public void Start() { if (DeferToParent && transform.parent != null) { _parentTagSource = transform.parent.GetComponentInParent <IKnowsEnemyTags>(); } }
// Use this for initialization void Start() { if (TurretPrefab != null) { if (EnemyTagSource == null && transform.parent != null) { EnemyTagSource = transform.GetComponentInParent <IKnowsEnemyTags>(); } if (EnemyTagSource != null) { EnemyTags = EnemyTagSource.KnownEnemyTags; } if (ParentForTurret == null && transform.parent != null) { ParentForTurret = transform.parent; } var turret = Instantiate(TurretPrefab, transform.position, transform.rotation, ParentForTurret); if (ParentForTurret != null) { var parentRigidbody = ParentForTurret.GetComponent <Rigidbody>(); if (parentRigidbody != null) { turret.SetVelocity(parentRigidbody.velocity); } turret.parent = ParentForTurret; turret.GetComponent <FixedJoint>().connectedBody = parentRigidbody; var renderer = ParentForTurret.GetComponentInChildren <Renderer>(); if (renderer != null) { //Debug.Log("has renderer"); turret.transform.SetColor(renderer.material.color); } } var tagKnower = turret.GetComponent <IKnowsEnemyTags>(); if (tagKnower != null) { tagKnower.KnownEnemyTags = EnemyTags; } if (TagChildren) { turret.tag = ParentForTurret != null ? ParentForTurret.tag : tag; } Destroy(gameObject); } else { Debug.LogWarning(name + " Has no turret to spawn."); } }
// Use this for initialization void Start() { _colerer = GetComponent <ColourSetter>(); _reload = Random.value * RandomStartTime + MinStartTime; Emitter = Emitter != null ? Emitter : transform; _targetChoosingMechanism = GetComponent <IKnowsCurrentTarget>(); _enemyTagKnower = GetComponent <IKnowsEnemyTags>(); _spawner = GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { _colerer = GetComponent <ColourSetter>(); _targetChoosingMechanism = GetComponent <IKnowsCurrentTarget>(); _enemyTagKnower = GetComponent <IKnowsEnemyTags>(); var emitterCount = EmitterParent.childCount; _emitters = new List <Transform>(); for (int i = 0; i < emitterCount; i++) { _emitters.Add(EmitterParent.GetChild(i)); } _reload = LoadTime; _fireControl = GetComponent <IFireControl>(); }
// Use this for initialization void Start() { if (TargetPicker == null) { Debug.LogError(name + " Has no target picker"); _active = false; return; } if (Detector == null) { EnemyTagKnower = EnemyTagKnower ?? GetComponentInParent <IKnowsEnemyTags>(); if (EnemyTagKnower == null) { Debug.LogWarning(name + " Could not find enemy tag source for target picker while configuring the detector."); } else { Detector = new RepositoryTargetDetector(EnemyTagKnower); } } FilteredTargets = new List <Target>();//ensure that this isn't null. }
public RepositoryTargetDetector(IKnowsEnemyTags enemyTagKnower) { _enemyTagKnower = enemyTagKnower; }