コード例 #1
0
ファイル: ILColormap.cs プロジェクト: zhufengGNSS/ILNumerics
            /// <summary>
            /// create colormap
            /// </summary>
            /// <param name="map">map specification</param>
            /// <param name="len">len of colormap</param>
            /// <returns>colormap (matrix with size [len,3])</returns>
            internal static ILArray <float> CreateMap(Colormaps map, int len)
            {
                ILArray <float>  ret = null;
                ILArray <double> retd; // helper var
                int n;

                switch (map)
                {
                case Colormaps.Autumn:
                    ret = tosingle(horzcat(ones(len, 1), linspace(0, 1.0, len).T, zeros(len, 1)));
                    break;

                case Colormaps.Bone:
                    ret = CreateMap(Colormaps.Hot)[":;end:-1:0"];
                    ret = (tosingle(repmat(linspace(0, 1.0, len).T, 1, 3) * 7.0) + ret) / 8.0f;
                    break;

                case Colormaps.Colorcube:
                    throw new NotImplementedException("ILColormap: sorry, colorcube must be implemented!");
                    break;

                case Colormaps.Cool:
                    retd = horzcat(linspace(0, 1.0, len).T, linspace(1.0, 0.0, len).T, ones(len, 1));
                    ret  = tosingle(retd);
                    break;

                case Colormaps.Copper:
                    retd = linspace(0, 1.0, len).T;
                    ret  = ILArray <float> .empty();

                    ret        = tosingle(min(1.0, retd * 1.25));
                    ret[":;1"] = tosingle(retd * 0.782);
                    ret[":;2"] = tosingle(retd * 0.4975);
                    break;

                case Colormaps.Flag:
                    retd = new double[, ] {
                        { 1, 0, 0 }, { 1, 1, 1 }, { 0, 0, 1 }, { 0, 0, 0 }
                    };
                    retd = repmat(retd.T, (int)ceil((double)len / retd.Dimensions[1]), 1);
                    ret  = tosingle(retd[vector(0, len - 1), null]);
                    break;

                case Colormaps.Gray:
                    ret = tosingle(repmat(linspace(0, 1.0, len).T, 1, 3));
                    break;

                case Colormaps.Hot:
                    n    = (int)fix(len / 8.0 * 3);
                    retd = zeros(len, 3);
                    ILArray <double> rng = vector(0, n - 1);
                    retd[rng, 0] = linspace(0, 1.0, n);
                    retd[vector(n, len - 1), 0]     = 1.0;
                    retd[rng + n, 1]                = linspace(0, 1.0, n);
                    retd[vector(2 * n, len - 1), 1] = 1.0;
                    rng          = vector(len - 2 * n, len - 1);
                    retd[rng, 2] = linspace(0, 1.0, rng.Length);
                    ret          = tosingle(retd);
                    break;

                case Colormaps.Hsv:
                    n = len / 6;
                    // red
                    ILArray <double> peak = 2.0 - abs(linspace(2, -2, 4 * n));
                    retd = zeros(len, 3);
                    retd[vector(len - peak.Length, len - 1), 0] = peak;
                    retd[vector(0, 4 * n - 1), 1]         = peak;
                    retd[vector(0, 2 * n - 1), 2]         = peak[vector(2 * n, 4 * n - 1)];
                    retd[vector(len - 2 * n, len - 1), 2] = peak[vector(0, 2 * n - 1)];
                    retd[retd > 1] = 1;
                    ret            = tosingle(retd);
                    break;

                case Colormaps.ILNumerics:
                    ret = new ILArray <float>(len, 3);
                    int             tmp;
                    ILColorProvider cprov = new ILColorProvider(0.0f, 0.5f, 1.0f);
                    rng = linspace(ILColorProvider.MAXHUEVALUE, 0.0, len);
                    for (int i = 0; i < len; i++)
                    {
                        tmp = cprov.H2RGB((float)rng[i]);
                        ret.SetValue((float)(tmp >> 16 & 255), i, 0);
                        ret.SetValue((float)(tmp >> 8 & 255), i, 1);
                        ret.SetValue((float)(tmp & 255), i, 2);
                    }
                    ret /= 255.0f;
                    break;

                case Colormaps.Jet:
                    n = len / 8;
                    // red
                    peak = 1.5 - abs(linspace(1.5, -1.5, 6 * n));
                    retd = zeros(len, 3);
                    retd[vector(0, 5 * n - 1), 0]     = peak[vector(n, 6 * n - 1)];
                    retd[vector(n, 7 * n - 1), 1]     = peak;
                    retd[vector(3 * n, 8 * n - 1), 2] = peak[vector(0, 5 * n - 1)];
                    retd[retd > 1] = 1;
                    ret            = tosingle(retd);
                    break;

                case Colormaps.Lines:
                    retd  = randn(len, 3);
                    retd /= maxall(abs(retd));
                    ret   = tosingle(1.0 - abs(retd));
                    break;

                case Colormaps.Pink:
                    ret = CreateMap(Colormaps.Hot, len);
                    ret = sqrt((repmat(tosingle(linspace(0, 1.0, len).T), 1, 3) * 2.0f + ret) / 3.0f);
                    break;

                case Colormaps.Prism:
                    retd = new double[, ] {
                        { 1, 0, 0 }, { 1, 0.5, 0 }, { 1, 1, 0 }, { 0, 1, 0 }, { 0, 0, 1 }, { 2 / 3.0, 0, 1 }
                    };
                    retd = repmat(retd.T, (int)ceil((double)len / retd.Dimensions[1]), 1);
                    ret  = tosingle(retd[vector(0, len - 1), null]);
                    break;

                case Colormaps.Spring:
                    retd        = ones(len, 1);
                    retd[":;1"] = linspace(0.0, 1.0, len);
                    retd[":;2"] = linspace(1.0, 0.0, len);
                    ret         = tosingle(retd);
                    break;

                case Colormaps.Summer:
                    retd        = linspace(0.0, 1.0, len).T;
                    retd[":;1"] = 0.5 + retd / 2.0;;
                    retd[":;2"] = ones(len, 1) * 0.4;
                    ret         = tosingle(retd);
                    break;

                case Colormaps.White:
                    ret = tosingle(ones(len, 3));
                    break;

                case Colormaps.Winter:
                    retd        = zeros(len, 1);
                    retd[":;2"] = 0.5 + (1.0 - linspace(0.0, 1.0, len)) / 2.0;
                    retd[":;1"] = linspace(0.0, 1.0, len);
                    ret         = tosingle(retd);
                    break;
                }
                return(ret);
            }
コード例 #2
0
ファイル: ILColormap.cs プロジェクト: wdxa/ILNumerics
 /// <summary>
 /// create colormap
 /// </summary>
 /// <param name="map">map specification</param>
 /// <param name="len">len of colormap</param>
 /// <returns>colormap (matrix with size [len,3])</returns>
 internal static ILArray<float> CreateMap(Colormaps map, int len) {
     ILArray<float> ret = null; 
     ILArray<double> retd; // helper var 
     int n; 
     switch (map) {
         case Colormaps.Autumn:
             ret = tosingle(horzcat(ones(len,1),linspace(0,1.0,len).T,zeros(len,1))); 
             break;
         case Colormaps.Bone:
             ret = CreateMap( Colormaps.Hot)[":;end:-1:0"]; 
             ret = (tosingle(repmat(linspace(0,1.0,len).T,1,3)*7.0) + ret)/8.0f;                        
             break;
         case Colormaps.Colorcube:
             throw new NotImplementedException("ILColormap: sorry, colorcube must be implemented!"); 
             break;
         case Colormaps.Cool:
             retd = horzcat(linspace(0,1.0,len).T,linspace(1.0,0.0,len).T,ones(len,1));
             ret = tosingle(retd); 
             break;
         case Colormaps.Copper:
             retd = linspace(0,1.0,len).T; 
             ret = ILArray<float>.empty(); 
             ret = tosingle(min(1.0,retd*1.25)); 
             ret[":;1"] = tosingle(retd*0.782); 
             ret[":;2"] = tosingle(retd*0.4975); 
             break;
         case Colormaps.Flag:
             retd = new double[,]{{1, 0, 0},{1, 1, 1},{0, 0, 1},{0, 0, 0}}; 
             retd = repmat(retd.T,(int)ceil((double)len/retd.Dimensions[1]),1); 
             ret = tosingle(retd[vector(0,len-1),null]); 
             break;
         case Colormaps.Gray:
             ret = tosingle(repmat(linspace(0,1.0,len).T,1,3)); 
             break;
         case Colormaps.Hot:
             n = (int)fix(len/8.0*3);
             retd = zeros(len,3); 
             ILArray<double> rng = vector(0,n-1); 
             retd[rng,0] = linspace (0,1.0,n); 
             retd[vector(n,len-1),0] = 1.0;
             retd[rng+n,1] = linspace (0,1.0,n); 
             retd[vector(2*n,len-1),1] = 1.0;
             rng = vector(len-2*n,len-1); 
             retd[rng,2] = linspace (0,1.0,rng.Length); 
             ret = tosingle(retd); 
             break;
         case Colormaps.Hsv:
             n = len / 6; 
             // red 
             ILArray<double> peak = 2.0-abs(linspace(2,-2,4*n)); 
             retd = zeros(len,3); 
             retd[vector(len - peak.Length,len-1),0] = peak;
             retd[vector(0  ,4*n-1),1] = peak;
             retd[vector(0  ,2*n-1),2] = peak[vector(2*n,4*n-1)];  
             retd[vector(len - 2*n,len-1),2] = peak[vector(0  ,2*n-1)];  
             retd[retd > 1] = 1; 
             ret = tosingle(retd); 
             break;
         case Colormaps.ILNumerics:
             ret = new ILArray<float>(len,3); 
             int tmp; 
             ILColorProvider cprov = new ILColorProvider(0.0f,0.5f,1.0f); 
             rng = linspace(ILColorProvider.MAXHUEVALUE,0.0,len);
             for (int i = 0; i < len; i++) {
                 tmp = cprov.H2RGB((float)rng[i]); 
                 ret.SetValue((float)(tmp>>16 & 255),i,0); 
                 ret.SetValue((float)(tmp>>8 & 255),i,1); 
                 ret.SetValue((float)(tmp & 255),i,2); 
             }
             ret /= 255.0f; 
             break; 
         case Colormaps.Jet:
             n = len / 8; 
             // red 
             peak = 1.5-abs(linspace(1.5,-1.5,6*n)); 
             retd = zeros(len,3); 
             retd[vector(0  ,5*n-1),0] = peak[vector(n,6*n-1)];
             retd[vector(n  ,7*n-1),1] = peak;
             retd[vector(3*n,8*n-1),2] = peak[vector(0,5*n-1)];  
             retd[retd > 1] = 1; 
             ret = tosingle(retd); 
             break;
         case Colormaps.Lines:
             retd = randn(len,3); 
             retd /= maxall(abs(retd)); 
             ret = tosingle(1.0-abs(retd)); 
             break;
         case Colormaps.Pink:
             ret = CreateMap(Colormaps.Hot,len); 
             ret = sqrt((repmat(tosingle(linspace(0,1.0,len).T),1,3)*2.0f + ret)/3.0f); 
             break;
         case Colormaps.Prism:
             retd = new double[,]{{1, 0, 0},{1, 0.5, 0},{1, 1, 0},{0, 1, 0},{0, 0, 1},{2/3.0, 0, 1}}; 
             retd = repmat(retd.T,(int)ceil((double)len/retd.Dimensions[1]),1); 
             ret = tosingle(retd[vector(0,len-1),null]); 
             break;
         case Colormaps.Spring:
             retd = ones(len,1); 
             retd[":;1"] = linspace(0.0,1.0,len); 
             retd[":;2"] = linspace(1.0,0.0,len); 
             ret = tosingle(retd); 
             break;
         case Colormaps.Summer:
             retd = linspace(0.0,1.0,len).T; 
             retd[":;1"] = 0.5+retd/2.0;; 
             retd[":;2"] = ones(len,1)*0.4; 
             ret = tosingle(retd); 
             break;
         case Colormaps.White:
             ret = tosingle(ones(len,3)); 
             break;
         case Colormaps.Winter:
             retd = zeros(len,1); 
             retd[":;2"] = 0.5+(1.0-linspace(0.0,1.0,len))/2.0; 
             retd[":;1"] = linspace(0.0,1.0,len); 
             ret = tosingle(retd); 
             break;
     }
     return ret; 
 }
コード例 #3
0
ファイル: ILDXGraphSurf3D.cs プロジェクト: wdxa/ILNumerics
 protected void CreateVertices(object sender, EventArgs e) {
     VertexBuffer buffer = (VertexBuffer)sender; 
     VERTEX_FORMAT[] vertices = (VERTEX_FORMAT[])buffer.Lock(0,0);  
     float val = 0.0f; 
     float minZ = m_globalClipping.ZMin; 
     float maxZ = m_globalClipping.ZMax; 
     float a = MAXHUEVALUE / (maxZ - minZ);
     float b = -minZ * a; 
     int i=0;
     ILColorProvider colHelp = new ILColorProvider(0.0f,0.5f,1.0f);
     for (int r = 0; r < m_rows; r++) {
         for (int c = 0; c < m_cols; c++) {
             val = m_sourceArray.GetValue(c,r);
             vertices[i].X = c; 
             vertices[i].Y = r; 
             vertices[i].Z = val;
             vertices[i++].Color = colHelp.H2RGB(MAXHUEVALUE - val * a - b);
         }
     }
     #region create normals 
     // 
     Vector3 normal; 
     i = 0; 
     for (int r = 0; r < m_rows; r++) {
         for (int c = 0; c < m_cols; c++,i++) {
             normal = new Vector3();  
             if (c > 0 && c < m_cols) 
                normal.Add(vertices[i-1].Position);  
             if (c < m_cols-1) 
                 normal.Add(vertices[i+1].Position); 
             if (r > 0 && r < m_rows) 
                 normal.Add(vertices[i-m_cols].Position); 
             if (r < m_rows - 1) 
                 normal.Add(vertices[i+m_cols].Position); 
             normal.Normalize(); 
             vertices[i].Normal = normal;
         }
     }
     #endregion
     buffer.Unlock();
     m_vertexReady = true; 
 }