コード例 #1
0
        void Awake()
        {
            // Find the ik component
            ik = GetComponent <IK>();

            if (foot != null)
            {
                if (footUpAxis == Vector3.zero)
                {
                    footUpAxis = Quaternion.Inverse(foot.rotation) * Vector3.up;
                }
                lastFootLocalRotation = foot.localRotation;
                ik.GetIKSolver().OnPostUpdate += AfterIK;
            }
        }
コード例 #2
0
        void Start()
        {
            // Workaround for Unity Win Store/Phone serialization bug
            stepProgress = 1f;

            hit = new RaycastHit();

            var points = ik.GetIKSolver().GetPoints();

            position = points[points.Length - 1].transform.position;

            hit.point = position;

            // Store the default rest position of the leg
            defaultPosition = mechSpider.transform.InverseTransformPoint(position + offset * mechSpider.scale);
        }