コード例 #1
0
 public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver)
 {
     solver.GetChain(chain).reachSmoothing = this.reachSmoothing;
     solver.GetEndEffector(chain).maintainRelativePositionWeight = this.maintainRelativePositionWeight;
     solver.GetLimbMapping(chain).weight = this.mappingWeight;
 }