScript_hotfix", "useProp")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PropDetailPanelScript_hotfix", "useProp", null, id); return; } switch (id) { // 记牌器 case (int)TLJCommon.Consts.Prop.Prop_jipaiqi: { // 增加到buff数据里 { bool isFind = false; for (int i = 0; i < UserData.buffData.Count; i++) { if ((UserData.buffData[i].prop_id == (int)TLJCommon.Consts.Prop.Prop_jipaiqi)) { isFind = true; ++UserData.buffData[i].buff_num; break; } } if (!isFind) { UserData.buffData.Add(new BuffData((int)TLJCommon.Consts.Prop.Prop_jipaiqi, 1)); } } if (OtherData.s_gameScript != null) { OtherData.s_gameScript.useProp_jipaiqi(); } } break; // 加倍卡 case (int)TLJCommon.Consts.Prop.Prop_jiabeika: { // 不用处理 } break; // 鸡蛋 case (int)TLJCommon.Consts.Prop.Prop_jidan: { // 不用处理 } break; // 鲜花 case (int)TLJCommon.Consts.Prop.Prop_xianhua: { // 不用处理 } break; // 出牌发光 case (int)TLJCommon.Consts.Prop.Prop_chupaifaguang: { // 不用处理 } break; // 喇叭 case (int)TLJCommon.Consts.Prop.Prop_laba: { } break; // 蓝钻石 case (int)TLJCommon.Consts.Prop.Prop_lanzuanshi: { // 不用处理 } break; // 逃跑率清零卡 case (int)TLJCommon.Consts.Prop.Prop_taopaolvqinglin: { UserData.gameData.runCount = 0; } break; // 魅力值修正卡 case (int)TLJCommon.Consts.Prop.Prop_meilizhixiuzheng: { UserData.gameData.meiliZhi = 0; } break; // 徽章 case (int)TLJCommon.Consts.Prop.Prop_huizhang: { // 不用处理 } break; // 10元、20元京东卡 case 130: case 131: { ToastScript.createToast("请去邮箱查看"); } break; } }
public void onCallBackOneKeyGetAllTuiGuangReward(string data) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TuiGuangYouLiPanelScript_hotfix", "onCallBackOneKeyGetAllTuiGuangReward")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TuiGuangYouLiPanelScript_hotfix", "onCallBackOneKeyGetAllTuiGuangReward", null, data); return; } NetLoading.getInstance().Close(); JsonData jsonData = JsonMapper.ToObject(data); int code = (int)jsonData["code"]; if (code == (int)TLJCommon.Consts.Code.Code_OK) { // 禁用一键领取按钮 m_btn_yijianlingqu.interactable = false; string reward = (string)jsonData["reward"]; if (reward.CompareTo("") != 0) { List <string> list = new List <string>(); CommonUtil.splitStr(reward, list, ';'); for (int i = 0; i < list.Count; i++) { GameUtil.changeData(GameUtil.getPropIdFromReward(list[i]), GameUtil.getPropNumFromReward(list[i])); ShowRewardPanelScript.Show(list[i], false); } for (int i = 0; i < MyTuiGuangData.getInstance().getMyTuiGuangDataList().Count; i++) { MyTuiGuangDataContent temp = MyTuiGuangData.getInstance().getMyTuiGuangDataList()[i]; GameObject obj = null; for (int j = 0; j < m_listview_player.getItemList().Count; j++) { if (m_listview_player.getItemList()[j].transform.name.CompareTo(temp.uid) == 0) { obj = m_listview_player.getItemList()[j]; break; } } if (temp.task1_state == 2) { temp.task1_state = 3; obj.transform.Find("Text_task1_state").GetComponent <Text>().text = ""; obj.transform.Find("Text_task1_state/Image_yilingqu").transform.localScale = new Vector3(1, 1, 1); CommonUtil.setFontColor(obj.transform.Find("Text_task1_state").GetComponent <Text>(), 99, 99, 99); } if (temp.task2_state == 2) { temp.task2_state = 3; obj.transform.Find("Text_task2_state").GetComponent <Text>().text = ""; obj.transform.Find("Text_task2_state/Image_yilingqu").transform.localScale = new Vector3(1, 1, 1); CommonUtil.setFontColor(obj.transform.Find("Text_task2_state").GetComponent <Text>(), 99, 99, 99); } } ToastScript.createToast("领取奖励成功"); } else { ToastScript.createToast("当前没有奖励可领取"); } } else { string msg = (string)jsonData["msg"]; ToastScript.createToast(msg); } }
public void onReceive_Sign30(string result) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("Sign30PanelScript_hotfix", "onReceive_Sign30")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.Sign30PanelScript_hotfix", "onReceive_Sign30", null, result); return; } NetLoading.getInstance().Close(); JsonData jd = JsonMapper.ToObject(result); int code = (int)jd["code"]; int type = (int)jd["type"]; if (code == (int)TLJCommon.Consts.Code.Code_OK) { int id = (int)jd["id"]; string reward_prop = (string)jd["reward_prop"]; // 奖励加到内存 { List <string> list1 = new List <string>(); CommonUtil.splitStr(reward_prop, list1, ';'); for (int i = 0; i < list1.Count; i++) { List <string> list2 = new List <string>(); CommonUtil.splitStr(list1[i], list2, ':'); int prop_id = int.Parse(list2[0]); int prop_num = int.Parse(list2[1]); GameUtil.changeData(prop_id, prop_num); } } ShowRewardPanelScript.Show(reward_prop, false); switch (type) { // 今天签到 case 1: { ToastScript.createToast("签到成功"); { Sign30RecordData.getInstance().getSign30RecordList().Add(id); m_text_lianxuqiandaotianshu.text = "累计签到天数:" + Sign30RecordData.getInstance().getSign30RecordList().Count.ToString() + "天"; GameObject obj = transform.Find("Image_bg/" + (id - 1).ToString()).gameObject; obj.transform.Find("Image_yiqian").localScale = new Vector3(1, 1, 1); obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_icon").localScale = new Vector3(0, 0, 0); OtherData.s_mainScript.checkRedPoint(); setBtnSignState(Sign30Data.getInstance().getSign30DataById(id).day); setLeiJiSignState(); } } break; // 补签 case 2: { ToastScript.createToast("补签成功"); { Sign30RecordData.getInstance().getSign30RecordList().Add(id); m_text_lianxuqiandaotianshu.text = "累计签到天数:" + Sign30RecordData.getInstance().getSign30RecordList().Count.ToString() + "天"; GameObject obj = transform.Find("Image_bg/" + (id - 1).ToString()).gameObject; obj.transform.Find("Image_yiqian").localScale = new Vector3(1, 1, 1); obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_icon").localScale = new Vector3(0, 0, 0); } Destroy(OtherData.s_buQianQueRenPanelScript.gameObject); // 扣除补签费 GameUtil.changeData(1, -OtherData.s_buQianQueRenPanelScript.getBuQianGoldHuaFei()); // 增加补签次数 ++Sign30RecordData.getInstance().m_curMonthBuQianCount; setBtnSignState(Sign30Data.getInstance().getSign30DataById(id).day); setLeiJiSignState(); } break; // 累计签到奖励 case 3: { Destroy(OtherData.s_sign30LeiJiPanelScript.gameObject); Sign30RecordData.getInstance().getSign30LeiJiRecordList().Add(id); setLeiJiSignState(); ToastScript.createToast("领取奖励成功"); } break; } } else { string msg = (string)jd["msg"]; ToastScript.createToast(msg); } }
public static void GetPokerWhenTlj(List <PokerInfo> myPokerList, List <PokerInfo> masterPoker, List <PokerInfo> tempList, int count, int mLevelPokerNum, int masterPokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "GetPokerWhenTlj")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "GetPokerWhenTlj", null, myPokerList, masterPoker, tempList, count, mLevelPokerNum, masterPokerType); return; } //从手牌中去除该类型的牌 foreach (var poker in masterPoker) { myPokerList.Remove(poker); } if (masterPoker.Count <= count) { tempList.AddRange(masterPoker); //主牌不足会补副牌 for (int j = 0; j < count - masterPoker.Count; j++) { tempList.Add(myPokerList[myPokerList.Count - 1 - j]); } } //主牌大于出牌的张数 else { List <PokerInfo> doublePoker = GetDoublePoker(masterPoker); List <PokerInfo> singlePoker = GetSinglePoker(masterPoker, doublePoker); if (doublePoker.Count <= count) { tempList.AddRange(doublePoker); //对子不足会补牌 for (int j = 0; j < count - doublePoker.Count; j++) { tempList.Add(singlePoker[j]); } } //手牌中的对子多于出牌的对子 else { List <List <PokerInfo> > allTljFromDouble = GetAllTljFromDouble(doublePoker, mLevelPokerNum, masterPokerType); if (allTljFromDouble.Count == 0) { for (int i = 0; i < count; i++) { tempList.Add(doublePoker[doublePoker.Count - 1 - i]); } } else { foreach (var tljList in allTljFromDouble) { if (tljList.Count >= count) { for (int i = 0; i < count; i++) { tempList.Add(tljList[i]); } return; } } //拖拉机没有第一家的长 tempList.AddRange(allTljFromDouble[0]); foreach (var poker in allTljFromDouble[0]) { doublePoker.Remove(poker); } for (int j = 0; j < count - allTljFromDouble[0].Count; j++) { tempList.Add(doublePoker[j]); } } } } }
public static void GetPokerWhenShuaiP(List <PokerInfo> firstPokerList, List <PokerInfo> masterPoker, List <PokerInfo> tempAll, int count, List <PokerInfo> tempList) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "GetPokerWhenShuaiP")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "GetPokerWhenShuaiP", null, firstPokerList, masterPoker, tempAll, count, tempList); return; } List <PokerInfo> firstDoublePoker = GetDoublePoker(firstPokerList); List <PokerInfo> firstSinglePoker = GetSinglePoker(firstPokerList, firstDoublePoker); //从手牌中去除该类型的牌 foreach (var poker in masterPoker) { tempAll.Remove(poker); } if (masterPoker.Count <= count) { tempList.AddRange(masterPoker); //主牌不足会补副牌 for (int j = 0; j < count - masterPoker.Count; j++) { tempList.Add(tempAll[tempAll.Count - 1 - j]); } } //主牌大于出牌的张数 else { //得到主牌中的对子 List <PokerInfo> myDoublePoker = GetDoublePoker(masterPoker); List <PokerInfo> mySinglePoker = GetSinglePoker(masterPoker, myDoublePoker); if (myDoublePoker.Count <= firstDoublePoker.Count) { tempList.AddRange(myDoublePoker); //对子不足会补牌 for (int j = 0; j < count - myDoublePoker.Count; j++) { tempList.Add(mySinglePoker[j]); } } //手牌中的对子多于出牌的对子 else { for (int i = 0; i < firstDoublePoker.Count; i++) { tempList.Add(myDoublePoker[i]); // myDoublePoker.Remove(myDoublePoker[i]); } foreach (var Poker in tempList) { myDoublePoker.Remove(Poker); } for (int i = 0; i < firstSinglePoker.Count; i++) { if (mySinglePoker.Count == 0) { tempList.Add(myDoublePoker[i]); } else { tempList.Add(mySinglePoker[i]); } } } } }
/// <summary> /// 托管的时候自动获取跟牌时要出的牌 /// </summary> /// <param name="firstPokerList"></param> /// <param name="myPokerList"></param> /// <param name="mLevelPokerNum"></param> /// <param name="masterPokerType"></param> /// <returns></returns> public static List <PokerInfo> GetPokerWhenTuoGuan(List <PokerInfo> firstPokerList, List <PokerInfo> myPokerList, int mLevelPokerNum, int masterPokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan")) { List <PokerInfo> list_temp = (List <PokerInfo>)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan", null, firstPokerList, myPokerList, mLevelPokerNum, masterPokerType); return(list_temp); } List <PokerInfo> tempAll = new List <PokerInfo>(); foreach (var poker in myPokerList) { tempAll.Add(poker); } //设置权重 SetPokerWeight(firstPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); SetPokerWeight(myPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); List <PokerInfo> resultList = new List <PokerInfo>(); //第一个人出牌的牌数 int count = firstPokerList.Count; switch (CheckOutPoker.checkOutPokerType(firstPokerList, mLevelPokerNum, masterPokerType)) { //第一个人是单牌 case CheckOutPoker.OutPokerType.OutPokerType_Single: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenSingle(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenSingle(tempAll, typeInfo, resultList); } break; //第一个人是对子 case CheckOutPoker.OutPokerType.OutPokerType_Double: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenDouble(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenDouble(tempAll, typeInfo, resultList); } break; //第一个人是拖拉机 case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenTlj(tempAll, masterPoker, resultList, count, mLevelPokerNum, masterPokerType); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenTlj(tempAll, typeInfo, resultList, count, mLevelPokerNum, masterPokerType); } break; case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai: if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { //第一个人出的是主牌 List <PokerInfo> masterPoker = GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenShuaiP(firstPokerList, masterPoker, tempAll, count, resultList); } //甩的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenShuaiP(firstPokerList, typeInfo, tempAll, count, resultList); } break; } if (firstPokerList.Count != resultList.Count) { // TLJ_PlayService.PlayService.log.Warn($"托管的出的牌的牌数不一致,托管出了{resultList.Count}张,第一个人出了{firstPokerList.Count}张"); } return(resultList); }
//比较甩牌中的对子 public static List <PokerInfo> CompareDoublePoker(List <PokerInfo> firestDoubleList, List <PokerInfo> OtherDoubleleList, int mLevelPokerNum, int mMasterPokerType, out List <List <PokerInfo> > OtherTlj) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "CompareDoublePoker")) { OtherTlj = new List <List <PokerInfo> >(); List <PokerInfo> list_temp = (List <PokerInfo>)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "CompareDoublePoker", null, firestDoubleList, OtherDoubleleList, mLevelPokerNum, mMasterPokerType, OtherTlj); return(list_temp); } List <PokerInfo> list = new List <PokerInfo>(); OtherTlj = new List <List <PokerInfo> >(); //继续比较对子 if (firestDoubleList.Count > 0) { if (OtherDoubleleList.Count > 0) { List <List <PokerInfo> > firstAllTlj = GetAllTljFromDouble(firestDoubleList, mLevelPokerNum, mMasterPokerType); List <List <PokerInfo> > OtherAllTlj = GetAllTljFromDouble(OtherDoubleleList, mLevelPokerNum, mMasterPokerType); //如果甩牌的对子中包括拖拉机,则和其他玩家手中的拖拉机比较 if (firstAllTlj.Count > 0) { if (OtherAllTlj.Count > 0) { OtherTlj = OtherAllTlj; for (int j = 0; j < firstAllTlj.Count; j++) { List <PokerInfo> TljPoker = firstAllTlj[j]; for (int k = 0; k < OtherAllTlj.Count; k++) { var otherTljPoker = OtherAllTlj[k]; //第一个拖拉机的对子多于其他玩家手中的拖拉机 if (TljPoker.Count > otherTljPoker.Count) { } else { //第一个拖拉机最小对子大于其他玩家手中的拖拉机最大的 if (TljPoker[0].m_weight >= otherTljPoker[otherTljPoker.Count - 1].m_weight) { //TLJ_PlayService.PlayService.log.Info("拖拉机大"); } else { //TLJ_PlayService.PlayService.log.Info("拖拉机比别人小"); list = TljPoker; return(list); } } } } } //其他玩家手中没有拖拉机 else { //TLJ_PlayService.PlayService.log.Info("没有拖拉机"); //该玩家牌大,不作处理 } } //甩牌为多个不连续对子 else { if (OtherDoubleleList.Count > 0) { if (firestDoubleList[0].m_weight >= OtherDoubleleList[OtherDoubleleList.Count - 1].m_weight) { //该玩家牌大,不作处理 } else { //甩牌失败,单牌大,但是对子比别人小 //TLJ_PlayService.PlayService.log.Info("甩牌失败,单牌大,但是对子比别人小"); list.Add(firestDoubleList[0]); list.Add(firestDoubleList[1]); return(list); } } //没有对子 else { } } } //其他玩家没有对子,甩牌成功 else { //该玩家牌大,不作处理 } } return(list); }
public void showTab(CurShowTab m_curShowTab) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TuiGuangYouLiPanelScript_hotfix", "showTab")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TuiGuangYouLiPanelScript_hotfix", "showTab", null, m_curShowTab); return; } switch (m_curShowTab) { case CurShowTab.CurShowTab_wodetuiguang: { GameUtil.showGameObject(m_tab_wodetuiguang); GameUtil.hideGameObject(m_tab_tuiguangguize); GameUtil.hideGameObject(m_tab_bulingjiangli); GameUtil.showGameObject(m_btn_yijianlingqu.gameObject); { CommonUtil.setImageSprite(m_btn_myTuiGuang.GetComponent <Image>(), "Sprites/Common/tab_xuanze"); CommonUtil.setImageSprite(m_btn_tuigungguize.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); CommonUtil.setImageSprite(m_btn_bulingjiangli.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); m_btn_myTuiGuang.GetComponent <Image>().SetNativeSize(); m_btn_tuigungguize.GetComponent <Image>().SetNativeSize(); m_btn_bulingjiangli.GetComponent <Image>().SetNativeSize(); CommonUtil.setImageSpriteByAssetBundle(m_btn_myTuiGuang.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "wdtg02"); CommonUtil.setImageSpriteByAssetBundle(m_btn_tuigungguize.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "tg01"); CommonUtil.setImageSpriteByAssetBundle(m_btn_bulingjiangli.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "bljl01"); } loadMyTuiGuangData(); } break; case CurShowTab.CurShowTab_tuiguangguize: { GameUtil.hideGameObject(m_tab_wodetuiguang); GameUtil.showGameObject(m_tab_tuiguangguize); GameUtil.hideGameObject(m_tab_bulingjiangli); GameUtil.hideGameObject(m_btn_yijianlingqu.gameObject); { CommonUtil.setImageSprite(m_btn_myTuiGuang.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); CommonUtil.setImageSprite(m_btn_tuigungguize.GetComponent <Image>(), "Sprites/Common/tab_xuanze"); CommonUtil.setImageSprite(m_btn_bulingjiangli.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); m_btn_myTuiGuang.GetComponent <Image>().SetNativeSize(); m_btn_tuigungguize.GetComponent <Image>().SetNativeSize(); m_btn_bulingjiangli.GetComponent <Image>().SetNativeSize(); CommonUtil.setImageSpriteByAssetBundle(m_btn_myTuiGuang.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "wdtg01"); CommonUtil.setImageSpriteByAssetBundle(m_btn_tuigungguize.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "tg02"); CommonUtil.setImageSpriteByAssetBundle(m_btn_bulingjiangli.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "bljl01"); } } break; case CurShowTab.CurShowTab_bulingjiangli: { GameUtil.hideGameObject(m_tab_wodetuiguang); GameUtil.hideGameObject(m_tab_tuiguangguize); GameUtil.showGameObject(m_tab_bulingjiangli); GameUtil.hideGameObject(m_btn_yijianlingqu.gameObject); { CommonUtil.setImageSprite(m_btn_myTuiGuang.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); CommonUtil.setImageSprite(m_btn_tuigungguize.GetComponent <Image>(), "Sprites/Common/tab_weixuanze"); CommonUtil.setImageSprite(m_btn_bulingjiangli.GetComponent <Image>(), "Sprites/Common/tab_xuanze"); m_btn_myTuiGuang.GetComponent <Image>().SetNativeSize(); m_btn_tuigungguize.GetComponent <Image>().SetNativeSize(); m_btn_bulingjiangli.GetComponent <Image>().SetNativeSize(); CommonUtil.setImageSpriteByAssetBundle(m_btn_myTuiGuang.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "wdtg01"); CommonUtil.setImageSpriteByAssetBundle(m_btn_tuigungguize.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "tg01"); CommonUtil.setImageSpriteByAssetBundle(m_btn_bulingjiangli.transform.Find("Image").GetComponent <Image>(), "tuiguang.unity3d", "bljl02"); } } break; } }
public void loadMyTuiGuangData() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TuiGuangYouLiPanelScript_hotfix", "loadMyTuiGuangData")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TuiGuangYouLiPanelScript_hotfix", "loadMyTuiGuangData", null, null); return; } m_listview_player.clear(); for (int i = 0; i < MyTuiGuangData.getInstance().getMyTuiGuangDataList().Count; i++) { MyTuiGuangDataContent temp = MyTuiGuangData.getInstance().getMyTuiGuangDataList()[i]; GameObject pre = Resources.Load("Prefabs/UI/Item/Item_TuiJianPlayer") as GameObject; GameObject obj = Instantiate(pre); obj.transform.name = temp.uid; obj.transform.Find("Text_name").GetComponent <Text>().text = temp.name; // 任务1 { if (temp.task1_state == 1) { obj.transform.Find("Text_task1_state").GetComponent <Text>().text = "未完成"; } else if (temp.task1_state == 2) { obj.transform.Find("Text_task1_state").GetComponent <Text>().text = "可领取"; CommonUtil.setFontColor(obj.transform.Find("Text_task1_state").GetComponent <Text>(), 251, 75, 9); // 启用一键领取按钮 m_btn_yijianlingqu.interactable = true; } // 已领取 else if (temp.task1_state == 3) { obj.transform.Find("Text_task1_state").GetComponent <Text>().text = ""; obj.transform.Find("Text_task1_state/Image_yilingqu").transform.localScale = new Vector3(1, 1, 1); } } // 任务2 { if (temp.task2_state == 1) { obj.transform.Find("Text_task2_state").GetComponent <Text>().text = "未完成"; } else if (temp.task2_state == 2) { obj.transform.Find("Text_task2_state").GetComponent <Text>().text = "可领取"; CommonUtil.setFontColor(obj.transform.Find("Text_task2_state").GetComponent <Text>(), 251, 75, 9); // 启用一键领取按钮 m_btn_yijianlingqu.interactable = true; } // 已领取 else if (temp.task2_state == 3) { obj.transform.Find("Text_task2_state").GetComponent <Text>().text = ""; obj.transform.Find("Text_task2_state/Image_yilingqu").transform.localScale = new Vector3(1, 1, 1); } } m_listview_player.addItem(obj); } m_listview_player.addItemEnd(); }
public void initUI() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("Sign30PanelScript_hotfix", "initUI")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.Sign30PanelScript_hotfix", "initUI", null, null); return; } // 年月 m_text_time.text = CommonUtil.getCurYear() + "年" + CommonUtil.getCurMonth() + "月"; // 本月天数 m_curMonthdays = CommonUtil.getCurMonthAllDays(); // 显示当天签到奖励 { int day = CommonUtil.getCurDay(); for (int i = 0; i < Sign30Data.getInstance().getSign30DataContentList().Count; i++) { if (Sign30Data.getInstance().getSign30DataContentList()[i].type == 1) { if (Sign30Data.getInstance().getSign30DataContentList()[i].day == day) { m_curChoiceId = Sign30Data.getInstance().getSign30DataContentList()[i].id; showCurDayReward(Sign30Data.getInstance().getSign30DataContentList()[i].reward_prop); break; } } } } for (int i = 0; i < m_curMonthdays; i++) { GameObject pre = Resources.Load("Prefabs/UI/Item/Item_Sign30") as GameObject; GameObject obj = Instantiate(pre); obj.transform.name = i.ToString(); obj.transform.SetParent(gameObject.transform.Find("Image_bg")); obj.transform.localScale = new Vector3(1, 1, 1); obj.GetComponent <Button>().onClick.AddListener(() => onClickItemDay(obj)); { Vector2 vec2_firstPos = new Vector2(-394, 168); int jiange = 85; float x = vec2_firstPos.x + (i % 7) * jiange; float y = vec2_firstPos.y - (i / 7) * jiange; obj.transform.localPosition = new Vector3(x, y, 1); } // 奖励icon { int prop_id = GameUtil.getPropIdFromReward(Sign30Data.getInstance().getSign30DataContentList()[i].reward_prop); CommonUtil.setImageSprite(obj.transform.Find("Image_icon").GetComponent <Image>(), GameUtil.getPropIconPath(prop_id)); } // 奖励数量 obj.transform.Find("Text_rewardNum").GetComponent <Text>().text = GameUtil.getPropNumFromReward(Sign30Data.getInstance().getSign30DataContentList()[i].reward_prop).ToString(); // 第几天 obj.transform.Find("Text_day").GetComponent <Text>().text = (i + 1).ToString(); // 当天的做一些其他处理 if ((i + 1) == CommonUtil.getCurDay()) { // 当天的方块专门设置一个颜色 CommonUtil.setImageColor(obj.GetComponent <Image>(), 255, 253, 113); setBtnSignState(CommonUtil.getCurDay()); } // 签到状态 { for (int j = 0; j < Sign30Data.getInstance().getSign30DataContentList().Count; j++) { int day = Sign30Data.getInstance().getSign30DataContentList()[j].day; if (day == (i + 1)) { bool isSigned = false; for (int k = 0; k < Sign30RecordData.getInstance().getSign30RecordList().Count; k++) { // 已签 if (Sign30RecordData.getInstance().getSign30RecordList()[k] == day) { isSigned = true; obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_icon").localScale = new Vector3(0, 0, 0); break; } } // 过去 if (day < CommonUtil.getCurDay()) { if (!isSigned) { obj.transform.Find("Image_yiqian").localScale = new Vector3(0, 0, 0); // 如果是今天没有签到的话,不显示补签 if (day == CommonUtil.getCurDay()) { obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); } } } // 当天 else if (day == CommonUtil.getCurDay()) { if (isSigned) { obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); } else { obj.transform.Find("Image_yiqian").localScale = new Vector3(0, 0, 0); obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); } } // 未来 else { obj.transform.Find("Image_yiqian").localScale = new Vector3(0, 0, 0); obj.transform.Find("Image_buqian").localScale = new Vector3(0, 0, 0); //obj.transform.Find("Image_yiguoqi").localScale = new Vector3(0, 0, 0); } } } } } // 累计签到奖励 { for (int i = 1; i <= 3; i++) { Sign30DataContent data = Sign30Data.getInstance().getSign30DataById(31 + i); int prop_id = GameUtil.getPropIdFromReward(data.reward_prop); int prop_num = GameUtil.getPropNumFromReward(data.reward_prop); GameObject parent = transform.Find("Image_bg/Image_leiji_" + i.ToString()).gameObject; // 天数 parent.transform.Find("Text_day").GetComponent <Text>().text = data.day.ToString() + "天"; // 奖励icon CommonUtil.setImageSprite(parent.transform.Find("Image_rewardIcon").GetComponent <Image>(), GameUtil.getPropIconPath(prop_id)); // 奖励数量 parent.transform.Find("Text_rewardNum").GetComponent <Text>().text = "*" + prop_num.ToString(); } } // 累计签到天数显示 m_text_lianxuqiandaotianshu.text = "累计签到天数:" + Sign30RecordData.getInstance().getSign30RecordList().Count.ToString() + "天"; // 累计签到奖励 setLeiJiSignState(); }
public void InitUI() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("UserInfoScript_hotfix", "InitUI")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.UserInfoScript_hotfix", "InitUI", null, null); return; } nickName.text = UserData.name; account.text = UserData.uid; gold.text = UserData.gold.ToString(); yuanBaoCount.text = UserData.yuanbao.ToString(); meiLiZhi.text = UserData.gameData.meiliZhi + ""; int vipLevel = VipUtil.GetVipLevel(UserData.rechargeVip); CommonUtil.setImageSpriteByAssetBundle(Vip, "vip.unity3d", "user_vip_" + vipLevel); if (UserData.IsRealName) { ButtonRealName.interactable = false; ButtonRealName.transform.localScale = Vector3.zero; AlReadyRN.transform.localScale = Vector3.one; } else { ButtonRealName.interactable = true; ButtonRealName.transform.localScale = Vector3.one; AlReadyRN.transform.localScale = Vector3.zero; } if (string.IsNullOrEmpty(UserData.phone)) { ButtonBindPhone.interactable = true; ButtonBindPhone.transform.localScale = Vector3.one; ButtonChangePhone.transform.localScale = Vector3.zero; } else { ButtonBindPhone.interactable = false; ButtonBindPhone.transform.localScale = Vector3.zero; ButtonChangePhone.transform.localScale = Vector3.one; } headIcon.GetComponent <HeadIconScript>().setIcon(UserData.head); if (UserData.gameData.allGameCount == 0) { shengLv.text = "0%"; allGame.text = "0"; taoPaoLv.text = "0%"; } else { //默认为保留两位 shengLv.text = String.Format("{0:F}", (UserData.gameData.winCount / (float)UserData.gameData.allGameCount) * 100) + "%"; allGame.text = UserData.gameData.allGameCount + ""; taoPaoLv.text = String.Format("{0:F}", (UserData.gameData.runCount / (float)UserData.gameData.allGameCount) * 100) + "%";; } headIcon.GetComponent <HeadIconScript>().setIcon(UserData.head); }
public void setBtnSignState(int day) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("Sign30PanelScript_hotfix", "setBtnSignState")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.Sign30PanelScript_hotfix", "setBtnSignState", null, day); return; } // 未来 if (day > CommonUtil.getCurDay()) { CommonUtil.setButtonEnable(m_btn_sign, false); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_qiandao"); } // 当天 else if (day == CommonUtil.getCurDay()) { bool isSign = false; for (int i = 0; i < Sign30RecordData.getInstance().getSign30RecordList().Count; i++) { if (Sign30RecordData.getInstance().getSign30RecordList()[i] == day) { isSign = true; break; } } // 已签 if (isSign) { CommonUtil.setButtonEnable(m_btn_sign, false); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_qiandao"); } // 未签 else { CommonUtil.setButtonEnable(m_btn_sign, true); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_qiandao"); } } // 过去 else { bool isSign = false; for (int i = 0; i < Sign30RecordData.getInstance().getSign30RecordList().Count; i++) { if (Sign30RecordData.getInstance().getSign30RecordList()[i] == day) { isSign = true; break; } } // 已签 if (isSign) { CommonUtil.setButtonEnable(m_btn_sign, false); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_qiandao"); } // 补签 else { CommonUtil.setButtonEnable(m_btn_sign, false); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_qiandao"); CommonUtil.setButtonEnable(m_btn_sign, true); CommonUtil.setImageSprite(m_btn_sign.transform.Find("Image").GetComponent <Image>(), "Sprites/Sign30/wz_buqian"); } } }
public void setPropId(int prop_id) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PropDetailPanelScript_hotfix", "setPropId")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PropDetailPanelScript_hotfix", "setPropId", null, prop_id); return; } m_propInfo = PropData.getInstance().getPropInfoById(prop_id); if (m_propInfo != null) { m_text_name.text = m_propInfo.m_name; m_text_desc.text = m_propInfo.m_desc; CommonUtil.setImageSprite(m_image_icon, GameUtil.getPropIconPath(m_propInfo.m_id)); if (m_propInfo.m_type != 0) { m_button_use.transform.localScale = new Vector3(0, 0, 0); } // 一元话费:显示数量调节对象 if (m_propInfo.m_id == (int)TLJCommon.Consts.Prop.Prop_1yuanhuafei) { int myHuaFei_1 = GameUtil.getMyPropNumById((int)TLJCommon.Consts.Prop.Prop_1yuanhuafei); if (myHuaFei_1 >= 10) { GameUtil.showGameObject(m_changeNum); m_useNum = 10; m_changeNum.transform.Find("Button_jia").GetComponent <Button>().interactable = false; } else if (myHuaFei_1 >= 5) { GameUtil.showGameObject(m_changeNum); m_useNum = 5; m_changeNum.transform.Find("Button_jia").GetComponent <Button>().interactable = false; } m_changeNum.transform.Find("Text_num").GetComponent <Text>().text = m_useNum.ToString(); } if ((m_propInfo.m_id == 111) || (m_propInfo.m_id == 112) || (m_propInfo.m_id == 113)) { GameObject obj = new GameObject(); Text text = obj.AddComponent <Text>(); text.text = "完成一次对局方可使用"; text.fontSize = 20; CommonUtil.setFontColor(text, 0, 0, 0); text.font = transform.Find("Image_bg/Text_desc").GetComponent <Text>().font; text.GetComponent <RectTransform>().sizeDelta = new Vector2(250, 30); obj.transform.SetParent(transform.Find("Image_bg")); obj.transform.localPosition = new Vector3(26, 30, 0); obj.transform.localScale = new Vector3(1, 1, 1); } } }
public static GameObject getActivityPanel(Activity.ActivityData activity) { // 使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("ActivityManager_hotfix", "getActivityPanel")) { s_panel = (GameObject)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.ActivityManager_hotfix", "getActivityPanel", null, activity); return(s_panel); } if (s_panel != null) { GameObject.Destroy(s_panel); } int activity_id = activity.ActivityId; string url = activity.ImageUrl; switch (activity_id) { // 大礼来袭 case 1: { setPanel_dalilaixi(url); } break; // 限时话费赛 case 2: { setPanel_xianshihuafeisai(url); } break; // 老用户特权 case 3: { setPanel_laoyonghutequan(url); } break; // 话费碎片 case 4: { setPanel_huafeisuipian(url); } break; // 微信公众号 case 5: { setPanel_weixingongzhonghao(url); } break; // 五一活动 case 6: { setPanel_51(url); } break; default: { setPanel_other(activity); } break; } return(s_panel); }
public void loadMail() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("EmailPanelScript_hotfix", "loadMail")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.EmailPanelScript_hotfix", "loadMail", null, null); return; } m_ListViewScript.clear(); for (int i = 0; i < UserMailData.getInstance().getUserMailDataList().Count; i++) { GameObject prefab = Resources.Load("Prefabs/UI/Item/Mail_List_Item") as GameObject; GameObject obj = MonoBehaviour.Instantiate(prefab); obj.GetComponent <Mail_List_Item_Script>().m_parentScript = this; obj.GetComponent <Mail_List_Item_Script>().setMailData(UserMailData.getInstance().getUserMailDataList()[i]); obj.transform.name = UserMailData.getInstance().getUserMailDataList()[i].m_email_id.ToString(); m_ListViewScript.addItem(obj); } m_ListViewScript.addItemEnd(); // 判断是否启用:一键领取、一键删除 { bool canUseOneKeyRead = false; bool canUseOneKeyDelete = false; if (m_button_oneKeyRead != null) { m_button_oneKeyRead.transform.localScale = new Vector3(0, 0, 0); m_button_oneKeyDelete.transform.localScale = new Vector3(0, 0, 0); } for (int i = 0; i < UserMailData.getInstance().getUserMailDataList().Count; i++) { if (UserMailData.getInstance().getUserMailDataList()[i].m_state == 0) { canUseOneKeyRead = true; } if (UserMailData.getInstance().getUserMailDataList()[i].m_state == 1) { canUseOneKeyDelete = true; } } if (canUseOneKeyRead && canUseOneKeyDelete) { m_button_oneKeyRead.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyDelete.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyRead.transform.localPosition = new Vector3(-130, -230.31f, 0); m_button_oneKeyDelete.transform.localPosition = new Vector3(130, -230.31f, 0); } else { if (canUseOneKeyRead) { m_button_oneKeyRead.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyDelete.transform.localScale = new Vector3(0, 0, 0); m_button_oneKeyRead.transform.localPosition = new Vector3(0, -230.31f, 0); } if (canUseOneKeyDelete) { m_button_oneKeyDelete.transform.localScale = new Vector3(1, 1, 1); m_button_oneKeyRead.transform.localScale = new Vector3(0, 0, 0); m_button_oneKeyDelete.transform.localPosition = new Vector3(0, -230.31f, 0); } } } m_text_mailNum.text = UserMailData.getInstance().getUserMailDataList().Count + "/50"; //暂无邮件 m_text_zanwu.transform.localScale = UserMailData.getInstance().getUserMailDataList().Count == 0 ? Vector3.one : Vector3.zero; }
public void Init(GameObject gameObject, Consts.PokerType pokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TestPoker_hotfix", "Init")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TestPoker_hotfix", "Init", null, gameObject, pokerType); return; } //初始化数据 List <PokerInfo> heiTaoPokers = new List <PokerInfo>(); List <GameObject> PokerItems = new List <GameObject>(); for (int i = 0; i < 2; i++) { for (int j = 2; j < 15; j++) { heiTaoPokers.Add(new PokerInfo(j, pokerType)); } } heiTaoPokers = heiTaoPokers.OrderByDescending(a => a.m_num).ToList(); if (!dicPokerData.ContainsKey(pokerType)) { dicPokerData.Add(pokerType, heiTaoPokers); } //初始化UI for (int i = 0; i < heiTaoPokers.Count; i++) { PokerInfo poker = heiTaoPokers[i]; GameObject go = GameObject.Instantiate(ItemPoker, gameObject.transform); var btn = go.AddComponent <Button>(); var image = go.GetComponent <Image>(); bool isClick = false; btn.onClick.AddListener(() => { if (!isClick) { image.color = Color.gray; selectedPokers.Add(poker); isClick = true; text.text = "当前选择:" + selectedPokers.Count + "张"; } else { image.color = Color.white; selectedPokers.Remove(poker); isClick = false; text.text = "当前选择:" + selectedPokers.Count + "张"; } }); PokerItems.Add(go); string temp = null; switch (pokerType) { case Consts.PokerType.PokerType_FangKuai: temp = "icon_fangkuai"; break; case Consts.PokerType.PokerType_HeiTao: temp = "icon_heitao"; break; case Consts.PokerType.PokerType_HongTao: temp = "icon_hongtao"; break; case Consts.PokerType.PokerType_MeiHua: temp = "icon_meihua"; break; } CommonUtil.setImageSpriteByAssetBundle(go.transform.Find("Type").GetComponent <Image>(), "poker.unity3d", temp); int num = poker.m_num; if (num >= 2 && num <= 10) { go.GetComponentInChildren <Text>().text = num.ToString(); } else { if (num == 11) { go.GetComponentInChildren <Text>().text = "J"; } else if (num == 12) { go.GetComponentInChildren <Text>().text = "Q"; } else if (num == 13) { go.GetComponentInChildren <Text>().text = "K"; } else if (num == 14) { go.GetComponentInChildren <Text>().text = "A"; } } } if (!dictionaryGo.ContainsKey(pokerType)) { dictionaryGo.Add(pokerType, PokerItems); } }
public void Set3rdLogin() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("LoginScript_hotfix", "Set3rdLogin")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.LoginScript_hotfix", "Set3rdLogin", null, null); return; } bool is3RdLogin = ChannelHelper.Is3RdLogin(); string channelAllName = ChannelHelper.GetChannelAllName(); LogUtil.Log("渠道号:" + OtherData.s_channelName + ",渠道名:" + channelAllName); bool isThirdLogin = PlatformHelper.IsThirdLogin(); //应用宝渠道 if ("yyb".Equals(OtherData.s_channelName)) { GameUtil.hideGameObject(m_button_3rdLogin.gameObject); GameUtil.hideGameObject(m_button_defaultLogin.gameObject); m_button_guanfang.gameObject.SetActive(false); GameUtil.showGameObject(m_button_qq.gameObject); GameUtil.showGameObject(m_button_wechat.gameObject); Vector3 qqV3 = m_button_qq.gameObject.transform.localPosition; m_button_qq.gameObject.transform.localPosition = new Vector3(-168, qqV3.y, qqV3.z); Vector3 wxV3 = m_button_wechat.gameObject.transform.localPosition; m_button_wechat.gameObject.transform.localPosition = new Vector3(132, wxV3.y, wxV3.z); return; } if (is3RdLogin && isThirdLogin) { m_button_3rdLogin.gameObject.SetActive(true); GameUtil.showGameObject(m_button_3rdLogin.gameObject); GameUtil.hideGameObject(m_button_defaultLogin.gameObject); GameUtil.hideGameObject(m_button_guanfang.gameObject); GameUtil.hideGameObject(m_button_qq.gameObject); GameUtil.hideGameObject(m_button_wechat.gameObject); var childText = m_button_3rdLogin.transform.GetChild(0).GetComponent <Text>(); childText.text = channelAllName + "账号登录"; m_button_3rdLogin.onClick.AddListener(() => { AudioScript.getAudioScript().playSound_ButtonClick(); PlatformHelper.Login("AndroidCallBack", "GetLoginResult", OtherData.s_channelName); NetLoading.getInstance().Show(); }); } else { GameUtil.showGameObject(m_button_guanfang.gameObject); GameUtil.showGameObject(m_button_qq.gameObject); GameUtil.showGameObject(m_button_wechat.gameObject); GameUtil.hideGameObject(m_button_3rdLogin.gameObject); GameUtil.hideGameObject(m_button_defaultLogin.gameObject); } //bool is3RdLogin = ChannelHelper.Is3RdLogin(); //string channelAllName = ChannelHelper.GetChannelAllName(); //LogUtil.Log("渠道号:" + OtherData.s_channelName + ",渠道名:"+ channelAllName); //bool isThirdLogin = PlatformHelper.IsThirdLogin(); //if (is3RdLogin) //{ // if (isThirdLogin) // { // m_button_3rdLogin.gameObject.SetActive(true); // m_button_defaultLogin.gameObject.SetActive(false); // m_button_guanfang.gameObject.SetActive(false); // m_button_qq.gameObject.SetActive(false); // m_button_wechat.gameObject.SetActive(false); // var childText = m_button_3rdLogin.transform.GetChild(0).GetComponent<Text>(); // childText.text = channelAllName + "账号登录"; // } //} //else //{ // m_button_3rdLogin.gameObject.SetActive(false); // m_button_defaultLogin.gameObject.SetActive(true); // m_button_guanfang.gameObject.SetActive(true); // m_button_qq.gameObject.SetActive(true); // m_button_wechat.gameObject.SetActive(true); // var childText = m_button_3rdLogin.transform.GetChild(0).GetComponent<Text>(); // childText.text = channelAllName + "账号登录"; //} //m_button_3rdLogin.onClick.AddListener(() => //{ // AudioScript.getAudioScript().playSound_ButtonClick(); // PlatformHelper.Login("AndroidCallBack", "GetLoginResult", OtherData.s_channelName); // NetLoading.getInstance().Show(); //}); }
public void UpdateUi(List <PokerInfo> list) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TestPoker_hotfix", "UpdateUi")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TestPoker_hotfix", "UpdateUi", null, list); return; } for (int i = 0; i < list.Count; i++) { PokerInfo pokerInfo = list[i]; //大小王 if (pokerInfo.m_num == 15) { if (xiaoWangList.Count == 2 || xiaoWangList.Count == 1) { xiaoWangList[0].color = Color.gray; xiaoWangList.Remove(xiaoWangList[0]); } } else if (pokerInfo.m_num == 16) { if (daWangList.Count == 2 || daWangList.Count == 1) { daWangList[0].color = Color.gray; daWangList.Remove(daWangList[0]); } } else if (pokerInfo.m_num < 15 && pokerInfo.m_num >= 2) { Consts.PokerType Type = pokerInfo.m_pokerType; List <PokerInfo> listPoker; dicPokerData.TryGetValue(Type, out listPoker); List <GameObject> listGo; dictionaryGo.TryGetValue(Type, out listGo); int index = -1; if (listPoker != null) { for (int j = 0; j < listPoker.Count; j++) { var item = listPoker[j]; if (pokerInfo.m_num == item.m_num && pokerInfo.m_pokerType == item.m_pokerType) { index = listPoker.IndexOf(item); listPoker.Remove(item); break; } } } if (index == -1) { return; } try { if (listGo != null) { GameObject go = listGo[index]; go.GetComponent <Image>().color = Color.gray; listGo.Remove(go); } } catch (Exception e) { Console.WriteLine(e); } } else { throw new Exception("牌的num异常"); } } }
public void onReceive_BuyGoods(string data) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MedalDuiHuanQueRenPanelScript_hotfix", "onReceive_BuyGoods")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MedalDuiHuanQueRenPanelScript_hotfix", "onReceive_BuyGoods", null, data); return; } NetLoading.getInstance().Close(); JsonData jd = JsonMapper.ToObject(data); int code = (int)jd["code"]; if (code == (int)TLJCommon.Consts.Code.Code_OK) { ToastScript.createToast("兑换成功"); string reward = (string)jd["reward"]; // 扣除徽章 { int totalPrice = m_medalDuiHuanRewardData.price * m_goods_num; GameUtil.changeData(110, -totalPrice); OtherData.s_medalDuiHuanPanelScript.m_text_myMedalNum.text = UserData.medal.ToString(); } // 奖励加到内存 { List <string> list1 = new List <string>(); CommonUtil.splitStr(reward, list1, ';'); for (int i = 0; i < list1.Count; i++) { List <string> list2 = new List <string>(); CommonUtil.splitStr(list1[i], list2, ':'); int prop_id = int.Parse(list2[0]); int prop_num = int.Parse(list2[1]); GameUtil.changeData(prop_id, prop_num); } } // 增加兑换记录 { MedalDuiHuanRecordDataContent temp = new MedalDuiHuanRecordDataContent(); temp.goods_id = m_medalDuiHuanRewardData.goods_id; temp.num = m_goods_num; string year = CommonUtil.getCurYear().ToString(); string month = CommonUtil.getCurMonth().ToString(); if (month.Length == 1) { month = ("0" + month); } string day = CommonUtil.getCurDay().ToString(); if (day.Length == 1) { day = ("0" + day); } temp.time = year + "年" + month + "月" + day + "日"; MedalDuiHuanRecordData.getInstance().getDataList().Insert(0, temp); } for (int i = 0; i < m_goods_num; i++) { ShowRewardPanelScript.Show(reward, false); } Destroy(gameObject); } else { string msg = (string)jd["msg"]; ToastScript.createToast(msg); } }
public void InitFirst() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TestPoker_hotfix", "InitFirst")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TestPoker_hotfix", "InitFirst", null, null); return; } Init(HeiTaoContent, Consts.PokerType.PokerType_HeiTao); Init(HongContent, Consts.PokerType.PokerType_HongTao); Init(MeiContent, Consts.PokerType.PokerType_MeiHua); Init(FangContent, Consts.PokerType.PokerType_FangKuai); xiaoWangList.Add(xiaoWang1); xiaoWangList.Add(xiaoWang2); daWangList.Add(daWang1); daWangList.Add(daWang2); var xiaopokerInfo = new PokerInfo(15, Consts.PokerType.PokerType_Wang); var dapokerInfo = new PokerInfo(16, Consts.PokerType.PokerType_Wang); for (int i = 0; i < xiaoWangList.Count; i++) { var xiaoWang = xiaoWangList[i]; var dawang = daWangList[i]; var btn = xiaoWang.gameObject.AddComponent <Button>(); var image = xiaoWang.GetComponent <Image>(); bool isClick = false; btn.onClick.AddListener(() => { if (!isClick) { image.color = Color.gray; selectedPokers.Add(xiaopokerInfo); isClick = true; text.text = "当前选择:" + selectedPokers.Count + "张"; } else { image.color = Color.white; selectedPokers.Remove(xiaopokerInfo); isClick = false; text.text = "当前选择:" + selectedPokers.Count + "张"; } }); var btn1 = dawang.gameObject.AddComponent <Button>(); var image1 = dawang.GetComponent <Image>(); bool isClick1 = false; btn1.onClick.AddListener(() => { if (!isClick1) { image1.color = Color.gray; selectedPokers.Add(dapokerInfo); isClick1 = true; text.text = "当前选择:" + selectedPokers.Count + "张"; } else { image1.color = Color.white; selectedPokers.Remove(dapokerInfo); isClick1 = false; text.text = "当前选择:" + selectedPokers.Count + "张"; } }); } this.transform.localPosition = new Vector3(0, 0, 0); startPosition = this.transform.localPosition; }
public void onInitializeItem(GameObject go, int dataindex) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("ShopPanelScript_hotfix", "onInitializeItem")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.ShopPanelScript_hotfix", "onInitializeItem", null, go, dataindex); return; } ShopData shopItemData = _shopItemDatas[dataindex]; string[] strings = shopItemData.props.Split(':'); int id = Convert.ToInt32(strings[0]); Image goods_image = go.transform.Find("goods_image").GetComponent <Image>(); Text goods_des = go.transform.Find("goods_des").GetComponent <Text>(); GameObject goods_bg = go.transform.Find("goods_bg").gameObject; var Image_price_bg = goods_bg.transform.GetChild(0); var Image_price_bg1 = goods_bg.transform.GetChild(1); var goods_icon = Image_price_bg.transform.GetChild(0).GetComponent <Image>(); var Text_Price = Image_price_bg.transform.GetChild(1).GetComponent <Text>(); var goods_icon1 = Image_price_bg1.transform.GetChild(0).GetComponent <Image>(); var Text_Price1 = Image_price_bg1.transform.GetChild(1).GetComponent <Text>(); //首充 Image Image_first_recharge = go.transform.Find("Image_first_recharge").GetComponent <Image>(); GameObject Image_jiazeng = go.transform.Find("Image_jiazeng").gameObject; goods_des.text = shopItemData.goods_name; if (_type == 3) { for (int i = 0; i < PropData.getInstance().getPropInfoList().Count; i++) { PropInfo propInfo = PropData.getInstance().getPropInfoList()[i]; if (id == propInfo.m_id) { goods_image.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/" + propInfo.m_icon); } } } else if (_type == 2) { goods_image.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_yuanbao"); if (!string.IsNullOrEmpty(shopItemData.extra_reward)) { Image_first_recharge.gameObject.SetActive(true); Image_jiazeng.gameObject.SetActive(true); Image_jiazeng.transform.GetChild(0).GetComponent <Text>().text = shopItemData.extra_reward.Split(':')[1] + "元宝"; } } else { goods_image.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_jinbi"); } //设置已经首充 for (int i = 0; i < UserData.userRecharge.Count; i++) { if (UserData.userRecharge[i].goods_id == shopItemData.goods_id) { Image_first_recharge.gameObject.SetActive(false); Image_jiazeng.gameObject.SetActive(false); } } //设置第一个价格 if (_shopItemDatas[dataindex].money_type == 1) { goods_icon.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_jinbi"); } else if (_shopItemDatas[dataindex].money_type == 2) { goods_icon.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_yuanbao"); } else { goods_icon.sprite = Resources.Load <Sprite>("Sprites/Icon/icon_rmb_white"); } Text_Price.text = shopItemData.price + ""; //设置第二个价格 if (shopItemData.price2 > 0) { Image_price_bg1.gameObject.SetActive(true); goods_icon1.sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_huizhang"); Text_Price1.text = shopItemData.price2 + ""; } else { Image_price_bg1.gameObject.SetActive(false); } Button button = go.GetComponent <Button>(); button.onClick.RemoveAllListeners(); button.onClick.AddListener(delegate() { BuyGoodsPanelScript.create(_shopItemDatas[dataindex].goods_id); }); }
public void InitUI() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("RankListJifenScript_hotfix", "InitUI")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.RankListJifenScript_hotfix", "InitUI", null, null); return; } RectTransform ContentRect = Content.GetComponent <RectTransform>(); RectTransform ItemRect = Item.GetComponent <RectTransform>(); Vector2 itemRectSizeDelta = ItemRect.sizeDelta; //自己是否上榜 for (int i = 0; i < _GoldRankList.Count; i++) { if (_GoldRankList[i].name.Equals(UserData.name)) { myGoldRank = i + 1 + ""; } } float f; if (string.IsNullOrEmpty(myGoldRank)) { f = itemRectSizeDelta.y * _GoldRankList.Count; } else { LogUtil.Log("----1"); f = itemRectSizeDelta.y * (_GoldRankList.Count - 1); } ContentRect.sizeDelta = new Vector2(0, f); for (int i = 0; i < _GoldRankList.Count; i++) { GoldRankItemData goldRankItemData = _GoldRankList[i]; if (goldRankItemData.name.Equals(UserData.name)) { continue; } GameObject goChild = GameObject.Instantiate(Item, Content.transform); if (goldRankItemData.name.Equals(UserData.name)) { myGoldRank = i + 1 + ""; // goChild.GetComponent<Image>().color = new Color(255 / (float)255, 255 / (float)255, 0 / (float)255, 1); CommonUtil.setImageSpriteByAssetBundle(goChild.GetComponent <Image>(), "main.unity3d", "di7"); } goChild.layer = Content.layer; var Text_Ranking = goChild.transform.Find("Text_Ranking"); Text RankText = Text_Ranking.GetComponent <Text>(); var Image_Head = goChild.transform.Find("Image_Head"); var Name = goChild.transform.Find("Name"); var Count = goChild.transform.Find("Count"); var Ranking = goChild.transform.Find("Ranking"); var Image_icon = goChild.transform.Find("Image_icon"); var Image_vip = goChild.transform.Find("Image_vip").GetComponent <Image>(); CommonUtil.setImageSpriteByAssetBundle(Image_vip, "vip.unity3d", "user_vip_" + VipUtil.GetVipLevel(goldRankItemData.recharge)); Image rankImage = Ranking.GetComponent <Image>(); Count.GetComponent <Text>().text = "" + goldRankItemData.gold; //Image_Head.GetComponent<Image>().sprite = Resources.Load<Sprite>("Sprites/Head/head_" + goldRankItemData.head); goChild.GetComponent <HeadIconScript>().setIcon("head_" + goldRankItemData.head); Name.GetComponent <Text>().text = goldRankItemData.name; if (VipUtil.GetVipLevel(goldRankItemData.recharge) > 0) { Name.GetComponent <Text>().color = new Color(253 / (float)255, 239 / (float)255, 82 / (float)255, 1); } //GameUtil.setNickNameFontColor(Name.GetComponent<Text>(), VipUtil.GetVipLevel(goldRankItemData.recharge)); Image_icon.GetComponent <Image>().sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_jinbi"); if (i < 3) { Text_Ranking.gameObject.SetActive(false); Ranking.gameObject.SetActive(true); if (i == 1) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_2"); } else if (i == 2) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_3"); } } else { Text_Ranking.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); RankText.text = i + 1 + ""; } } if (string.IsNullOrEmpty(myGoldRank)) { LogUtil.Log("未上榜"); JifenRank.text = "我的排名:未上榜"; } else { JifenRank.text = "我的排名:" + myGoldRank; } JifenCount.text = "我的金币:" + UserData.gold; InitMyRank(); }